diff options
Diffstat (limited to 'OpenSim/Region/Physics/BulletSPlugin')
-rw-r--r-- | OpenSim/Region/Physics/BulletSPlugin/BSScene.cs | 9 | ||||
-rwxr-xr-x | OpenSim/Region/Physics/BulletSPlugin/BSTerrainManager.cs | 10 |
2 files changed, 16 insertions, 3 deletions
diff --git a/OpenSim/Region/Physics/BulletSPlugin/BSScene.cs b/OpenSim/Region/Physics/BulletSPlugin/BSScene.cs index cf5bb57..ac99777 100644 --- a/OpenSim/Region/Physics/BulletSPlugin/BSScene.cs +++ b/OpenSim/Region/Physics/BulletSPlugin/BSScene.cs | |||
@@ -349,8 +349,6 @@ public sealed class BSScene : PhysicsScene, IPhysicsParameters | |||
349 | // make sure no stepping happens while we're deleting stuff | 349 | // make sure no stepping happens while we're deleting stuff |
350 | m_initialized = false; | 350 | m_initialized = false; |
351 | 351 | ||
352 | TerrainManager.ReleaseGroundPlaneAndTerrain(); | ||
353 | |||
354 | foreach (KeyValuePair<uint, BSPhysObject> kvp in PhysObjects) | 352 | foreach (KeyValuePair<uint, BSPhysObject> kvp in PhysObjects) |
355 | { | 353 | { |
356 | kvp.Value.Destroy(); | 354 | kvp.Value.Destroy(); |
@@ -370,6 +368,13 @@ public sealed class BSScene : PhysicsScene, IPhysicsParameters | |||
370 | Shapes = null; | 368 | Shapes = null; |
371 | } | 369 | } |
372 | 370 | ||
371 | if (TerrainManager != null) | ||
372 | { | ||
373 | TerrainManager.ReleaseGroundPlaneAndTerrain(); | ||
374 | TerrainManager.Dispose(); | ||
375 | TerrainManager = null; | ||
376 | } | ||
377 | |||
373 | // Anything left in the unmanaged code should be cleaned out | 378 | // Anything left in the unmanaged code should be cleaned out |
374 | BulletSimAPI.Shutdown2(World.ptr); | 379 | BulletSimAPI.Shutdown2(World.ptr); |
375 | 380 | ||
diff --git a/OpenSim/Region/Physics/BulletSPlugin/BSTerrainManager.cs b/OpenSim/Region/Physics/BulletSPlugin/BSTerrainManager.cs index 5dbd8ce..c68fd69 100755 --- a/OpenSim/Region/Physics/BulletSPlugin/BSTerrainManager.cs +++ b/OpenSim/Region/Physics/BulletSPlugin/BSTerrainManager.cs | |||
@@ -67,7 +67,7 @@ public abstract class BSTerrainPhys : IDisposable | |||
67 | } | 67 | } |
68 | 68 | ||
69 | // ========================================================================================== | 69 | // ========================================================================================== |
70 | public sealed class BSTerrainManager | 70 | public sealed class BSTerrainManager : IDisposable |
71 | { | 71 | { |
72 | static string LogHeader = "[BULLETSIM TERRAIN MANAGER]"; | 72 | static string LogHeader = "[BULLETSIM TERRAIN MANAGER]"; |
73 | 73 | ||
@@ -122,6 +122,11 @@ public sealed class BSTerrainManager | |||
122 | MegaRegionParentPhysicsScene = null; | 122 | MegaRegionParentPhysicsScene = null; |
123 | } | 123 | } |
124 | 124 | ||
125 | public void Dispose() | ||
126 | { | ||
127 | ReleaseGroundPlaneAndTerrain(); | ||
128 | } | ||
129 | |||
125 | // Create the initial instance of terrain and the underlying ground plane. | 130 | // Create the initial instance of terrain and the underlying ground plane. |
126 | // This is called from the initialization routine so we presume it is | 131 | // This is called from the initialization routine so we presume it is |
127 | // safe to call Bullet in real time. We hope no one is moving prims around yet. | 132 | // safe to call Bullet in real time. We hope no one is moving prims around yet. |
@@ -366,6 +371,9 @@ public sealed class BSTerrainManager | |||
366 | { | 371 | { |
367 | PhysicsScene.Logger.ErrorFormat("{0} GetTerrainHeightAtXY: terrain not found: region={1}, x={2}, y={3}", | 372 | PhysicsScene.Logger.ErrorFormat("{0} GetTerrainHeightAtXY: terrain not found: region={1}, x={2}, y={3}", |
368 | LogHeader, PhysicsScene.RegionName, tX, tY); | 373 | LogHeader, PhysicsScene.RegionName, tX, tY); |
374 | DetailLog("{0},BSTerrainManager.GetTerrainHeightAtXYZ,terrainNotFound,loc={1},base={2}", | ||
375 | BSScene.DetailLogZero, loc, terrainBaseXYZ); | ||
376 | Util.PrintCallStack(); // DEBUG DEBUG DEBUG | ||
369 | } | 377 | } |
370 | } | 378 | } |
371 | lastHeight = ret; | 379 | lastHeight = ret; |