diff options
Diffstat (limited to 'OpenSim/Region/Physics/BulletSPlugin/BulletSimTODO.txt')
-rwxr-xr-x | OpenSim/Region/Physics/BulletSPlugin/BulletSimTODO.txt | 8 |
1 files changed, 7 insertions, 1 deletions
diff --git a/OpenSim/Region/Physics/BulletSPlugin/BulletSimTODO.txt b/OpenSim/Region/Physics/BulletSPlugin/BulletSimTODO.txt index d51003c..a2161c3 100755 --- a/OpenSim/Region/Physics/BulletSPlugin/BulletSimTODO.txt +++ b/OpenSim/Region/Physics/BulletSPlugin/BulletSimTODO.txt | |||
@@ -5,6 +5,9 @@ CRASHES | |||
5 | 20121128.1600: mesh object not rezzing (no physics mesh). | 5 | 20121128.1600: mesh object not rezzing (no physics mesh). |
6 | Causes many errors. Doesn't stop after first error with box shape. | 6 | Causes many errors. Doesn't stop after first error with box shape. |
7 | Eventually crashes when deleting the object. | 7 | Eventually crashes when deleting the object. |
8 | 20121206.1434: rez Sam-pan into OSGrid BulletSim11 region | ||
9 | Immediate simulator crash. Mono does not output any stacktrace and | ||
10 | log just stops after reporting taint-time linking of the linkset. | ||
8 | 11 | ||
9 | VEHICLES TODO LIST: | 12 | VEHICLES TODO LIST: |
10 | ================================================= | 13 | ================================================= |
@@ -23,9 +26,12 @@ After getting off a vehicle, the root prim is phantom (can be walked through) | |||
23 | Linkset explosion after three "rides" on Nebadon lite vehicle (LinksetConstraint) | 26 | Linkset explosion after three "rides" on Nebadon lite vehicle (LinksetConstraint) |
24 | Implement referenceFrame for all the motion routines. | 27 | Implement referenceFrame for all the motion routines. |
25 | Cannot edit/move a vehicle being ridden: it jumps back to the origional position. | 28 | Cannot edit/move a vehicle being ridden: it jumps back to the origional position. |
29 | Border crossing with linked vehicle causes crash | ||
26 | 30 | ||
27 | BULLETSIM TODO LIST: | 31 | BULLETSIM TODO LIST: |
28 | ================================================= | 32 | ================================================= |
33 | Duplicating a physical prim causes old prim to jump away | ||
34 | Dup a phys prim and the original become unselected and thus interacts w/ selected prim. | ||
29 | Disable activity of passive linkset children. | 35 | Disable activity of passive linkset children. |
30 | Since the linkset is a compound object, the old prims are left lying | 36 | Since the linkset is a compound object, the old prims are left lying |
31 | around and need to be phantomized so they don't collide, ... | 37 | around and need to be phantomized so they don't collide, ... |
@@ -96,7 +102,7 @@ Breakout code for mesh/hull/compound/native into separate BSShape* classes | |||
96 | Generalize Dynamics and PID with standardized motors. | 102 | Generalize Dynamics and PID with standardized motors. |
97 | Generalize Linkset and vehicles into PropertyManagers | 103 | Generalize Linkset and vehicles into PropertyManagers |
98 | Methods for Refresh, RemoveBodyDependencies, RestoreBodyDependencies | 104 | Methods for Refresh, RemoveBodyDependencies, RestoreBodyDependencies |
99 | Possibly generalized a 'pre step action' registration. | 105 | Potentially add events for shape destruction, etc. |
100 | Complete implemention of preStepActions | 106 | Complete implemention of preStepActions |
101 | Replace vehicle step call with prestep event. | 107 | Replace vehicle step call with prestep event. |
102 | Is there a need for postStepActions? postStepTaints? | 108 | Is there a need for postStepActions? postStepTaints? |