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-rwxr-xr-xOpenSim/Region/Physics/BulletSPlugin/BulletSimTODO.txt15
1 files changed, 13 insertions, 2 deletions
diff --git a/OpenSim/Region/Physics/BulletSPlugin/BulletSimTODO.txt b/OpenSim/Region/Physics/BulletSPlugin/BulletSimTODO.txt
index 9a7e965..0f27d67 100755
--- a/OpenSim/Region/Physics/BulletSPlugin/BulletSimTODO.txt
+++ b/OpenSim/Region/Physics/BulletSPlugin/BulletSimTODO.txt
@@ -1,11 +1,17 @@
1CURRENT PRIORITIES 1CURRENT PRIORITIES
2================================================= 2=================================================
3Smooth avatar movement with motor 3Smooth avatar movement with motor (DONE)
4 Should motor update be all at taint-time? 4 Should motor update be all at taint-time? (Yes, DONE)
5 Fix avatar slowly sliding when standing (zero motion when stopped)
6llApplyImpulse()
7 Compare mass/movement in OS and SL. Calibrate actions.
8llSetBuoyancy()
9Boats float low in the water
5Enable vehicle border crossings (at least as poorly as ODE) 10Enable vehicle border crossings (at least as poorly as ODE)
6 Terrain skirts 11 Terrain skirts
7 Avatar created in previous region and not new region when crossing border 12 Avatar created in previous region and not new region when crossing border
8 Vehicle recreated in new sim at small Z value (offset from root value?) (DONE) 13 Vehicle recreated in new sim at small Z value (offset from root value?) (DONE)
14Add material densities to the material types.
9Vehicle movement on terrain smoothness 15Vehicle movement on terrain smoothness
10Vehicle script tuning/debugging 16Vehicle script tuning/debugging
11 Avanti speed script 17 Avanti speed script
@@ -52,6 +58,8 @@ Incorporate inter-relationship of angular corrections. For instance, angularDefl
52 58
53BULLETSIM TODO LIST: 59BULLETSIM TODO LIST:
54================================================= 60=================================================
61In SL, perfect spheres don't seem to have rolling friction. Add special case.
62Avatar density is WAY off. Compare and calibrate with what's in SL.
55Revisit CollisionMargin. Builders notice the 0.04 spacing between prims. 63Revisit CollisionMargin. Builders notice the 0.04 spacing between prims.
56Duplicating a physical prim causes old prim to jump away 64Duplicating a physical prim causes old prim to jump away
57 Dup a phys prim and the original become unselected and thus interacts w/ selected prim. 65 Dup a phys prim and the original become unselected and thus interacts w/ selected prim.
@@ -82,6 +90,9 @@ Linkset.Position and Linkset.Orientation requre rewrite to properly return
82Implement LockAngularMotion -- implements llSetStatus(ROTATE_AXIS_*, T/F) 90Implement LockAngularMotion -- implements llSetStatus(ROTATE_AXIS_*, T/F)
83Should the different PID factors have non-equal contributions for different 91Should the different PID factors have non-equal contributions for different
84 values of Efficiency? 92 values of Efficiency?
93Selecting and deselecting physical objects causes CPU processing time to jump
94 http://www.youtube.com/watch?v=Hjg57fWg8yI&hd=1
95 put thousand physical objects, select and deselect same. CPU time will be large.
85 96
86LINKSETS 97LINKSETS
87====================================================== 98======================================================