aboutsummaryrefslogtreecommitdiffstatshomepage
path: root/OpenSim/Region/Physics/BulletSPlugin/BulletSimTODO.txt
diff options
context:
space:
mode:
Diffstat (limited to 'OpenSim/Region/Physics/BulletSPlugin/BulletSimTODO.txt')
-rwxr-xr-xOpenSim/Region/Physics/BulletSPlugin/BulletSimTODO.txt13
1 files changed, 11 insertions, 2 deletions
diff --git a/OpenSim/Region/Physics/BulletSPlugin/BulletSimTODO.txt b/OpenSim/Region/Physics/BulletSPlugin/BulletSimTODO.txt
index 801f690..a95e169 100755
--- a/OpenSim/Region/Physics/BulletSPlugin/BulletSimTODO.txt
+++ b/OpenSim/Region/Physics/BulletSPlugin/BulletSimTODO.txt
@@ -1,8 +1,11 @@
1CURRENT PRIORITIES 1CURRENT PRIORITIES
2================================================= 2=================================================
3One sided meshes? Should terrain be built into a closed shape?
4 When meshes get partially wedged into the terrain, they cannot push themselves out.
5 It is possible that Bullet processes collisions whether entering or leaving a mesh.
6 Ref: http://bulletphysics.org/Bullet/phpBB3/viewtopic.php?t=4869
3Deleting a linkset while standing on the root will leave the physical shape of the root behind. 7Deleting a linkset while standing on the root will leave the physical shape of the root behind.
4 Not sure if it is because standing on it. Done with large prim linksets. 8 Not sure if it is because standing on it. Done with large prim linksets.
5Child movement in linkset (don't rebuild linkset)
6Vehicle angular vertical attraction 9Vehicle angular vertical attraction
7vehicle angular banking 10vehicle angular banking
8Center-of-gravity 11Center-of-gravity
@@ -12,6 +15,7 @@ when should angular and linear motor targets be zeroed? when selected?
12 Need a vehicle.clear()? Or an 'else' in prestep if not physical. 15 Need a vehicle.clear()? Or an 'else' in prestep if not physical.
13Teravus llMoveToTarget script debug 16Teravus llMoveToTarget script debug
14 Mixing of hover, buoyancy/gravity, moveToTarget, into one force 17 Mixing of hover, buoyancy/gravity, moveToTarget, into one force
18 Setting hover height to zero disables hover even if hover flags are on (from SL wiki)
15Nebadon vehicles turning funny in arena 19Nebadon vehicles turning funny in arena
16limitMotorUp calibration (more down?) 20limitMotorUp calibration (more down?)
17llRotLookAt 21llRotLookAt
@@ -72,7 +76,11 @@ Incorporate inter-relationship of angular corrections. For instance, angularDefl
72 76
73GENERAL TODO LIST: 77GENERAL TODO LIST:
74================================================= 78=================================================
79Avatar standing on a moving object should start to move with the object.
75llMoveToTarget objects are not effected by gravity until target is removed. 80llMoveToTarget objects are not effected by gravity until target is removed.
81Compute CCD parameters based on body size
82Can solver iterations be changed per body/shape? Can be for constraints but what
83 about regular vehicles?
76Implement llSetPhysicalMaterial. 84Implement llSetPhysicalMaterial.
77 extend it with Center-of-mass, rolling friction, density 85 extend it with Center-of-mass, rolling friction, density
78Implement llSetForceAndTorque. 86Implement llSetForceAndTorque.
@@ -321,4 +329,5 @@ Mantis 6040 script http://opensimulator.org/mantis/view.php?id=6040 (DONE)
321Boats float low in the water (DONE) 329Boats float low in the water (DONE)
322Boats floating at proper level (DONE) 330Boats floating at proper level (DONE)
323When is force introduced by SetForce removed? The prestep action could go forever. (DONE) 331When is force introduced by SetForce removed? The prestep action could go forever. (DONE)
324 (Resolution: setForce registers a prestep action which keeps applying the force) \ No newline at end of file 332 (Resolution: setForce registers a prestep action which keeps applying the force)
333Child movement in linkset (don't rebuild linkset) (DONE 20130122)) \ No newline at end of file