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-rwxr-xr-xOpenSim/Region/Physics/BulletSPlugin/BulletSimTODO.txt35
1 files changed, 23 insertions, 12 deletions
diff --git a/OpenSim/Region/Physics/BulletSPlugin/BulletSimTODO.txt b/OpenSim/Region/Physics/BulletSPlugin/BulletSimTODO.txt
index 9bfec19..801f690 100755
--- a/OpenSim/Region/Physics/BulletSPlugin/BulletSimTODO.txt
+++ b/OpenSim/Region/Physics/BulletSPlugin/BulletSimTODO.txt
@@ -1,23 +1,22 @@
1CURRENT PRIORITIES 1CURRENT PRIORITIES
2================================================= 2=================================================
3Mantis 6040 script http://opensimulator.org/mantis/view.php?id=6040 3Deleting a linkset while standing on the root will leave the physical shape of the root behind.
4 Msg Kayaker on OSGrid when working 4 Not sure if it is because standing on it. Done with large prim linksets.
5Child movement in linkset (don't rebuild linkset)
6Vehicle angular vertical attraction
7vehicle angular banking
8Center-of-gravity
9Vehicle angular deflection
10 Preferred orientation angular correction fix
11when should angular and linear motor targets be zeroed? when selected?
12 Need a vehicle.clear()? Or an 'else' in prestep if not physical.
5Teravus llMoveToTarget script debug 13Teravus llMoveToTarget script debug
6 Mixing of hover, buoyancy/gravity, moveToTarget, into one force 14 Mixing of hover, buoyancy/gravity, moveToTarget, into one force
7Boats floating at proper level
8Nebadon vehicles turning funny in arena 15Nebadon vehicles turning funny in arena
9limitMotorUp calibration (more down?) 16limitMotorUp calibration (more down?)
10llRotLookAt 17llRotLookAt
11llLookAt 18llLookAt
12Vehicle angular vertical attraction
13Vehicle angular deflection
14 Preferred orientation angular correction fix
15vehicle angular banking
16Avatars walking up stairs (HALF DONE) 19Avatars walking up stairs (HALF DONE)
17 Radius of the capsule affects ability to climb edges.
18Vehicle movement on terrain smoothness
19When is force introduced by SetForce removed? The prestep action could go forever.
20Boats float low in the water (DONE)
21Avatar movement 20Avatar movement
22 flying into a wall doesn't stop avatar who keeps appearing to move through the obstacle (DONE) 21 flying into a wall doesn't stop avatar who keeps appearing to move through the obstacle (DONE)
23 walking up stairs is not calibrated correctly (stairs out of Kepler cabin) 22 walking up stairs is not calibrated correctly (stairs out of Kepler cabin)
@@ -73,8 +72,12 @@ Incorporate inter-relationship of angular corrections. For instance, angularDefl
73 72
74GENERAL TODO LIST: 73GENERAL TODO LIST:
75================================================= 74=================================================
75llMoveToTarget objects are not effected by gravity until target is removed.
76Implement llSetPhysicalMaterial. 76Implement llSetPhysicalMaterial.
77 extend it with Center-of-mass, rolling friction, density
77Implement llSetForceAndTorque. 78Implement llSetForceAndTorque.
79Change BSPrim.moveToTarget to used forces rather than changing position
80 Changing position allows one to move through walls
78Implement an avatar mesh shape. The Bullet capsule is way too limited. 81Implement an avatar mesh shape. The Bullet capsule is way too limited.
79 Consider just hand creating a vertex/index array in a new BSShapeAvatar. 82 Consider just hand creating a vertex/index array in a new BSShapeAvatar.
80Verify/fix phantom, volume-detect objects do not fall to infinity. Should stop at terrain. 83Verify/fix phantom, volume-detect objects do not fall to infinity. Should stop at terrain.
@@ -310,4 +313,12 @@ Remove HeightmapInfo from terrain specification (DONE)
310 Since C++ code does not need terrain height, this structure et al are not needed. 313 Since C++ code does not need terrain height, this structure et al are not needed.
311Surfboard go wonky when turning (DONE) 314Surfboard go wonky when turning (DONE)
312 Angular motor direction is global coordinates rather than local coordinates? 315 Angular motor direction is global coordinates rather than local coordinates?
313 (Resolution: made angular motor direction correct coordinate system) \ No newline at end of file 316 (Resolution: made angular motor direction correct coordinate system)
317Mantis 6040 script http://opensimulator.org/mantis/view.php?id=6040 (DONE)
318 Msg Kayaker on OSGrid when working
319 (Resolution: LINEAR_DIRECTION is in vehicle coords. Test script does the
320 same in SL as in OS/BulletSim)
321Boats float low in the water (DONE)
322Boats floating at proper level (DONE)
323When is force introduced by SetForce removed? The prestep action could go forever. (DONE)
324 (Resolution: setForce registers a prestep action which keeps applying the force) \ No newline at end of file