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-rwxr-xr-xOpenSim/Region/Physics/BulletSPlugin/Tests/BulletSimTestsUtil.cs168
1 files changed, 87 insertions, 81 deletions
diff --git a/OpenSim/Region/Physics/BulletSPlugin/Tests/BulletSimTestsUtil.cs b/OpenSim/Region/Physics/BulletSPlugin/Tests/BulletSimTestsUtil.cs
index 6c2247a..e7657f9 100755
--- a/OpenSim/Region/Physics/BulletSPlugin/Tests/BulletSimTestsUtil.cs
+++ b/OpenSim/Region/Physics/BulletSPlugin/Tests/BulletSimTestsUtil.cs
@@ -1,81 +1,87 @@
1/* 1/*
2 * Copyright (c) Contributors, http://opensimulator.org/ 2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders. 3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 * 4 *
5 * Redistribution and use in source and binary forms, with or without 5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met: 6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright 7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer. 8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright 9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the 10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution. 11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSimulator Project nor the 12 * * Neither the name of the OpenSimulator Project nor the
13 * names of its contributors may be used to endorse or promote products 13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission. 14 * derived from this software without specific prior written permission.
15 * 15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY 16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED 17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE 18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY 19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES 20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; 21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND 22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS 24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */ 26 */
27 27
28using System; 28using System;
29using System.Collections.Generic; 29using System.Collections.Generic;
30using System.Linq; 30using System.Linq;
31using System.Text; 31using System.Text;
32 32
33using Nini.Config; 33using Nini.Config;
34 34
35using OpenSim.Framework; 35using OpenSim.Framework;
36using OpenSim.Region.Physics.BulletSPlugin; 36using OpenSim.Region.Physics.BulletSPlugin;
37using OpenSim.Region.Physics.Meshing; 37using OpenSim.Region.Physics.Meshing;
38 38
39namespace OpenSim.Region.Physics.BulletSPlugin.Tests 39namespace OpenSim.Region.Physics.BulletSPlugin.Tests
40{ 40{
41// Utility functions for building up and tearing down the sample physics environments 41// Utility functions for building up and tearing down the sample physics environments
42public static class BulletSimTestsUtil 42public static class BulletSimTestsUtil
43{ 43{
44 // 'engineName' is the Bullet engine to use. Either null (for unmanaged), "BulletUnmanaged" or "BulletXNA" 44 // 'engineName' is the Bullet engine to use. Either null (for unmanaged), "BulletUnmanaged" or "BulletXNA"
45 // 'params' is a set of keyValue pairs to set in the engine's configuration file (override defaults) 45 // 'params' is a set of keyValue pairs to set in the engine's configuration file (override defaults)
46 // May be 'null' if there are no overrides. 46 // May be 'null' if there are no overrides.
47 public static BSScene CreateBasicPhysicsEngine(string engineName, Dictionary<string,string> paramOverrides) 47 public static BSScene CreateBasicPhysicsEngine(Dictionary<string,string> paramOverrides)
48 { 48 {
49 if (engineName == null) 49 IConfigSource openSimINI = new IniConfigSource();
50 engineName = "BulletUnmanaged"; 50 IConfig startupConfig = openSimINI.AddConfig("StartUp");
51 51 startupConfig.Set("physics", "BulletSim");
52 IConfigSource openSimINI = new IniConfigSource(); 52 startupConfig.Set("meshing", "Meshmerizer");
53 IConfig startupConfig = openSimINI.AddConfig("StartUp"); 53 startupConfig.Set("cacheSculptMaps", "false"); // meshmerizer shouldn't save maps
54 startupConfig.Set("meshing", "Meshmerizer"); 54
55 startupConfig.Set("physics", "BulletSim"); 55 IConfig bulletSimConfig = openSimINI.AddConfig("BulletSim");
56 56 // If the caller cares, specify the bullet engine otherwise it will default to "BulletUnmanaged".
57 IConfig bulletSimConfig = openSimINI.AddConfig("BulletSim"); 57 // bulletSimConfig.Set("BulletEngine", "BulletUnmanaged");
58 bulletSimConfig.Set("BulletEngine", engineName); 58 // bulletSimConfig.Set("BulletEngine", "BulletXNA");
59 if (paramOverrides != null) 59 bulletSimConfig.Set("MeshSculptedPrim", "false");
60 { 60 bulletSimConfig.Set("ForceSimplePrimMeshing", "true");
61 foreach (KeyValuePair<string, string> kvp in paramOverrides) 61 if (paramOverrides != null)
62 { 62 {
63 bulletSimConfig.Set(kvp.Key, kvp.Value); 63 foreach (KeyValuePair<string, string> kvp in paramOverrides)
64 } 64 {
65 } 65 bulletSimConfig.Set(kvp.Key, kvp.Value);
66 // bulletSimConfig.Set("PhysicsLoggingEnabled","True"); 66 }
67 // bulletSimConfig.Set("PhysicsLoggingDoFlush","True"); 67 }
68 // bulletSimConfig.Set("VehicleLoggingEnabled","True"); 68 // bulletSimConfig.Set("PhysicsLoggingEnabled","True");
69 69 // bulletSimConfig.Set("PhysicsLoggingDoFlush","True");
70 BSPlugin bsPlugin = new BSPlugin(); 70 // bulletSimConfig.Set("VehicleLoggingEnabled","True");
71 71
72 BSScene bsScene = (BSScene)bsPlugin.GetScene("BSTestRegion"); 72 BSPlugin bsPlugin = new BSPlugin();
73 73
74 Meshing.Meshmerizer mesher = new Meshmerizer(openSimINI); 74 BSScene bsScene = (BSScene)bsPlugin.GetScene("BSTestRegion");
75 bsScene.Initialise(mesher, openSimINI); 75
76 76 // Since the asset requestor is not initialized, any mesh or sculptie will be a cube.
77 return bsScene; 77 // In the future, add a fake asset fetcher to get meshes and sculpts.
78 } 78 // bsScene.RequestAssetMethod = ???;
79 79
80} 80 Meshing.Meshmerizer mesher = new Meshmerizer(openSimINI);
81} 81 bsScene.Initialise(mesher, openSimINI);
82
83 return bsScene;
84 }
85
86}
87}