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1/*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSimulator Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27
28using System;
29using System.Collections.Generic;
30using System.Linq;
31using System.Text;
32
33using Nini.Config;
34
35using OpenSim.Framework;
36using OpenSim.Region.Physics.BulletSPlugin;
37using OpenSim.Region.Physics.Meshing;
38
39namespace OpenSim.Region.Physics.BulletSPlugin.Tests
40{
41// Utility functions for building up and tearing down the sample physics environments
42public static class BulletSimTestsUtil
43{
44 // 'engineName' is the Bullet engine to use. Either null (for unmanaged), "BulletUnmanaged" or "BulletXNA"
45 // 'params' is a set of keyValue pairs to set in the engine's configuration file (override defaults)
46 // May be 'null' if there are no overrides.
47 public static BSScene CreateBasicPhysicsEngine(Dictionary<string,string> paramOverrides)
48 {
49 IConfigSource openSimINI = new IniConfigSource();
50 IConfig startupConfig = openSimINI.AddConfig("Startup");
51 startupConfig.Set("physics", "BulletSim");
52 startupConfig.Set("meshing", "Meshmerizer");
53 startupConfig.Set("cacheSculptMaps", "false"); // meshmerizer shouldn't save maps
54
55 IConfig bulletSimConfig = openSimINI.AddConfig("BulletSim");
56 // If the caller cares, specify the bullet engine otherwise it will default to "BulletUnmanaged".
57 // bulletSimConfig.Set("BulletEngine", "BulletUnmanaged");
58 // bulletSimConfig.Set("BulletEngine", "BulletXNA");
59 bulletSimConfig.Set("MeshSculptedPrim", "false");
60 bulletSimConfig.Set("ForceSimplePrimMeshing", "true");
61 if (paramOverrides != null)
62 {
63 foreach (KeyValuePair<string, string> kvp in paramOverrides)
64 {
65 bulletSimConfig.Set(kvp.Key, kvp.Value);
66 }
67 }
68 // bulletSimConfig.Set("PhysicsLoggingEnabled","True");
69 // bulletSimConfig.Set("PhysicsLoggingDoFlush","True");
70 // bulletSimConfig.Set("VehicleLoggingEnabled","True");
71
72 BSPlugin bsPlugin = new BSPlugin();
73
74 BSScene bsScene = (BSScene)bsPlugin.GetScene("BSTestRegion");
75
76 // Since the asset requestor is not initialized, any mesh or sculptie will be a cube.
77 // In the future, add a fake asset fetcher to get meshes and sculpts.
78 // bsScene.RequestAssetMethod = ???;
79
80 Meshing.Meshmerizer mesher = new Meshmerizer(openSimINI);
81 bsScene.Initialise(mesher, openSimINI);
82
83 return bsScene;
84 }
85
86}
87}