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Diffstat (limited to 'OpenSim/Region/Physics/BulletSPlugin/BSTerrainMesh.cs')
-rwxr-xr-xOpenSim/Region/Physics/BulletSPlugin/BSTerrainMesh.cs8
1 files changed, 7 insertions, 1 deletions
diff --git a/OpenSim/Region/Physics/BulletSPlugin/BSTerrainMesh.cs b/OpenSim/Region/Physics/BulletSPlugin/BSTerrainMesh.cs
index 5f6675d..7e93ab4 100755
--- a/OpenSim/Region/Physics/BulletSPlugin/BSTerrainMesh.cs
+++ b/OpenSim/Region/Physics/BulletSPlugin/BSTerrainMesh.cs
@@ -148,7 +148,7 @@ public sealed class BSTerrainMesh : BSTerrainPhys
148 } 148 }
149 } 149 }
150 150
151 public override float GetHeightAtXYZ(Vector3 pos) 151 public override float GetTerrainHeightAtXYZ(Vector3 pos)
152 { 152 {
153 // For the moment use the saved heightmap to get the terrain height. 153 // For the moment use the saved heightmap to get the terrain height.
154 // TODO: raycast downward to find the true terrain below the position. 154 // TODO: raycast downward to find the true terrain below the position.
@@ -169,6 +169,12 @@ public sealed class BSTerrainMesh : BSTerrainPhys
169 return ret; 169 return ret;
170 } 170 }
171 171
172 // The passed position is relative to the base of the region.
173 public override float GetWaterLevelAtXYZ(Vector3 pos)
174 {
175 return PhysicsScene.SimpleWaterLevel;
176 }
177
172 // Convert the passed heightmap to mesh information suitable for CreateMeshShape2(). 178 // Convert the passed heightmap to mesh information suitable for CreateMeshShape2().
173 // Return 'true' if successfully created. 179 // Return 'true' if successfully created.
174 public static bool ConvertHeightmapToMesh( 180 public static bool ConvertHeightmapToMesh(