diff options
Diffstat (limited to 'OpenSim/Region/Physics/BulletSPlugin/BSShapeCollection.cs')
-rwxr-xr-x | OpenSim/Region/Physics/BulletSPlugin/BSShapeCollection.cs | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/OpenSim/Region/Physics/BulletSPlugin/BSShapeCollection.cs b/OpenSim/Region/Physics/BulletSPlugin/BSShapeCollection.cs index 933f573..a77dee9 100755 --- a/OpenSim/Region/Physics/BulletSPlugin/BSShapeCollection.cs +++ b/OpenSim/Region/Physics/BulletSPlugin/BSShapeCollection.cs | |||
@@ -630,7 +630,7 @@ public sealed class BSShapeCollection : IDisposable | |||
630 | } | 630 | } |
631 | else | 631 | else |
632 | { | 632 | { |
633 | meshData = PhysicsScene.mesher.CreateMesh(objName, pbs, size, lod, true, false); | 633 | meshData = PhysicsScene.mesher.CreateMesh(objName, pbs, size, lod, true, false, false, false); |
634 | 634 | ||
635 | if (meshData != null) | 635 | if (meshData != null) |
636 | { | 636 | { |
@@ -704,7 +704,7 @@ public sealed class BSShapeCollection : IDisposable | |||
704 | { | 704 | { |
705 | // Build a new hull in the physical world | 705 | // Build a new hull in the physical world |
706 | // Pass true for physicalness as this creates some sort of bounding box which we don't need | 706 | // Pass true for physicalness as this creates some sort of bounding box which we don't need |
707 | IMesh meshData = PhysicsScene.mesher.CreateMesh(objName, pbs, size, lod, true, false); | 707 | IMesh meshData = PhysicsScene.mesher.CreateMesh(objName, pbs, size, lod, true, false, false, false); |
708 | if (meshData != null) | 708 | if (meshData != null) |
709 | { | 709 | { |
710 | 710 | ||