diff options
Diffstat (limited to 'OpenSim/Region/Physics/BulletSPlugin')
-rw-r--r-- | OpenSim/Region/Physics/BulletSPlugin/BSCharacter.cs | 18 | ||||
-rw-r--r-- | OpenSim/Region/Physics/BulletSPlugin/BSPrim.cs | 16 | ||||
-rw-r--r-- | OpenSim/Region/Physics/BulletSPlugin/BulletSimAPI.cs | 27 |
3 files changed, 45 insertions, 16 deletions
diff --git a/OpenSim/Region/Physics/BulletSPlugin/BSCharacter.cs b/OpenSim/Region/Physics/BulletSPlugin/BSCharacter.cs index a5635ff..494f5a6 100644 --- a/OpenSim/Region/Physics/BulletSPlugin/BSCharacter.cs +++ b/OpenSim/Region/Physics/BulletSPlugin/BSCharacter.cs | |||
@@ -125,6 +125,8 @@ public class BSCharacter : PhysicsActor | |||
125 | BulletSimAPI.CreateObject(parent_scene.WorldID, shapeData); | 125 | BulletSimAPI.CreateObject(parent_scene.WorldID, shapeData); |
126 | 126 | ||
127 | m_body = new BulletBody(LocalID, BulletSimAPI.GetBodyHandle2(_scene.World.Ptr, LocalID)); | 127 | m_body = new BulletBody(LocalID, BulletSimAPI.GetBodyHandle2(_scene.World.Ptr, LocalID)); |
128 | // avatars get all collisions no matter what | ||
129 | BulletSimAPI.AddToCollisionFlags2(Body.Ptr, CollisionFlags.BS_SUBSCRIBE_COLLISION_EVENTS); | ||
128 | }); | 130 | }); |
129 | 131 | ||
130 | return; | 132 | return; |
@@ -384,11 +386,25 @@ public class BSCharacter : PhysicsActor | |||
384 | // Turn on collision events at a rate no faster than one every the given milliseconds | 386 | // Turn on collision events at a rate no faster than one every the given milliseconds |
385 | public override void SubscribeEvents(int ms) { | 387 | public override void SubscribeEvents(int ms) { |
386 | _subscribedEventsMs = ms; | 388 | _subscribedEventsMs = ms; |
387 | _nextCollisionOkTime = Util.EnvironmentTickCount() - _subscribedEventsMs; // make first collision happen | 389 | if (ms > 0) |
390 | { | ||
391 | // make sure first collision happens | ||
392 | _nextCollisionOkTime = Util.EnvironmentTickCount() - _subscribedEventsMs; | ||
393 | |||
394 | Scene.TaintedObject(delegate() | ||
395 | { | ||
396 | BulletSimAPI.AddToCollisionFlags2(Body.Ptr, CollisionFlags.BS_SUBSCRIBE_COLLISION_EVENTS); | ||
397 | }); | ||
398 | } | ||
388 | } | 399 | } |
389 | // Stop collision events | 400 | // Stop collision events |
390 | public override void UnSubscribeEvents() { | 401 | public override void UnSubscribeEvents() { |
391 | _subscribedEventsMs = 0; | 402 | _subscribedEventsMs = 0; |
403 | // Avatars get all their collision events | ||
404 | // Scene.TaintedObject(delegate() | ||
405 | // { | ||
406 | // BulletSimAPI.RemoveFromCollisionFlags2(Body.Ptr, CollisionFlags.BS_SUBSCRIBE_COLLISION_EVENTS); | ||
407 | // }); | ||
392 | } | 408 | } |
393 | // Return 'true' if someone has subscribed to events | 409 | // Return 'true' if someone has subscribed to events |
394 | public override bool SubscribedEvents() { | 410 | public override bool SubscribedEvents() { |
diff --git a/OpenSim/Region/Physics/BulletSPlugin/BSPrim.cs b/OpenSim/Region/Physics/BulletSPlugin/BSPrim.cs index 22f5995..8e6685b 100644 --- a/OpenSim/Region/Physics/BulletSPlugin/BSPrim.cs +++ b/OpenSim/Region/Physics/BulletSPlugin/BSPrim.cs | |||
@@ -642,11 +642,23 @@ public sealed class BSPrim : PhysicsActor | |||
642 | } | 642 | } |
643 | public override void SubscribeEvents(int ms) { | 643 | public override void SubscribeEvents(int ms) { |
644 | _subscribedEventsMs = ms; | 644 | _subscribedEventsMs = ms; |
645 | // make sure first collision happens | 645 | if (ms > 0) |
646 | _nextCollisionOkTime = Util.EnvironmentTickCount() - _subscribedEventsMs; | 646 | { |
647 | // make sure first collision happens | ||
648 | _nextCollisionOkTime = Util.EnvironmentTickCount() - _subscribedEventsMs; | ||
649 | |||
650 | Scene.TaintedObject(delegate() | ||
651 | { | ||
652 | BulletSimAPI.AddToCollisionFlags2(Body.Ptr, CollisionFlags.BS_SUBSCRIBE_COLLISION_EVENTS); | ||
653 | }); | ||
654 | } | ||
647 | } | 655 | } |
648 | public override void UnSubscribeEvents() { | 656 | public override void UnSubscribeEvents() { |
649 | _subscribedEventsMs = 0; | 657 | _subscribedEventsMs = 0; |
658 | Scene.TaintedObject(delegate() | ||
659 | { | ||
660 | BulletSimAPI.RemoveFromCollisionFlags2(Body.Ptr, CollisionFlags.BS_SUBSCRIBE_COLLISION_EVENTS); | ||
661 | }); | ||
650 | } | 662 | } |
651 | public override bool SubscribedEvents() { | 663 | public override bool SubscribedEvents() { |
652 | return (_subscribedEventsMs > 0); | 664 | return (_subscribedEventsMs > 0); |
diff --git a/OpenSim/Region/Physics/BulletSPlugin/BulletSimAPI.cs b/OpenSim/Region/Physics/BulletSPlugin/BulletSimAPI.cs index 1881e41..4e05df6 100644 --- a/OpenSim/Region/Physics/BulletSPlugin/BulletSimAPI.cs +++ b/OpenSim/Region/Physics/BulletSPlugin/BulletSimAPI.cs | |||
@@ -179,17 +179,18 @@ public struct ConfigurationParameters | |||
179 | // Values used by Bullet and BulletSim to control collisions | 179 | // Values used by Bullet and BulletSim to control collisions |
180 | public enum CollisionFlags : uint | 180 | public enum CollisionFlags : uint |
181 | { | 181 | { |
182 | STATIC_OBJECT = 1 << 0, | 182 | CF_STATIC_OBJECT = 1 << 0, |
183 | KINEMATIC_OBJECT = 1 << 1, | 183 | CF_KINEMATIC_OBJECT = 1 << 1, |
184 | NO_CONTACT_RESPONSE = 1 << 2, | 184 | CF_NO_CONTACT_RESPONSE = 1 << 2, |
185 | CUSTOM_MATERIAL_CALLBACK = 1 << 3, | 185 | CF_CUSTOM_MATERIAL_CALLBACK = 1 << 3, |
186 | CHARACTER_OBJECT = 1 << 4, | 186 | CF_CHARACTER_OBJECT = 1 << 4, |
187 | DISABLE_VISUALIZE_OBJECT = 1 << 5, | 187 | CF_DISABLE_VISUALIZE_OBJECT = 1 << 5, |
188 | DISABLE_SPU_COLLISION_PROCESS = 1 << 6, | 188 | CF_DISABLE_SPU_COLLISION_PROCESS = 1 << 6, |
189 | // Following used by BulletSim to control collisions | 189 | // Following used by BulletSim to control collisions |
190 | VOLUME_DETECT_OBJECT = 1 << 10, | 190 | BS_SUBSCRIBE_COLLISION_EVENTS = 1 << 10, |
191 | PHANTOM_OBJECT = 1 << 11, | 191 | BS_VOLUME_DETECT_OBJECT = 1 << 11, |
192 | PHYSICAL_OBJECT = 1 << 12, | 192 | BS_PHANTOM_OBJECT = 1 << 12, |
193 | BS_PHYSICAL_OBJECT = 1 << 13, | ||
193 | }; | 194 | }; |
194 | 195 | ||
195 | // CFM controls the 'hardness' of the constraint. 0=fixed, 0..1=violatable. Default=0 | 196 | // CFM controls the 'hardness' of the constraint. 0=fixed, 0..1=violatable. Default=0 |
@@ -481,13 +482,13 @@ public static extern bool SetLinearVelocity2(IntPtr obj, Vector3 val); | |||
481 | public static extern bool SetInterpolation2(IntPtr obj, Vector3 lin, Vector3 ang); | 482 | public static extern bool SetInterpolation2(IntPtr obj, Vector3 lin, Vector3 ang); |
482 | 483 | ||
483 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] | 484 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] |
484 | public static extern IntPtr SetCollisionFlags2(IntPtr obj, uint flags); | 485 | public static extern IntPtr SetCollisionFlags2(IntPtr obj, CollisionFlags flags); |
485 | 486 | ||
486 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] | 487 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] |
487 | public static extern IntPtr AddToCollisionFlags2(IntPtr obj, uint flags); | 488 | public static extern IntPtr AddToCollisionFlags2(IntPtr obj, CollisionFlags flags); |
488 | 489 | ||
489 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] | 490 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] |
490 | public static extern IntPtr RemoveFromCollisionFlags2(IntPtr obj, uint flags); | 491 | public static extern IntPtr RemoveFromCollisionFlags2(IntPtr obj, CollisionFlags flags); |
491 | 492 | ||
492 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] | 493 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] |
493 | public static extern bool SetMassProps2(IntPtr obj, float mass, Vector3 inertia); | 494 | public static extern bool SetMassProps2(IntPtr obj, float mass, Vector3 inertia); |