diff options
Diffstat (limited to 'OpenSim/Region/Physics/BulletSPlugin/BulletSimTODO.txt')
-rwxr-xr-x | OpenSim/Region/Physics/BulletSPlugin/BulletSimTODO.txt | 33 |
1 files changed, 21 insertions, 12 deletions
diff --git a/OpenSim/Region/Physics/BulletSPlugin/BulletSimTODO.txt b/OpenSim/Region/Physics/BulletSPlugin/BulletSimTODO.txt index 9bfec19..41bab26 100755 --- a/OpenSim/Region/Physics/BulletSPlugin/BulletSimTODO.txt +++ b/OpenSim/Region/Physics/BulletSPlugin/BulletSimTODO.txt | |||
@@ -1,23 +1,20 @@ | |||
1 | CURRENT PRIORITIES | 1 | CURRENT PRIORITIES |
2 | ================================================= | 2 | ================================================= |
3 | Mantis 6040 script http://opensimulator.org/mantis/view.php?id=6040 | 3 | Child movement in linkset (don't rebuild linkset) |
4 | Msg Kayaker on OSGrid when working | 4 | Vehicle angular vertical attraction |
5 | vehicle angular banking | ||
6 | Center-of-gravity | ||
7 | Vehicle angular deflection | ||
8 | Preferred orientation angular correction fix | ||
9 | when should angular and linear motor targets be zeroed? when selected? | ||
10 | Need a vehicle.clear()? Or an 'else' in prestep if not physical. | ||
5 | Teravus llMoveToTarget script debug | 11 | Teravus llMoveToTarget script debug |
6 | Mixing of hover, buoyancy/gravity, moveToTarget, into one force | 12 | Mixing of hover, buoyancy/gravity, moveToTarget, into one force |
7 | Boats floating at proper level | ||
8 | Nebadon vehicles turning funny in arena | 13 | Nebadon vehicles turning funny in arena |
9 | limitMotorUp calibration (more down?) | 14 | limitMotorUp calibration (more down?) |
10 | llRotLookAt | 15 | llRotLookAt |
11 | llLookAt | 16 | llLookAt |
12 | Vehicle angular vertical attraction | ||
13 | Vehicle angular deflection | ||
14 | Preferred orientation angular correction fix | ||
15 | vehicle angular banking | ||
16 | Avatars walking up stairs (HALF DONE) | 17 | Avatars walking up stairs (HALF DONE) |
17 | Radius of the capsule affects ability to climb edges. | ||
18 | Vehicle movement on terrain smoothness | ||
19 | When is force introduced by SetForce removed? The prestep action could go forever. | ||
20 | Boats float low in the water (DONE) | ||
21 | Avatar movement | 18 | Avatar movement |
22 | flying into a wall doesn't stop avatar who keeps appearing to move through the obstacle (DONE) | 19 | flying into a wall doesn't stop avatar who keeps appearing to move through the obstacle (DONE) |
23 | walking up stairs is not calibrated correctly (stairs out of Kepler cabin) | 20 | walking up stairs is not calibrated correctly (stairs out of Kepler cabin) |
@@ -73,8 +70,12 @@ Incorporate inter-relationship of angular corrections. For instance, angularDefl | |||
73 | 70 | ||
74 | GENERAL TODO LIST: | 71 | GENERAL TODO LIST: |
75 | ================================================= | 72 | ================================================= |
73 | llMoveToTarget objects are not effected by gravity until target is removed. | ||
76 | Implement llSetPhysicalMaterial. | 74 | Implement llSetPhysicalMaterial. |
75 | extend it with Center-of-mass, rolling friction, density | ||
77 | Implement llSetForceAndTorque. | 76 | Implement llSetForceAndTorque. |
77 | Change BSPrim.moveToTarget to used forces rather than changing position | ||
78 | Changing position allows one to move through walls | ||
78 | Implement an avatar mesh shape. The Bullet capsule is way too limited. | 79 | Implement an avatar mesh shape. The Bullet capsule is way too limited. |
79 | Consider just hand creating a vertex/index array in a new BSShapeAvatar. | 80 | Consider just hand creating a vertex/index array in a new BSShapeAvatar. |
80 | Verify/fix phantom, volume-detect objects do not fall to infinity. Should stop at terrain. | 81 | Verify/fix phantom, volume-detect objects do not fall to infinity. Should stop at terrain. |
@@ -310,4 +311,12 @@ Remove HeightmapInfo from terrain specification (DONE) | |||
310 | Since C++ code does not need terrain height, this structure et al are not needed. | 311 | Since C++ code does not need terrain height, this structure et al are not needed. |
311 | Surfboard go wonky when turning (DONE) | 312 | Surfboard go wonky when turning (DONE) |
312 | Angular motor direction is global coordinates rather than local coordinates? | 313 | Angular motor direction is global coordinates rather than local coordinates? |
313 | (Resolution: made angular motor direction correct coordinate system) \ No newline at end of file | 314 | (Resolution: made angular motor direction correct coordinate system) |
315 | Mantis 6040 script http://opensimulator.org/mantis/view.php?id=6040 (DONE) | ||
316 | Msg Kayaker on OSGrid when working | ||
317 | (Resolution: LINEAR_DIRECTION is in vehicle coords. Test script does the | ||
318 | same in SL as in OS/BulletSim) | ||
319 | Boats float low in the water (DONE) | ||
320 | Boats floating at proper level (DONE) | ||
321 | When is force introduced by SetForce removed? The prestep action could go forever. (DONE) | ||
322 | (Resolution: setForce registers a prestep action which keeps applying the force) \ No newline at end of file | ||