diff options
Diffstat (limited to 'OpenSim/Region/Physics/BulletSPlugin/BulletSimTODO.txt')
-rwxr-xr-x | OpenSim/Region/Physics/BulletSPlugin/BulletSimTODO.txt | 24 |
1 files changed, 12 insertions, 12 deletions
diff --git a/OpenSim/Region/Physics/BulletSPlugin/BulletSimTODO.txt b/OpenSim/Region/Physics/BulletSPlugin/BulletSimTODO.txt index 067e64a..53b5530 100755 --- a/OpenSim/Region/Physics/BulletSPlugin/BulletSimTODO.txt +++ b/OpenSim/Region/Physics/BulletSPlugin/BulletSimTODO.txt | |||
@@ -1,18 +1,9 @@ | |||
1 | CURRENT PRIORITIES | 1 | CURRENT PRIORITIES |
2 | ================================================= | 2 | ================================================= |
3 | Crazyness during 20130115 office hours was PositionAdjustUnderground for both char and prim | ||
4 | m1:logs/20130115.0934/physics-BulletSim-20130115083613.log | ||
5 | Creation of Neb's terrain made the terrain "disappear". Everything started to fall | ||
6 | and then get restored to be above terrain. | ||
7 | Create tests for different interface components | ||
8 | Have test objects/scripts measure themselves and turn color if correct/bad | ||
9 | Test functions in SL and calibrate correctness there | ||
10 | Create auto rezzer and tracker to run through the tests | ||
11 | Mantis 6040 script http://opensimulator.org/mantis/view.php?id=6040 | 3 | Mantis 6040 script http://opensimulator.org/mantis/view.php?id=6040 |
12 | Msg Kayaker on OSGrid when working | 4 | Msg Kayaker on OSGrid when working |
13 | Teravus llMoveToTarget script debug | 5 | Teravus llMoveToTarget script debug |
14 | Mixing of hover, buoyancy/gravity, moveToTarget, into one force | 6 | Mixing of hover, buoyancy/gravity, moveToTarget, into one force |
15 | Surf board debugging | ||
16 | Boats floating at proper level | 7 | Boats floating at proper level |
17 | Nebadon vehicles turning funny in arena | 8 | Nebadon vehicles turning funny in arena |
18 | limitMotorUp calibration (more down?) | 9 | limitMotorUp calibration (more down?) |
@@ -25,8 +16,6 @@ vehicle angular banking | |||
25 | Avatars walking up stairs (HALF DONE) | 16 | Avatars walking up stairs (HALF DONE) |
26 | Radius of the capsule affects ability to climb edges. | 17 | Radius of the capsule affects ability to climb edges. |
27 | Vehicle movement on terrain smoothness | 18 | Vehicle movement on terrain smoothness |
28 | Surfboard go wonky when turning | ||
29 | Angular motor direction is global coordinates rather than local coordinates? | ||
30 | Boats float low in the water (DONE) | 19 | Boats float low in the water (DONE) |
31 | Avatar movement | 20 | Avatar movement |
32 | flying into a wall doesn't stop avatar who keeps appearing to move through the obstacle (DONE) | 21 | flying into a wall doesn't stop avatar who keeps appearing to move through the obstacle (DONE) |
@@ -43,6 +32,10 @@ Add material densities to the material types | |||
43 | 32 | ||
44 | CRASHES | 33 | CRASHES |
45 | ================================================= | 34 | ================================================= |
35 | Crazyness during 20130115 office hours was PositionAdjustUnderground for both char and prim | ||
36 | m1:logs/20130115.0934/physics-BulletSim-20130115083613.log | ||
37 | Creation of Neb's terrain made the terrain "disappear". Everything started to fall | ||
38 | and then get restored to be above terrain. | ||
46 | 20121129.1411: editting/moving phys object across region boundries causes crash | 39 | 20121129.1411: editting/moving phys object across region boundries causes crash |
47 | getPos-> btRigidBody::upcast -> getBodyType -> BOOM | 40 | getPos-> btRigidBody::upcast -> getBodyType -> BOOM |
48 | 20121128.1600: mesh object not rezzing (no physics mesh). | 41 | 20121128.1600: mesh object not rezzing (no physics mesh). |
@@ -149,6 +142,10 @@ Eliminate collisions between objects in a linkset. (LinksetConstraint) | |||
149 | 142 | ||
150 | MORE | 143 | MORE |
151 | ====================================================== | 144 | ====================================================== |
145 | Create tests for different interface components | ||
146 | Have test objects/scripts measure themselves and turn color if correct/bad | ||
147 | Test functions in SL and calibrate correctness there | ||
148 | Create auto rezzer and tracker to run through the tests | ||
152 | Use the HACD convex hull routine in Bullet rather than the C# version. | 149 | Use the HACD convex hull routine in Bullet rather than the C# version. |
153 | Do we need to do convex hulls all the time? Can complex meshes be left meshes? | 150 | Do we need to do convex hulls all the time? Can complex meshes be left meshes? |
154 | There is some problem with meshes and collisions | 151 | There is some problem with meshes and collisions |
@@ -304,4 +301,7 @@ Disable activity of passive linkset children. (DONE) | |||
304 | Since the linkset is a compound object, the old prims are left lying | 301 | Since the linkset is a compound object, the old prims are left lying |
305 | around and need to be phantomized so they don't collide, ... | 302 | around and need to be phantomized so they don't collide, ... |
306 | Remove HeightmapInfo from terrain specification (DONE) | 303 | Remove HeightmapInfo from terrain specification (DONE) |
307 | Since C++ code does not need terrain height, this structure et al are not needed. \ No newline at end of file | 304 | Since C++ code does not need terrain height, this structure et al are not needed. |
305 | Surfboard go wonky when turning (DONE) | ||
306 | Angular motor direction is global coordinates rather than local coordinates? | ||
307 | (Resolution: made angular motor direction correct coordinate system) \ No newline at end of file | ||