diff options
Diffstat (limited to 'OpenSim/Region/Physics/BulletSPlugin/BulletSimTODO.txt')
-rwxr-xr-x | OpenSim/Region/Physics/BulletSPlugin/BulletSimTODO.txt | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/OpenSim/Region/Physics/BulletSPlugin/BulletSimTODO.txt b/OpenSim/Region/Physics/BulletSPlugin/BulletSimTODO.txt index 7d6ace8..9b89f0b 100755 --- a/OpenSim/Region/Physics/BulletSPlugin/BulletSimTODO.txt +++ b/OpenSim/Region/Physics/BulletSPlugin/BulletSimTODO.txt | |||
@@ -37,6 +37,7 @@ Border crossing with linked vehicle causes crash | |||
37 | 37 | ||
38 | BULLETSIM TODO LIST: | 38 | BULLETSIM TODO LIST: |
39 | ================================================= | 39 | ================================================= |
40 | Revisit CollisionMargin. Builders notice the 0.04 spacing between prims. | ||
40 | Avatar height off after unsitting (floats off ground) | 41 | Avatar height off after unsitting (floats off ground) |
41 | Editting appearance then moving restores. | 42 | Editting appearance then moving restores. |
42 | Must not be initializing height when recreating capsule after unsit. | 43 | Must not be initializing height when recreating capsule after unsit. |
@@ -64,6 +65,8 @@ Implement ShapeCollection.Dispose() | |||
64 | Implement water as a plain so raycasting and collisions can happen with same. | 65 | Implement water as a plain so raycasting and collisions can happen with same. |
65 | Add osGetPhysicsEngineName() so scripters can tell whether BulletSim or ODE | 66 | Add osGetPhysicsEngineName() so scripters can tell whether BulletSim or ODE |
66 | Also osGetPhysicsEngineVerion() maybe. | 67 | Also osGetPhysicsEngineVerion() maybe. |
68 | Linkset.Position and Linkset.Orientation requre rewrite to properly return | ||
69 | child position. LinksetConstraint acts like it's at taint time!! | ||
67 | 70 | ||
68 | LINKSETS | 71 | LINKSETS |
69 | ====================================================== | 72 | ====================================================== |