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-rw-r--r--OpenSim/Region/Physics/BulletSPlugin/BulletSimAPI.cs43
1 files changed, 39 insertions, 4 deletions
diff --git a/OpenSim/Region/Physics/BulletSPlugin/BulletSimAPI.cs b/OpenSim/Region/Physics/BulletSPlugin/BulletSimAPI.cs
index 52c8a24..47875b0 100644
--- a/OpenSim/Region/Physics/BulletSPlugin/BulletSimAPI.cs
+++ b/OpenSim/Region/Physics/BulletSPlugin/BulletSimAPI.cs
@@ -40,7 +40,9 @@ public struct BulletSim
40{ 40{
41 public BulletSim(uint worldId, BSScene bss, IntPtr xx) 41 public BulletSim(uint worldId, BSScene bss, IntPtr xx)
42 { 42 {
43 worldID = worldId; scene = bss; Ptr = xx; 43 worldID = worldId;
44 scene = bss;
45 Ptr = xx;
44 } 46 }
45 public uint worldID; 47 public uint worldID;
46 // The scene is only in here so very low level routines have a handle to print debug/error messages 48 // The scene is only in here so very low level routines have a handle to print debug/error messages
@@ -58,6 +60,16 @@ public struct BulletBody
58 } 60 }
59 public IntPtr Ptr; 61 public IntPtr Ptr;
60 public uint ID; 62 public uint ID;
63 public override string ToString()
64 {
65 StringBuilder buff = new StringBuilder();
66 buff.Append("<id=");
67 buff.Append(ID.ToString());
68 buff.Append(",p=");
69 buff.Append(Ptr.ToString("X"));
70 buff.Append(">");
71 return buff.ToString();
72 }
61} 73}
62 74
63public struct BulletShape 75public struct BulletShape
@@ -66,17 +78,29 @@ public struct BulletShape
66 { 78 {
67 Ptr = xx; 79 Ptr = xx;
68 type=ShapeData.PhysicsShapeType.SHAPE_UNKNOWN; 80 type=ShapeData.PhysicsShapeType.SHAPE_UNKNOWN;
69 hashKey = 0; 81 shapeKey = 0;
70 } 82 }
71 public BulletShape(IntPtr xx, ShapeData.PhysicsShapeType typ) 83 public BulletShape(IntPtr xx, ShapeData.PhysicsShapeType typ)
72 { 84 {
73 Ptr = xx; 85 Ptr = xx;
74 type = typ; 86 type = typ;
75 hashKey = 0; 87 shapeKey = 0;
76 } 88 }
77 public IntPtr Ptr; 89 public IntPtr Ptr;
78 public ShapeData.PhysicsShapeType type; 90 public ShapeData.PhysicsShapeType type;
79 public ulong hashKey; 91 public ulong shapeKey;
92 public override string ToString()
93 {
94 StringBuilder buff = new StringBuilder();
95 buff.Append("<p=");
96 buff.Append(Ptr.ToString("X"));
97 buff.Append(",s=");
98 buff.Append(type.ToString());
99 buff.Append(",k=");
100 buff.Append(shapeKey.ToString("X"));
101 buff.Append(">");
102 return buff.ToString();
103 }
80} 104}
81 105
82// An allocated Bullet btConstraint 106// An allocated Bullet btConstraint
@@ -155,10 +179,21 @@ public struct ShapeData
155 public float Restitution; 179 public float Restitution;
156 public float Collidable; // true of things bump into this 180 public float Collidable; // true of things bump into this
157 public float Static; // true if a static object. Otherwise gravity, etc. 181 public float Static; // true if a static object. Otherwise gravity, etc.
182 public float Solid; // true if object cannot be passed through
183 public Vector3 Size;
158 184
159 // note that bools are passed as floats since bool size changes by language and architecture 185 // note that bools are passed as floats since bool size changes by language and architecture
160 public const float numericTrue = 1f; 186 public const float numericTrue = 1f;
161 public const float numericFalse = 0f; 187 public const float numericFalse = 0f;
188
189 // The native shapes have predefined shape hash keys
190 public enum FixedShapeKey : ulong
191 {
192 KEY_BOX = 1,
193 KEY_SPHERE = 2,
194 KEY_CONE = 3,
195 KEY_CYLINDER = 4,
196 }
162} 197}
163[StructLayout(LayoutKind.Sequential)] 198[StructLayout(LayoutKind.Sequential)]
164public struct SweepHit 199public struct SweepHit