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Diffstat (limited to 'OpenSim/Region/Physics/BulletSPlugin/BSShapeCollection.cs')
-rwxr-xr-xOpenSim/Region/Physics/BulletSPlugin/BSShapeCollection.cs4
1 files changed, 2 insertions, 2 deletions
diff --git a/OpenSim/Region/Physics/BulletSPlugin/BSShapeCollection.cs b/OpenSim/Region/Physics/BulletSPlugin/BSShapeCollection.cs
index 933f573..a77dee9 100755
--- a/OpenSim/Region/Physics/BulletSPlugin/BSShapeCollection.cs
+++ b/OpenSim/Region/Physics/BulletSPlugin/BSShapeCollection.cs
@@ -630,7 +630,7 @@ public sealed class BSShapeCollection : IDisposable
630 } 630 }
631 else 631 else
632 { 632 {
633 meshData = PhysicsScene.mesher.CreateMesh(objName, pbs, size, lod, true, false); 633 meshData = PhysicsScene.mesher.CreateMesh(objName, pbs, size, lod, true, false, false, false);
634 634
635 if (meshData != null) 635 if (meshData != null)
636 { 636 {
@@ -704,7 +704,7 @@ public sealed class BSShapeCollection : IDisposable
704 { 704 {
705 // Build a new hull in the physical world 705 // Build a new hull in the physical world
706 // Pass true for physicalness as this creates some sort of bounding box which we don't need 706 // Pass true for physicalness as this creates some sort of bounding box which we don't need
707 IMesh meshData = PhysicsScene.mesher.CreateMesh(objName, pbs, size, lod, true, false); 707 IMesh meshData = PhysicsScene.mesher.CreateMesh(objName, pbs, size, lod, true, false, false, false);
708 if (meshData != null) 708 if (meshData != null)
709 { 709 {
710 710