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-rwxr-xr-xOpenSim/Region/Physics/BulletSPlugin/BulletSimTODO.txt2
1 files changed, 2 insertions, 0 deletions
diff --git a/OpenSim/Region/Physics/BulletSPlugin/BulletSimTODO.txt b/OpenSim/Region/Physics/BulletSPlugin/BulletSimTODO.txt
index 7b59e60..794a6af 100755
--- a/OpenSim/Region/Physics/BulletSPlugin/BulletSimTODO.txt
+++ b/OpenSim/Region/Physics/BulletSPlugin/BulletSimTODO.txt
@@ -88,6 +88,8 @@ setForce should set a constant force. Different than AddImpulse.
88Implement raycast. 88Implement raycast.
89Implement ShapeCollection.Dispose() 89Implement ShapeCollection.Dispose()
90Implement water as a plain so raycasting and collisions can happen with same. 90Implement water as a plain so raycasting and collisions can happen with same.
91Add collision penetration return
92 Add field passed back by BulletSim.dll and fill with info in ManifoldConstact.GetDistance()
91Add osGetPhysicsEngineName() so scripters can tell whether BulletSim or ODE 93Add osGetPhysicsEngineName() so scripters can tell whether BulletSim or ODE
92 Also osGetPhysicsEngineVerion() maybe. 94 Also osGetPhysicsEngineVerion() maybe.
93Linkset.Position and Linkset.Orientation requre rewrite to properly return 95Linkset.Position and Linkset.Orientation requre rewrite to properly return