diff options
Diffstat (limited to 'OpenSim/Region/Physics/BulletSPlugin/BSShapeCollection.cs')
-rwxr-xr-x | OpenSim/Region/Physics/BulletSPlugin/BSShapeCollection.cs | 12 |
1 files changed, 7 insertions, 5 deletions
diff --git a/OpenSim/Region/Physics/BulletSPlugin/BSShapeCollection.cs b/OpenSim/Region/Physics/BulletSPlugin/BSShapeCollection.cs index dee6243..399a133 100755 --- a/OpenSim/Region/Physics/BulletSPlugin/BSShapeCollection.cs +++ b/OpenSim/Region/Physics/BulletSPlugin/BSShapeCollection.cs | |||
@@ -36,7 +36,7 @@ namespace OpenSim.Region.Physics.BulletSPlugin | |||
36 | { | 36 | { |
37 | public class BSShapeCollection : IDisposable | 37 | public class BSShapeCollection : IDisposable |
38 | { | 38 | { |
39 | private static string LogHeader = "[BULLETSIM SHAPE COLLECTION]"; | 39 | // private static string LogHeader = "[BULLETSIM SHAPE COLLECTION]"; |
40 | 40 | ||
41 | protected BSScene PhysicsScene { get; set; } | 41 | protected BSScene PhysicsScene { get; set; } |
42 | 42 | ||
@@ -108,7 +108,8 @@ public class BSShapeCollection : IDisposable | |||
108 | // If we had to select a new shape geometry for the object, | 108 | // If we had to select a new shape geometry for the object, |
109 | // rebuild the body around it. | 109 | // rebuild the body around it. |
110 | // Updates prim.BSBody with information/pointers to requested body | 110 | // Updates prim.BSBody with information/pointers to requested body |
111 | bool newBody = CreateBody((newGeom || forceRebuild), prim, PhysicsScene.World, prim.BSShape, shapeData, bodyCallback); | 111 | bool newBody = CreateBody((newGeom || forceRebuild), prim, PhysicsScene.World, |
112 | prim.BSShape, shapeData, bodyCallback); | ||
112 | ret = newGeom || newBody; | 113 | ret = newGeom || newBody; |
113 | } | 114 | } |
114 | DetailLog("{0},BSShapeCollection.GetBodyAndShape,force={1},ret={2},body={3},shape={4}", | 115 | DetailLog("{0},BSShapeCollection.GetBodyAndShape,force={1},ret={2},body={3},shape={4}", |
@@ -140,7 +141,7 @@ public class BSShapeCollection : IDisposable | |||
140 | bodyDesc.lastReferenced = System.DateTime.Now; | 141 | bodyDesc.lastReferenced = System.DateTime.Now; |
141 | Bodies[body.ID] = bodyDesc; | 142 | Bodies[body.ID] = bodyDesc; |
142 | } | 143 | } |
143 | } | 144 | } |
144 | 145 | ||
145 | // Release the usage of a body. | 146 | // Release the usage of a body. |
146 | // Called when releasing use of a BSBody. BSShape is handled separately. | 147 | // Called when releasing use of a BSBody. BSShape is handled separately. |
@@ -167,7 +168,7 @@ public class BSShapeCollection : IDisposable | |||
167 | { | 168 | { |
168 | DetailLog("{0},BSShapeCollection.DereferenceBody,DestroyingBody. ptr={1}", | 169 | DetailLog("{0},BSShapeCollection.DereferenceBody,DestroyingBody. ptr={1}", |
169 | body.ID, body.ptr.ToString("X")); | 170 | body.ID, body.ptr.ToString("X")); |
170 | // If the caller needs to know, pass the event up. | 171 | // If the caller needs to know the old body is going away, pass the event up. |
171 | if (bodyCallback != null) bodyCallback(body); | 172 | if (bodyCallback != null) bodyCallback(body); |
172 | 173 | ||
173 | // Zero any reference to the shape so it is not freed when the body is deleted. | 174 | // Zero any reference to the shape so it is not freed when the body is deleted. |
@@ -448,7 +449,8 @@ public class BSShapeCollection : IDisposable | |||
448 | ulong newMeshKey = ComputeShapeKey(shapeData, pbs, out lod); | 449 | ulong newMeshKey = ComputeShapeKey(shapeData, pbs, out lod); |
449 | 450 | ||
450 | // if this new shape is the same as last time, don't recreate the mesh | 451 | // if this new shape is the same as last time, don't recreate the mesh |
451 | if (prim.BSShape.shapeKey == newMeshKey) return false; | 452 | if (newMeshKey == prim.BSShape.shapeKey && prim.BSShape.type == ShapeData.PhysicsShapeType.SHAPE_MESH) |
453 | return false; | ||
452 | 454 | ||
453 | DetailLog("{0},BSShapeCollection.CreateGeomMesh,create,oldKey={1},newKey={2}", | 455 | DetailLog("{0},BSShapeCollection.CreateGeomMesh,create,oldKey={1},newKey={2}", |
454 | prim.LocalID, prim.BSShape.shapeKey.ToString("X"), newMeshKey.ToString("X")); | 456 | prim.LocalID, prim.BSShape.shapeKey.ToString("X"), newMeshKey.ToString("X")); |