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-rwxr-xr-xOpenSim/Region/Physics/BulletSPlugin/BulletSimTODO.txt3
1 files changed, 2 insertions, 1 deletions
diff --git a/OpenSim/Region/Physics/BulletSPlugin/BulletSimTODO.txt b/OpenSim/Region/Physics/BulletSPlugin/BulletSimTODO.txt
index 35cb8f3..9d07d72 100755
--- a/OpenSim/Region/Physics/BulletSPlugin/BulletSimTODO.txt
+++ b/OpenSim/Region/Physics/BulletSPlugin/BulletSimTODO.txt
@@ -58,7 +58,6 @@ Incorporate inter-relationship of angular corrections. For instance, angularDefl
58 58
59BULLETSIM TODO LIST: 59BULLETSIM TODO LIST:
60================================================= 60=================================================
61In SL, perfect spheres don't seem to have rolling friction. Add special case.
62Avatar density is WAY off. Compare and calibrate with what's in SL. 61Avatar density is WAY off. Compare and calibrate with what's in SL.
63Revisit CollisionMargin. Builders notice the 0.04 spacing between prims. 62Revisit CollisionMargin. Builders notice the 0.04 spacing between prims.
64Duplicating a physical prim causes old prim to jump away 63Duplicating a physical prim causes old prim to jump away
@@ -146,6 +145,8 @@ Is there are more efficient method of implementing pre and post step actions?
146 See http://www.codeproject.com/Articles/29922/Weak-Events-in-C 145 See http://www.codeproject.com/Articles/29922/Weak-Events-in-C
147 146
148Physics Arena central pyramid: why is one side permiable? 147Physics Arena central pyramid: why is one side permiable?
148
149In SL, perfect spheres don't seem to have rolling friction. Add special case.
149Enforce physical parameter min/max: 150Enforce physical parameter min/max:
150 Gravity: [-1, 28] 151 Gravity: [-1, 28]
151 Friction: [0, 255] 152 Friction: [0, 255]