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Diffstat (limited to 'OpenSim/Region/Physics/BulletSPlugin/BulletSimData.cs')
-rwxr-xr-xOpenSim/Region/Physics/BulletSPlugin/BulletSimData.cs4
1 files changed, 4 insertions, 0 deletions
diff --git a/OpenSim/Region/Physics/BulletSPlugin/BulletSimData.cs b/OpenSim/Region/Physics/BulletSPlugin/BulletSimData.cs
index c7a2f7e..8012d91 100755
--- a/OpenSim/Region/Physics/BulletSPlugin/BulletSimData.cs
+++ b/OpenSim/Region/Physics/BulletSPlugin/BulletSimData.cs
@@ -217,6 +217,10 @@ public static class BulletSimData
217{ 217{
218 218
219// Map of collisionTypes to flags for collision groups and masks. 219// Map of collisionTypes to flags for collision groups and masks.
220// An object's 'group' is the collison groups this object belongs to
221// An object's 'filter' is the groups another object has to belong to in order to collide with me
222// A collision happens if ((obj1.group & obj2.filter) != 0) || ((obj2.group & obj1.filter) != 0)
223//
220// As mentioned above, don't use the CollisionFilterGroups definitions directly in the code 224// As mentioned above, don't use the CollisionFilterGroups definitions directly in the code
221// but, instead, use references to this dictionary. Finding and debugging 225// but, instead, use references to this dictionary. Finding and debugging
222// collision flag problems will be made easier. 226// collision flag problems will be made easier.