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1/*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSimulator Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27
28using System;
29using System.Collections.Generic;
30using System.Linq;
31using System.Text;
32
33using Nini.Config;
34
35using OpenSim.Framework;
36using OpenSim.Region.Physics.BulletSPlugin;
37using OpenSim.Region.Physics.Meshing;
38
39namespace OpenSim.Region.Physics.BulletSPlugin.Tests
40{
41// Utility functions for building up and tearing down the sample physics environments
42public static class BulletSimTestsUtil
43{
44 // 'engineName' is the Bullet engine to use. Either null (for unmanaged), "BulletUnmanaged" or "BulletXNA"
45 // 'params' is a set of keyValue pairs to set in the engine's configuration file (override defaults)
46 // May be 'null' if there are no overrides.
47 public static BSScene CreateBasicPhysicsEngine(string engineName, Dictionary<string,string> paramOverrides)
48 {
49 if (engineName == null)
50 engineName = "BulletUnmanaged";
51
52 IConfigSource openSimINI = new IniConfigSource();
53 IConfig startupConfig = openSimINI.AddConfig("StartUp");
54 startupConfig.Set("meshing", "Meshmerizer");
55 startupConfig.Set("physics", "BulletSim");
56
57 IConfig bulletSimConfig = openSimINI.AddConfig("BulletSim");
58 bulletSimConfig.Set("BulletEngine", engineName);
59 if (paramOverrides != null)
60 {
61 foreach (KeyValuePair<string, string> kvp in paramOverrides)
62 {
63 bulletSimConfig.Set(kvp.Key, kvp.Value);
64 }
65 }
66 // bulletSimConfig.Set("PhysicsLoggingEnabled","True");
67 // bulletSimConfig.Set("PhysicsLoggingDoFlush","True");
68 // bulletSimConfig.Set("VehicleLoggingEnabled","True");
69
70 BSPlugin bsPlugin = new BSPlugin();
71
72 BSScene bsScene = (BSScene)bsPlugin.GetScene("BSTestRegion");
73
74 Meshing.Meshmerizer mesher = new Meshmerizer(openSimINI);
75 bsScene.Initialise(mesher, openSimINI);
76
77 return bsScene;
78 }
79
80}
81}