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-rwxr-xr-xOpenSim/Region/Physics/BulletSPlugin/BSLinkset.cs2
-rwxr-xr-xOpenSim/Region/Physics/BulletSPlugin/BSLinksetCompound.cs1
-rwxr-xr-xOpenSim/Region/Physics/BulletSPlugin/BSLinksetConstraints.cs1
-rw-r--r--OpenSim/Region/Physics/BulletSPlugin/BSPrim.cs44
-rwxr-xr-xOpenSim/Region/Physics/BulletSPlugin/BSPrimLinkable.cs30
-rw-r--r--OpenSim/Region/Physics/BulletSPlugin/BSScene.cs17
6 files changed, 95 insertions, 0 deletions
diff --git a/OpenSim/Region/Physics/BulletSPlugin/BSLinkset.cs b/OpenSim/Region/Physics/BulletSPlugin/BSLinkset.cs
index 9613fe0..3afd52e 100755
--- a/OpenSim/Region/Physics/BulletSPlugin/BSLinkset.cs
+++ b/OpenSim/Region/Physics/BulletSPlugin/BSLinkset.cs
@@ -79,6 +79,8 @@ public abstract class BSLinkset
79 } 79 }
80 } 80 }
81 81
82 public LinksetImplementation LinksetImpl { get; protected set; }
83
82 public BSPrimLinkable LinksetRoot { get; protected set; } 84 public BSPrimLinkable LinksetRoot { get; protected set; }
83 85
84 protected BSScene m_physicsScene { get; private set; } 86 protected BSScene m_physicsScene { get; private set; }
diff --git a/OpenSim/Region/Physics/BulletSPlugin/BSLinksetCompound.cs b/OpenSim/Region/Physics/BulletSPlugin/BSLinksetCompound.cs
index 53c3584..085d195 100755
--- a/OpenSim/Region/Physics/BulletSPlugin/BSLinksetCompound.cs
+++ b/OpenSim/Region/Physics/BulletSPlugin/BSLinksetCompound.cs
@@ -42,6 +42,7 @@ public sealed class BSLinksetCompound : BSLinkset
42 public BSLinksetCompound(BSScene scene, BSPrimLinkable parent) 42 public BSLinksetCompound(BSScene scene, BSPrimLinkable parent)
43 : base(scene, parent) 43 : base(scene, parent)
44 { 44 {
45 LinksetImpl = LinksetImplementation.Compound;
45 } 46 }
46 47
47 // ================================================================ 48 // ================================================================
diff --git a/OpenSim/Region/Physics/BulletSPlugin/BSLinksetConstraints.cs b/OpenSim/Region/Physics/BulletSPlugin/BSLinksetConstraints.cs
index d98bf77..4bac222 100755
--- a/OpenSim/Region/Physics/BulletSPlugin/BSLinksetConstraints.cs
+++ b/OpenSim/Region/Physics/BulletSPlugin/BSLinksetConstraints.cs
@@ -107,6 +107,7 @@ public sealed class BSLinksetConstraints : BSLinkset
107 107
108 public BSLinksetConstraints(BSScene scene, BSPrimLinkable parent) : base(scene, parent) 108 public BSLinksetConstraints(BSScene scene, BSPrimLinkable parent) : base(scene, parent)
109 { 109 {
110 LinksetImpl = LinksetImplementation.Constraint;
110 } 111 }
111 112
112 // When physical properties are changed the linkset needs to recalculate 113 // When physical properties are changed the linkset needs to recalculate
diff --git a/OpenSim/Region/Physics/BulletSPlugin/BSPrim.cs b/OpenSim/Region/Physics/BulletSPlugin/BSPrim.cs
index e92a1d2..a0b6abc 100644
--- a/OpenSim/Region/Physics/BulletSPlugin/BSPrim.cs
+++ b/OpenSim/Region/Physics/BulletSPlugin/BSPrim.cs
@@ -1541,6 +1541,50 @@ public class BSPrim : BSPhysObject
1541 PhysicalActors.RemoveDependencies(); 1541 PhysicalActors.RemoveDependencies();
1542 } 1542 }
1543 1543
1544 #region Extension
1545 public override object Extension(string pFunct, params object[] pParams)
1546 {
1547 object ret = null;
1548 switch (pFunct)
1549 {
1550 case BSScene.PhysFunctGetLinksetType:
1551 {
1552 BSPrimLinkable myHandle = this as BSPrimLinkable;
1553 if (myHandle != null)
1554 {
1555 ret = (object)myHandle.LinksetType;
1556 }
1557 m_log.DebugFormat("{0} Extension.physGetLinksetType, type={1}", LogHeader, ret);
1558 break;
1559 }
1560 case BSScene.PhysFunctSetLinksetType:
1561 {
1562 if (pParams.Length > 0)
1563 {
1564 BSLinkset.LinksetImplementation linksetType = (BSLinkset.LinksetImplementation)pParams[0];
1565 BSPrimLinkable myHandle = this as BSPrimLinkable;
1566 if (myHandle != null && myHandle.Linkset.IsRoot(myHandle))
1567 {
1568 PhysScene.TaintedObject("BSPrim.PhysFunctSetLinksetType", delegate()
1569 {
1570 // Cause the linkset type to change
1571 m_log.DebugFormat("{0} Extension.physSetLinksetType, oldType={1}, newType={2}",
1572 LogHeader, myHandle.Linkset.LinksetImpl, linksetType);
1573 myHandle.ConvertLinkset(linksetType);
1574 });
1575 }
1576 ret = (object)(int)linksetType;
1577 }
1578 break;
1579 }
1580 default:
1581 ret = base.Extension(pFunct, pParams);
1582 break;
1583 }
1584 return ret;
1585 }
1586 #endregion // Extension
1587
1544 // The physics engine says that properties have updated. Update same and inform 1588 // The physics engine says that properties have updated. Update same and inform
1545 // the world that things have changed. 1589 // the world that things have changed.
1546 // NOTE: BSPrim.UpdateProperties is overloaded by BSPrimLinkable which modifies updates from root and children prims. 1590 // NOTE: BSPrim.UpdateProperties is overloaded by BSPrimLinkable which modifies updates from root and children prims.
diff --git a/OpenSim/Region/Physics/BulletSPlugin/BSPrimLinkable.cs b/OpenSim/Region/Physics/BulletSPlugin/BSPrimLinkable.cs
index 2f392da..c565998 100755
--- a/OpenSim/Region/Physics/BulletSPlugin/BSPrimLinkable.cs
+++ b/OpenSim/Region/Physics/BulletSPlugin/BSPrimLinkable.cs
@@ -233,5 +233,35 @@ public class BSPrimLinkable : BSPrimDisplaced
233 base.HasSomeCollision = value; 233 base.HasSomeCollision = value;
234 } 234 }
235 } 235 }
236
237 // Convert the existing linkset of this prim into a new type.
238 public bool ConvertLinkset(BSLinkset.LinksetImplementation newType)
239 {
240 bool ret = false;
241 if (LinksetType != newType)
242 {
243 BSLinkset oldLinkset = Linkset;
244 BSLinkset newLinkset = BSLinkset.Factory(PhysScene, this);
245
246 // Pick up any physical dependencies this linkset might have in the physics engine.
247 oldLinkset.RemoveDependencies(this);
248
249 // Copy the linkset children from the old linkset to the new (will be a new instance from the factory)
250 oldLinkset.ForEachLinkInfo((li) =>
251 {
252 oldLinkset.RemoveMeFromLinkset(li.member);
253 newLinkset.AddMeToLinkset(li.member);
254 li.member.Linkset = newLinkset;
255 return false;
256 });
257
258 this.Linkset = newLinkset;
259
260 // Force the shape and linkset to get reconstructed
261 newLinkset.Refresh(this);
262 this.ForceBodyShapeRebuild(true);
263 }
264 return ret;
265 }
236} 266}
237} 267}
diff --git a/OpenSim/Region/Physics/BulletSPlugin/BSScene.cs b/OpenSim/Region/Physics/BulletSPlugin/BSScene.cs
index 41aca3b..79ac5a5 100644
--- a/OpenSim/Region/Physics/BulletSPlugin/BSScene.cs
+++ b/OpenSim/Region/Physics/BulletSPlugin/BSScene.cs
@@ -862,6 +862,23 @@ public sealed class BSScene : PhysicsScene, IPhysicsParameters
862 862
863 public override bool IsThreaded { get { return false; } } 863 public override bool IsThreaded { get { return false; } }
864 864
865 #region Extensions
866 // =============================================================
867 // Per scene functions. See below.
868
869 // Per avatar functions. See BSCharacter.
870
871 // Per prim functions. See BSPrim.
872 public const string PhysFunctGetLinksetType = "BulletSim.GetLinksetType";
873 public const string PhysFunctSetLinksetType = "BulletSim.SetLinksetType";
874 // =============================================================
875
876 public override object Extension(string pFunct, params object[] pParams)
877 {
878 return base.Extension(pFunct, pParams);
879 }
880 #endregion // Extensions
881
865 #region Taints 882 #region Taints
866 // The simulation execution order is: 883 // The simulation execution order is:
867 // Simulate() 884 // Simulate()