diff options
Diffstat (limited to 'OpenSim/Region/Physics/BulletSPlugin/BulletSimTODO.txt')
-rwxr-xr-x | OpenSim/Region/Physics/BulletSPlugin/BulletSimTODO.txt | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/OpenSim/Region/Physics/BulletSPlugin/BulletSimTODO.txt b/OpenSim/Region/Physics/BulletSPlugin/BulletSimTODO.txt index 9bfec19..23b7ca8 100755 --- a/OpenSim/Region/Physics/BulletSPlugin/BulletSimTODO.txt +++ b/OpenSim/Region/Physics/BulletSPlugin/BulletSimTODO.txt | |||
@@ -74,7 +74,10 @@ Incorporate inter-relationship of angular corrections. For instance, angularDefl | |||
74 | GENERAL TODO LIST: | 74 | GENERAL TODO LIST: |
75 | ================================================= | 75 | ================================================= |
76 | Implement llSetPhysicalMaterial. | 76 | Implement llSetPhysicalMaterial. |
77 | extend it with Center-of-mass, rolling friction, density | ||
77 | Implement llSetForceAndTorque. | 78 | Implement llSetForceAndTorque. |
79 | Change BSPrim.moveToTarget to used forces rather than changing position | ||
80 | Changing position allows one to move through walls | ||
78 | Implement an avatar mesh shape. The Bullet capsule is way too limited. | 81 | Implement an avatar mesh shape. The Bullet capsule is way too limited. |
79 | Consider just hand creating a vertex/index array in a new BSShapeAvatar. | 82 | Consider just hand creating a vertex/index array in a new BSShapeAvatar. |
80 | Verify/fix phantom, volume-detect objects do not fall to infinity. Should stop at terrain. | 83 | Verify/fix phantom, volume-detect objects do not fall to infinity. Should stop at terrain. |