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-rwxr-xr-xOpenSim/Region/Physics/BulletSPlugin/BulletSimTODO.txt24
1 files changed, 12 insertions, 12 deletions
diff --git a/OpenSim/Region/Physics/BulletSPlugin/BulletSimTODO.txt b/OpenSim/Region/Physics/BulletSPlugin/BulletSimTODO.txt
index 067e64a..53b5530 100755
--- a/OpenSim/Region/Physics/BulletSPlugin/BulletSimTODO.txt
+++ b/OpenSim/Region/Physics/BulletSPlugin/BulletSimTODO.txt
@@ -1,18 +1,9 @@
1CURRENT PRIORITIES 1CURRENT PRIORITIES
2================================================= 2=================================================
3Crazyness during 20130115 office hours was PositionAdjustUnderground for both char and prim
4 m1:logs/20130115.0934/physics-BulletSim-20130115083613.log
5 Creation of Neb's terrain made the terrain "disappear". Everything started to fall
6 and then get restored to be above terrain.
7Create tests for different interface components
8 Have test objects/scripts measure themselves and turn color if correct/bad
9 Test functions in SL and calibrate correctness there
10 Create auto rezzer and tracker to run through the tests
11Mantis 6040 script http://opensimulator.org/mantis/view.php?id=6040 3Mantis 6040 script http://opensimulator.org/mantis/view.php?id=6040
12 Msg Kayaker on OSGrid when working 4 Msg Kayaker on OSGrid when working
13Teravus llMoveToTarget script debug 5Teravus llMoveToTarget script debug
14 Mixing of hover, buoyancy/gravity, moveToTarget, into one force 6 Mixing of hover, buoyancy/gravity, moveToTarget, into one force
15Surf board debugging
16Boats floating at proper level 7Boats floating at proper level
17Nebadon vehicles turning funny in arena 8Nebadon vehicles turning funny in arena
18limitMotorUp calibration (more down?) 9limitMotorUp calibration (more down?)
@@ -25,8 +16,6 @@ vehicle angular banking
25Avatars walking up stairs (HALF DONE) 16Avatars walking up stairs (HALF DONE)
26 Radius of the capsule affects ability to climb edges. 17 Radius of the capsule affects ability to climb edges.
27Vehicle movement on terrain smoothness 18Vehicle movement on terrain smoothness
28Surfboard go wonky when turning
29 Angular motor direction is global coordinates rather than local coordinates?
30Boats float low in the water (DONE) 19Boats float low in the water (DONE)
31Avatar movement 20Avatar movement
32 flying into a wall doesn't stop avatar who keeps appearing to move through the obstacle (DONE) 21 flying into a wall doesn't stop avatar who keeps appearing to move through the obstacle (DONE)
@@ -43,6 +32,10 @@ Add material densities to the material types
43 32
44CRASHES 33CRASHES
45================================================= 34=================================================
35Crazyness during 20130115 office hours was PositionAdjustUnderground for both char and prim
36 m1:logs/20130115.0934/physics-BulletSim-20130115083613.log
37 Creation of Neb's terrain made the terrain "disappear". Everything started to fall
38 and then get restored to be above terrain.
4620121129.1411: editting/moving phys object across region boundries causes crash 3920121129.1411: editting/moving phys object across region boundries causes crash
47 getPos-> btRigidBody::upcast -> getBodyType -> BOOM 40 getPos-> btRigidBody::upcast -> getBodyType -> BOOM
4820121128.1600: mesh object not rezzing (no physics mesh). 4120121128.1600: mesh object not rezzing (no physics mesh).
@@ -149,6 +142,10 @@ Eliminate collisions between objects in a linkset. (LinksetConstraint)
149 142
150MORE 143MORE
151====================================================== 144======================================================
145Create tests for different interface components
146 Have test objects/scripts measure themselves and turn color if correct/bad
147 Test functions in SL and calibrate correctness there
148 Create auto rezzer and tracker to run through the tests
152Use the HACD convex hull routine in Bullet rather than the C# version. 149Use the HACD convex hull routine in Bullet rather than the C# version.
153Do we need to do convex hulls all the time? Can complex meshes be left meshes? 150Do we need to do convex hulls all the time? Can complex meshes be left meshes?
154 There is some problem with meshes and collisions 151 There is some problem with meshes and collisions
@@ -304,4 +301,7 @@ Disable activity of passive linkset children. (DONE)
304 Since the linkset is a compound object, the old prims are left lying 301 Since the linkset is a compound object, the old prims are left lying
305 around and need to be phantomized so they don't collide, ... 302 around and need to be phantomized so they don't collide, ...
306Remove HeightmapInfo from terrain specification (DONE) 303Remove HeightmapInfo from terrain specification (DONE)
307 Since C++ code does not need terrain height, this structure et al are not needed. \ No newline at end of file 304 Since C++ code does not need terrain height, this structure et al are not needed.
305Surfboard go wonky when turning (DONE)
306 Angular motor direction is global coordinates rather than local coordinates?
307 (Resolution: made angular motor direction correct coordinate system) \ No newline at end of file