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-rw-r--r--OpenSim/Region/Physics/BulletSPlugin/BulletSimAPI.cs10
1 files changed, 2 insertions, 8 deletions
diff --git a/OpenSim/Region/Physics/BulletSPlugin/BulletSimAPI.cs b/OpenSim/Region/Physics/BulletSPlugin/BulletSimAPI.cs
index 1125d7e..a43880d 100644
--- a/OpenSim/Region/Physics/BulletSPlugin/BulletSimAPI.cs
+++ b/OpenSim/Region/Physics/BulletSPlugin/BulletSimAPI.cs
@@ -71,7 +71,7 @@ public struct BulletBody
71 buff.Append(ID.ToString()); 71 buff.Append(ID.ToString());
72 buff.Append(",p="); 72 buff.Append(",p=");
73 buff.Append(ptr.ToString("X")); 73 buff.Append(ptr.ToString("X"));
74 if (collisionFilter != 0 && collisionMask != 0) 74 if (collisionFilter != 0 || collisionMask != 0)
75 { 75 {
76 buff.Append(",f="); 76 buff.Append(",f=");
77 buff.Append(collisionFilter.ToString("X")); 77 buff.Append(collisionFilter.ToString("X"));
@@ -344,10 +344,7 @@ public enum CollisionFlags : uint
344 CF_DISABLE_SPU_COLLISION_PROCESS = 1 << 6, 344 CF_DISABLE_SPU_COLLISION_PROCESS = 1 << 6,
345 // Following used by BulletSim to control collisions 345 // Following used by BulletSim to control collisions
346 BS_SUBSCRIBE_COLLISION_EVENTS = 1 << 10, 346 BS_SUBSCRIBE_COLLISION_EVENTS = 1 << 10,
347 // BS_VOLUME_DETECT_OBJECT = 1 << 11, 347 BS_FLOATS_ON_WATER = 1 << 11,
348 // BS_PHANTOM_OBJECT = 1 << 12,
349 // BS_PHYSICAL_OBJECT = 1 << 13,
350 // BS_TERRAIN_OBJECT = 1 << 14,
351 BS_NONE = 0, 348 BS_NONE = 0,
352 BS_ALL = 0xFFFFFFFF, 349 BS_ALL = 0xFFFFFFFF,
353 350
@@ -356,9 +353,6 @@ public enum CollisionFlags : uint
356 BS_ACTIVE = CF_STATIC_OBJECT 353 BS_ACTIVE = CF_STATIC_OBJECT
357 | CF_KINEMATIC_OBJECT 354 | CF_KINEMATIC_OBJECT
358 | CF_NO_CONTACT_RESPONSE 355 | CF_NO_CONTACT_RESPONSE
359 // | BS_VOLUME_DETECT_OBJECT
360 // | BS_PHANTOM_OBJECT
361 // | BS_PHYSICAL_OBJECT,
362}; 356};
363 357
364// Values for collisions groups and masks 358// Values for collisions groups and masks