diff options
Diffstat (limited to 'OpenSim/Region/Physics/BulletSPlugin/Tests')
-rwxr-xr-x | OpenSim/Region/Physics/BulletSPlugin/Tests/BulletSimTestsUtil.cs | 168 |
1 files changed, 87 insertions, 81 deletions
diff --git a/OpenSim/Region/Physics/BulletSPlugin/Tests/BulletSimTestsUtil.cs b/OpenSim/Region/Physics/BulletSPlugin/Tests/BulletSimTestsUtil.cs index 6c2247a..e7657f9 100755 --- a/OpenSim/Region/Physics/BulletSPlugin/Tests/BulletSimTestsUtil.cs +++ b/OpenSim/Region/Physics/BulletSPlugin/Tests/BulletSimTestsUtil.cs | |||
@@ -1,81 +1,87 @@ | |||
1 | /* | 1 | /* |
2 | * Copyright (c) Contributors, http://opensimulator.org/ | 2 | * Copyright (c) Contributors, http://opensimulator.org/ |
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | 3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. |
4 | * | 4 | * |
5 | * Redistribution and use in source and binary forms, with or without | 5 | * Redistribution and use in source and binary forms, with or without |
6 | * modification, are permitted provided that the following conditions are met: | 6 | * modification, are permitted provided that the following conditions are met: |
7 | * * Redistributions of source code must retain the above copyright | 7 | * * Redistributions of source code must retain the above copyright |
8 | * notice, this list of conditions and the following disclaimer. | 8 | * notice, this list of conditions and the following disclaimer. |
9 | * * Redistributions in binary form must reproduce the above copyright | 9 | * * Redistributions in binary form must reproduce the above copyright |
10 | * notice, this list of conditions and the following disclaimer in the | 10 | * notice, this list of conditions and the following disclaimer in the |
11 | * documentation and/or other materials provided with the distribution. | 11 | * documentation and/or other materials provided with the distribution. |
12 | * * Neither the name of the OpenSimulator Project nor the | 12 | * * Neither the name of the OpenSimulator Project nor the |
13 | * names of its contributors may be used to endorse or promote products | 13 | * names of its contributors may be used to endorse or promote products |
14 | * derived from this software without specific prior written permission. | 14 | * derived from this software without specific prior written permission. |
15 | * | 15 | * |
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | 16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY |
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | 17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED |
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | 18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE |
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | 19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY |
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | 20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES |
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | 21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; |
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | 22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND |
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | 23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | 24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS |
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | 25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
26 | */ | 26 | */ |
27 | 27 | ||
28 | using System; | 28 | using System; |
29 | using System.Collections.Generic; | 29 | using System.Collections.Generic; |
30 | using System.Linq; | 30 | using System.Linq; |
31 | using System.Text; | 31 | using System.Text; |
32 | 32 | ||
33 | using Nini.Config; | 33 | using Nini.Config; |
34 | 34 | ||
35 | using OpenSim.Framework; | 35 | using OpenSim.Framework; |
36 | using OpenSim.Region.Physics.BulletSPlugin; | 36 | using OpenSim.Region.Physics.BulletSPlugin; |
37 | using OpenSim.Region.Physics.Meshing; | 37 | using OpenSim.Region.Physics.Meshing; |
38 | 38 | ||
39 | namespace OpenSim.Region.Physics.BulletSPlugin.Tests | 39 | namespace OpenSim.Region.Physics.BulletSPlugin.Tests |
40 | { | 40 | { |
41 | // Utility functions for building up and tearing down the sample physics environments | 41 | // Utility functions for building up and tearing down the sample physics environments |
42 | public static class BulletSimTestsUtil | 42 | public static class BulletSimTestsUtil |
43 | { | 43 | { |
44 | // 'engineName' is the Bullet engine to use. Either null (for unmanaged), "BulletUnmanaged" or "BulletXNA" | 44 | // 'engineName' is the Bullet engine to use. Either null (for unmanaged), "BulletUnmanaged" or "BulletXNA" |
45 | // 'params' is a set of keyValue pairs to set in the engine's configuration file (override defaults) | 45 | // 'params' is a set of keyValue pairs to set in the engine's configuration file (override defaults) |
46 | // May be 'null' if there are no overrides. | 46 | // May be 'null' if there are no overrides. |
47 | public static BSScene CreateBasicPhysicsEngine(string engineName, Dictionary<string,string> paramOverrides) | 47 | public static BSScene CreateBasicPhysicsEngine(Dictionary<string,string> paramOverrides) |
48 | { | 48 | { |
49 | if (engineName == null) | 49 | IConfigSource openSimINI = new IniConfigSource(); |
50 | engineName = "BulletUnmanaged"; | 50 | IConfig startupConfig = openSimINI.AddConfig("StartUp"); |
51 | 51 | startupConfig.Set("physics", "BulletSim"); | |
52 | IConfigSource openSimINI = new IniConfigSource(); | 52 | startupConfig.Set("meshing", "Meshmerizer"); |
53 | IConfig startupConfig = openSimINI.AddConfig("StartUp"); | 53 | startupConfig.Set("cacheSculptMaps", "false"); // meshmerizer shouldn't save maps |
54 | startupConfig.Set("meshing", "Meshmerizer"); | 54 | |
55 | startupConfig.Set("physics", "BulletSim"); | 55 | IConfig bulletSimConfig = openSimINI.AddConfig("BulletSim"); |
56 | 56 | // If the caller cares, specify the bullet engine otherwise it will default to "BulletUnmanaged". | |
57 | IConfig bulletSimConfig = openSimINI.AddConfig("BulletSim"); | 57 | // bulletSimConfig.Set("BulletEngine", "BulletUnmanaged"); |
58 | bulletSimConfig.Set("BulletEngine", engineName); | 58 | // bulletSimConfig.Set("BulletEngine", "BulletXNA"); |
59 | if (paramOverrides != null) | 59 | bulletSimConfig.Set("MeshSculptedPrim", "false"); |
60 | { | 60 | bulletSimConfig.Set("ForceSimplePrimMeshing", "true"); |
61 | foreach (KeyValuePair<string, string> kvp in paramOverrides) | 61 | if (paramOverrides != null) |
62 | { | 62 | { |
63 | bulletSimConfig.Set(kvp.Key, kvp.Value); | 63 | foreach (KeyValuePair<string, string> kvp in paramOverrides) |
64 | } | 64 | { |
65 | } | 65 | bulletSimConfig.Set(kvp.Key, kvp.Value); |
66 | // bulletSimConfig.Set("PhysicsLoggingEnabled","True"); | 66 | } |
67 | // bulletSimConfig.Set("PhysicsLoggingDoFlush","True"); | 67 | } |
68 | // bulletSimConfig.Set("VehicleLoggingEnabled","True"); | 68 | // bulletSimConfig.Set("PhysicsLoggingEnabled","True"); |
69 | 69 | // bulletSimConfig.Set("PhysicsLoggingDoFlush","True"); | |
70 | BSPlugin bsPlugin = new BSPlugin(); | 70 | // bulletSimConfig.Set("VehicleLoggingEnabled","True"); |
71 | 71 | ||
72 | BSScene bsScene = (BSScene)bsPlugin.GetScene("BSTestRegion"); | 72 | BSPlugin bsPlugin = new BSPlugin(); |
73 | 73 | ||
74 | Meshing.Meshmerizer mesher = new Meshmerizer(openSimINI); | 74 | BSScene bsScene = (BSScene)bsPlugin.GetScene("BSTestRegion"); |
75 | bsScene.Initialise(mesher, openSimINI); | 75 | |
76 | 76 | // Since the asset requestor is not initialized, any mesh or sculptie will be a cube. | |
77 | return bsScene; | 77 | // In the future, add a fake asset fetcher to get meshes and sculpts. |
78 | } | 78 | // bsScene.RequestAssetMethod = ???; |
79 | 79 | ||
80 | } | 80 | Meshing.Meshmerizer mesher = new Meshmerizer(openSimINI); |
81 | } | 81 | bsScene.Initialise(mesher, openSimINI); |
82 | |||
83 | return bsScene; | ||
84 | } | ||
85 | |||
86 | } | ||
87 | } | ||