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Diffstat (limited to 'OpenSim/Region/Physics/BulletSPlugin/BulletSimAPI.cs')
-rw-r--r--OpenSim/Region/Physics/BulletSPlugin/BulletSimAPI.cs220
1 files changed, 49 insertions, 171 deletions
diff --git a/OpenSim/Region/Physics/BulletSPlugin/BulletSimAPI.cs b/OpenSim/Region/Physics/BulletSPlugin/BulletSimAPI.cs
index 07149d8..1e003e6 100644
--- a/OpenSim/Region/Physics/BulletSPlugin/BulletSimAPI.cs
+++ b/OpenSim/Region/Physics/BulletSPlugin/BulletSimAPI.cs
@@ -88,11 +88,11 @@ public struct BulletShape
88 public BulletShape(IntPtr xx) 88 public BulletShape(IntPtr xx)
89 { 89 {
90 ptr = xx; 90 ptr = xx;
91 type=ShapeData.PhysicsShapeType.SHAPE_UNKNOWN; 91 type=BSPhysicsShapeType.SHAPE_UNKNOWN;
92 shapeKey = 0; 92 shapeKey = (System.UInt64)FixedShapeKey.KEY_NONE;
93 isNativeShape = false; 93 isNativeShape = false;
94 } 94 }
95 public BulletShape(IntPtr xx, ShapeData.PhysicsShapeType typ) 95 public BulletShape(IntPtr xx, BSPhysicsShapeType typ)
96 { 96 {
97 ptr = xx; 97 ptr = xx;
98 type = typ; 98 type = typ;
@@ -100,7 +100,7 @@ public struct BulletShape
100 isNativeShape = false; 100 isNativeShape = false;
101 } 101 }
102 public IntPtr ptr; 102 public IntPtr ptr;
103 public ShapeData.PhysicsShapeType type; 103 public BSPhysicsShapeType type;
104 public System.UInt64 shapeKey; 104 public System.UInt64 shapeKey;
105 public bool isNativeShape; 105 public bool isNativeShape;
106 public override string ToString() 106 public override string ToString()
@@ -152,7 +152,7 @@ public class BulletHeightMapInfo
152 ID = id; 152 ID = id;
153 Ptr = xx; 153 Ptr = xx;
154 heightMap = hm; 154 heightMap = hm;
155 terrainRegionBase = new Vector2(0f, 0f); 155 terrainRegionBase = Vector3.Zero;
156 minCoords = new Vector3(100f, 100f, 25f); 156 minCoords = new Vector3(100f, 100f, 25f);
157 maxCoords = new Vector3(101f, 101f, 26f); 157 maxCoords = new Vector3(101f, 101f, 26f);
158 minZ = maxZ = 0f; 158 minZ = maxZ = 0f;
@@ -161,7 +161,7 @@ public class BulletHeightMapInfo
161 public uint ID; 161 public uint ID;
162 public IntPtr Ptr; 162 public IntPtr Ptr;
163 public float[] heightMap; 163 public float[] heightMap;
164 public Vector2 terrainRegionBase; 164 public Vector3 terrainRegionBase;
165 public Vector3 minCoords; 165 public Vector3 minCoords;
166 public Vector3 maxCoords; 166 public Vector3 maxCoords;
167 public float sizeX, sizeY; 167 public float sizeX, sizeY;
@@ -178,26 +178,39 @@ public struct ConvexHull
178 int VertexCount; 178 int VertexCount;
179 Vector3[] Vertices; 179 Vector3[] Vertices;
180} 180}
181public enum BSPhysicsShapeType
182{
183 SHAPE_UNKNOWN = 0,
184 SHAPE_CAPSULE = 1,
185 SHAPE_BOX = 2,
186 SHAPE_CONE = 3,
187 SHAPE_CYLINDER = 4,
188 SHAPE_SPHERE = 5,
189 SHAPE_MESH = 6,
190 SHAPE_HULL = 7,
191 // following defined by BulletSim
192 SHAPE_GROUNDPLANE = 20,
193 SHAPE_TERRAIN = 21,
194 SHAPE_COMPOUND = 22,
195 SHAPE_HEIGHTMAP = 23,
196};
197
198// The native shapes have predefined shape hash keys
199public enum FixedShapeKey : ulong
200{
201 KEY_NONE = 0,
202 KEY_BOX = 1,
203 KEY_SPHERE = 2,
204 KEY_CONE = 3,
205 KEY_CYLINDER = 4,
206 KEY_CAPSULE = 5,
207}
208
181[StructLayout(LayoutKind.Sequential)] 209[StructLayout(LayoutKind.Sequential)]
182public struct ShapeData 210public struct ShapeData
183{ 211{
184 public enum PhysicsShapeType
185 {
186 SHAPE_UNKNOWN = 0,
187 SHAPE_AVATAR = 1,
188 SHAPE_BOX = 2,
189 SHAPE_CONE = 3,
190 SHAPE_CYLINDER = 4,
191 SHAPE_SPHERE = 5,
192 SHAPE_MESH = 6,
193 SHAPE_HULL = 7,
194 // following defined by BulletSim
195 SHAPE_GROUNDPLANE = 20,
196 SHAPE_TERRAIN = 21,
197 SHAPE_COMPOUND = 22,
198 };
199 public uint ID; 212 public uint ID;
200 public PhysicsShapeType Type; 213 public BSPhysicsShapeType Type;
201 public Vector3 Position; 214 public Vector3 Position;
202 public Quaternion Rotation; 215 public Quaternion Rotation;
203 public Vector3 Velocity; 216 public Vector3 Velocity;
@@ -216,16 +229,6 @@ public struct ShapeData
216 // note that bools are passed as floats since bool size changes by language and architecture 229 // note that bools are passed as floats since bool size changes by language and architecture
217 public const float numericTrue = 1f; 230 public const float numericTrue = 1f;
218 public const float numericFalse = 0f; 231 public const float numericFalse = 0f;
219
220 // The native shapes have predefined shape hash keys
221 public enum FixedShapeKey : ulong
222 {
223 KEY_BOX = 1,
224 KEY_SPHERE = 2,
225 KEY_CONE = 3,
226 KEY_CYLINDER = 4,
227 KEY_CAPSULE = 5,
228 }
229} 232}
230[StructLayout(LayoutKind.Sequential)] 233[StructLayout(LayoutKind.Sequential)]
231public struct SweepHit 234public struct SweepHit
@@ -280,17 +283,23 @@ public struct ConfigurationParameters
280 public float ccdSweptSphereRadius; 283 public float ccdSweptSphereRadius;
281 public float contactProcessingThreshold; 284 public float contactProcessingThreshold;
282 285
286 public float terrainImplementation;
283 public float terrainFriction; 287 public float terrainFriction;
284 public float terrainHitFraction; 288 public float terrainHitFraction;
285 public float terrainRestitution; 289 public float terrainRestitution;
290 public float terrainCollisionMargin;
291
286 public float avatarFriction; 292 public float avatarFriction;
287 public float avatarStandingFriction; 293 public float avatarStandingFriction;
288 public float avatarDensity; 294 public float avatarDensity;
289 public float avatarRestitution; 295 public float avatarRestitution;
290 public float avatarCapsuleRadius; 296 public float avatarCapsuleWidth;
297 public float avatarCapsuleDepth;
291 public float avatarCapsuleHeight; 298 public float avatarCapsuleHeight;
292 public float avatarContactProcessingThreshold; 299 public float avatarContactProcessingThreshold;
293 300
301 public float vehicleAngularDamping;
302
294 public float maxPersistantManifoldPoolSize; 303 public float maxPersistantManifoldPoolSize;
295 public float maxCollisionAlgorithmPoolSize; 304 public float maxCollisionAlgorithmPoolSize;
296 public float shouldDisableContactPoolDynamicAllocation; 305 public float shouldDisableContactPoolDynamicAllocation;
@@ -348,7 +357,7 @@ public enum CollisionFlags : uint
348 CF_CHARACTER_OBJECT = 1 << 4, 357 CF_CHARACTER_OBJECT = 1 << 4,
349 CF_DISABLE_VISUALIZE_OBJECT = 1 << 5, 358 CF_DISABLE_VISUALIZE_OBJECT = 1 << 5,
350 CF_DISABLE_SPU_COLLISION_PROCESS = 1 << 6, 359 CF_DISABLE_SPU_COLLISION_PROCESS = 1 << 6,
351 // Following used by BulletSim to control collisions 360 // Following used by BulletSim to control collisions and updates
352 BS_SUBSCRIBE_COLLISION_EVENTS = 1 << 10, 361 BS_SUBSCRIBE_COLLISION_EVENTS = 1 << 10,
353 BS_FLOATS_ON_WATER = 1 << 11, 362 BS_FLOATS_ON_WATER = 1 << 11,
354 BS_NONE = 0, 363 BS_NONE = 0,
@@ -388,13 +397,13 @@ public enum CollisionFilterGroups : uint
388 ObjectFilter = BSolidFilter, 397 ObjectFilter = BSolidFilter,
389 ObjectMask = BAllFilter, 398 ObjectMask = BAllFilter,
390 StaticObjectFilter = BStaticFilter, 399 StaticObjectFilter = BStaticFilter,
391 StaticObjectMask = BAllFilter, 400 StaticObjectMask = BAllFilter & ~BStaticFilter, // static objects don't collide with each other
392 LinksetFilter = BLinksetFilter, 401 LinksetFilter = BLinksetFilter,
393 LinksetMask = BAllFilter & ~BLinksetFilter, 402 LinksetMask = BAllFilter & ~BLinksetFilter, // linkset objects don't collide with each other
394 VolumeDetectFilter = BSensorTrigger, 403 VolumeDetectFilter = BSensorTrigger,
395 VolumeDetectMask = ~BSensorTrigger, 404 VolumeDetectMask = ~BSensorTrigger,
396 TerrainFilter = BTerrainFilter, 405 TerrainFilter = BTerrainFilter,
397 TerrainMask = BAllFilter & ~BStaticFilter, 406 TerrainMask = BAllFilter & ~BStaticFilter, // static objects on the ground don't collide
398 GroundPlaneFilter = BGroundPlaneFilter, 407 GroundPlaneFilter = BGroundPlaneFilter,
399 GroundPlaneMask = BAllFilter 408 GroundPlaneMask = BAllFilter
400 409
@@ -429,140 +438,6 @@ static class BulletSimAPI {
429[UnmanagedFunctionPointer(CallingConvention.Cdecl)] 438[UnmanagedFunctionPointer(CallingConvention.Cdecl)]
430public delegate void DebugLogCallback([MarshalAs(UnmanagedType.LPStr)]string msg); 439public delegate void DebugLogCallback([MarshalAs(UnmanagedType.LPStr)]string msg);
431 440
432[DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
433[return: MarshalAs(UnmanagedType.LPStr)]
434public static extern string GetVersion();
435
436/* Remove the linkage to the old api methods
437[DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
438public static extern uint Initialize(Vector3 maxPosition, IntPtr parms,
439 int maxCollisions, IntPtr collisionArray,
440 int maxUpdates, IntPtr updateArray,
441 DebugLogCallback logRoutine);
442
443[DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
444public static extern void CreateInitialGroundPlaneAndTerrain(uint worldID);
445
446[DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
447public static extern void SetHeightmap(uint worldID, [MarshalAs(UnmanagedType.LPArray)] float[] heightMap);
448
449[DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
450public static extern void Shutdown(uint worldID);
451
452[DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
453public static extern bool UpdateParameter(uint worldID, uint localID,
454 [MarshalAs(UnmanagedType.LPStr)]string paramCode, float value);
455
456// ===============================================================================
457[DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
458public static extern int PhysicsStep(uint worldID, float timeStep, int maxSubSteps, float fixedTimeStep,
459 out int updatedEntityCount,
460 out IntPtr updatedEntitiesPtr,
461 out int collidersCount,
462 out IntPtr collidersPtr);
463
464[DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
465public static extern bool CreateHull(uint worldID, System.UInt64 meshKey,
466 int hullCount, [MarshalAs(UnmanagedType.LPArray)] float[] hulls
467 );
468
469[DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
470public static extern bool CreateMesh(uint worldID, System.UInt64 meshKey,
471 int indexCount, [MarshalAs(UnmanagedType.LPArray)] int[] indices,
472 int verticesCount, [MarshalAs(UnmanagedType.LPArray)] float[] vertices
473 );
474
475[DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
476public static extern bool DestroyHull(uint worldID, System.UInt64 meshKey);
477
478[DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
479public static extern bool DestroyMesh(uint worldID, System.UInt64 meshKey);
480
481[DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
482public static extern bool CreateObject(uint worldID, ShapeData shapeData);
483
484[DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
485public static extern Vector3 GetObjectPosition(uint WorldID, uint id);
486
487[DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
488public static extern Quaternion GetObjectOrientation(uint WorldID, uint id);
489
490[DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
491public static extern bool SetObjectTranslation(uint worldID, uint id, Vector3 position, Quaternion rotation);
492
493[DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
494public static extern bool SetObjectVelocity(uint worldID, uint id, Vector3 velocity);
495
496[DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
497public static extern bool SetObjectAngularVelocity(uint worldID, uint id, Vector3 angularVelocity);
498
499// Set the current force acting on the object
500[DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
501public static extern bool SetObjectForce(uint worldID, uint id, Vector3 force);
502
503[DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
504public static extern bool SetObjectScaleMass(uint worldID, uint id, Vector3 scale, float mass, bool isDynamic);
505
506[DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
507public static extern bool SetObjectCollidable(uint worldID, uint id, bool phantom);
508
509[DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
510public static extern bool SetObjectDynamic(uint worldID, uint id, bool isDynamic, float mass);
511
512[DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
513public static extern bool SetObjectGhost(uint worldID, uint id, bool ghostly);
514
515[DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
516public static extern bool SetObjectProperties(uint worldID, uint id, bool isStatic, bool isSolid, bool genCollisions, float mass);
517
518[DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
519public static extern bool SetObjectBuoyancy(uint worldID, uint id, float buoyancy);
520
521[DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
522public static extern bool HasObject(uint worldID, uint id);
523
524[DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
525public static extern bool DestroyObject(uint worldID, uint id);
526
527// ===============================================================================
528[DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
529public static extern SweepHit ConvexSweepTest(uint worldID, uint id, Vector3 to, float extraMargin);
530
531[DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
532public static extern RaycastHit RayTest(uint worldID, uint id, Vector3 from, Vector3 to);
533
534[DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
535public static extern Vector3 RecoverFromPenetration(uint worldID, uint id);
536
537// ===============================================================================
538[DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
539public static extern void DumpBulletStatistics();
540*/
541// Log a debug message
542[DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
543public static extern void SetDebugLogCallback(DebugLogCallback callback);
544
545// ===============================================================================
546// ===============================================================================
547// ===============================================================================
548// A new version of the API that enables moving all the logic out of the C++ code and into
549// the C# code. This will make modifications easier for the next person.
550// This interface passes the actual pointers to the objects in the unmanaged
551// address space. All the management (calls for creation/destruction/lookup)
552// is done in the C# code.
553// The names have a "2" tacked on. This will be removed as the C# code gets rebuilt
554// and the old code is removed.
555
556// Functions use while converting from API1 to API2. Can be removed when totally converted.
557[DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
558public static extern IntPtr GetSimHandle2(uint worldID);
559
560[DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
561public static extern IntPtr GetBodyHandleWorldID2(uint worldID, uint id);
562
563[DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
564public static extern IntPtr GetBodyHandle2(IntPtr world, uint id);
565
566// =============================================================================== 441// ===============================================================================
567// Initialization and simulation 442// Initialization and simulation
568[DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] 443[DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
@@ -611,6 +486,9 @@ public static extern IntPtr BuildNativeShape2(IntPtr world, ShapeData shapeData)
611public static extern bool IsNativeShape2(IntPtr shape); 486public static extern bool IsNativeShape2(IntPtr shape);
612 487
613[DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] 488[DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
489public static extern void SetShapeCollisionMargin(IntPtr shape, float margin);
490
491[DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
614public static extern IntPtr BuildCapsuleShape2(IntPtr world, float radius, float height, Vector3 scale); 492public static extern IntPtr BuildCapsuleShape2(IntPtr world, float radius, float height, Vector3 scale);
615 493
616[DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] 494[DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]