diff options
Diffstat (limited to 'OpenSim/Region/Physics/BulletSPlugin/BulletSimTODO.txt')
-rwxr-xr-x | OpenSim/Region/Physics/BulletSPlugin/BulletSimTODO.txt | 4 |
1 files changed, 4 insertions, 0 deletions
diff --git a/OpenSim/Region/Physics/BulletSPlugin/BulletSimTODO.txt b/OpenSim/Region/Physics/BulletSPlugin/BulletSimTODO.txt index f805836..8ec9871 100755 --- a/OpenSim/Region/Physics/BulletSPlugin/BulletSimTODO.txt +++ b/OpenSim/Region/Physics/BulletSPlugin/BulletSimTODO.txt | |||
@@ -97,6 +97,9 @@ Selecting and deselecting physical objects causes CPU processing time to jump | |||
97 | Re-implement buoyancy as a separate force on the object rather than diddling gravity. | 97 | Re-implement buoyancy as a separate force on the object rather than diddling gravity. |
98 | Register a pre-step event to add the force. | 98 | Register a pre-step event to add the force. |
99 | More efficient memory usage when passing hull information from BSPrim to BulletSim | 99 | More efficient memory usage when passing hull information from BSPrim to BulletSim |
100 | Avatar movement motor check for zero or small movement. Somehow suppress small movements | ||
101 | when avatar has stopped and is just standing. Simple test for near zero has | ||
102 | the problem of preventing starting up (increase from zero) especially when falling. | ||
100 | 103 | ||
101 | LINKSETS | 104 | LINKSETS |
102 | ====================================================== | 105 | ====================================================== |
@@ -195,6 +198,7 @@ Should taints check for existance or activeness of target? | |||
195 | keeps the object from being freed, but that is just an accident. | 198 | keeps the object from being freed, but that is just an accident. |
196 | Possibly have and 'active' flag that is checked by the taint processor? | 199 | Possibly have and 'active' flag that is checked by the taint processor? |
197 | Parameters for physics logging should be moved from BSScene to BSParam (at least boolean ones) | 200 | Parameters for physics logging should be moved from BSScene to BSParam (at least boolean ones) |
201 | Can some of the physical wrapper classes (BulletBody, BulletWorld, BulletShape) be 'sealed'? | ||
198 | 202 | ||
199 | THREADING | 203 | THREADING |
200 | ================================================= | 204 | ================================================= |