diff options
Diffstat (limited to 'OpenSim/Region/Physics/BulletSPlugin/BSShapeCollection.cs')
-rwxr-xr-x | OpenSim/Region/Physics/BulletSPlugin/BSShapeCollection.cs | 12 |
1 files changed, 6 insertions, 6 deletions
diff --git a/OpenSim/Region/Physics/BulletSPlugin/BSShapeCollection.cs b/OpenSim/Region/Physics/BulletSPlugin/BSShapeCollection.cs index 746a52e..0232618 100755 --- a/OpenSim/Region/Physics/BulletSPlugin/BSShapeCollection.cs +++ b/OpenSim/Region/Physics/BulletSPlugin/BSShapeCollection.cs | |||
@@ -409,7 +409,7 @@ public sealed class BSShapeCollection : IDisposable | |||
409 | { | 409 | { |
410 | // an avatar capsule is close to a native shape (it is not shared) | 410 | // an avatar capsule is close to a native shape (it is not shared) |
411 | ret = GetReferenceToNativeShape(prim, PhysicsShapeType.SHAPE_AVATAR, | 411 | ret = GetReferenceToNativeShape(prim, PhysicsShapeType.SHAPE_AVATAR, |
412 | ShapeData.FixedShapeKey.KEY_CAPSULE, shapeCallback); | 412 | FixedShapeKey.KEY_CAPSULE, shapeCallback); |
413 | DetailLog("{0},BSShapeCollection.CreateGeom,avatarCapsule,shape={1}", prim.LocalID, prim.PhysShape); | 413 | DetailLog("{0},BSShapeCollection.CreateGeom,avatarCapsule,shape={1}", prim.LocalID, prim.PhysShape); |
414 | ret = true; | 414 | ret = true; |
415 | haveShape = true; | 415 | haveShape = true; |
@@ -464,7 +464,7 @@ public sealed class BSShapeCollection : IDisposable | |||
464 | ) | 464 | ) |
465 | { | 465 | { |
466 | ret = GetReferenceToNativeShape(prim, PhysicsShapeType.SHAPE_SPHERE, | 466 | ret = GetReferenceToNativeShape(prim, PhysicsShapeType.SHAPE_SPHERE, |
467 | ShapeData.FixedShapeKey.KEY_SPHERE, shapeCallback); | 467 | FixedShapeKey.KEY_SPHERE, shapeCallback); |
468 | DetailLog("{0},BSShapeCollection.CreateGeom,sphere,force={1},shape={2}", | 468 | DetailLog("{0},BSShapeCollection.CreateGeom,sphere,force={1},shape={2}", |
469 | prim.LocalID, forceRebuild, prim.PhysShape); | 469 | prim.LocalID, forceRebuild, prim.PhysShape); |
470 | } | 470 | } |
@@ -478,7 +478,7 @@ public sealed class BSShapeCollection : IDisposable | |||
478 | ) | 478 | ) |
479 | { | 479 | { |
480 | ret = GetReferenceToNativeShape( prim, PhysicsShapeType.SHAPE_BOX, | 480 | ret = GetReferenceToNativeShape( prim, PhysicsShapeType.SHAPE_BOX, |
481 | ShapeData.FixedShapeKey.KEY_BOX, shapeCallback); | 481 | FixedShapeKey.KEY_BOX, shapeCallback); |
482 | DetailLog("{0},BSShapeCollection.CreateGeom,box,force={1},shape={2}", | 482 | DetailLog("{0},BSShapeCollection.CreateGeom,box,force={1},shape={2}", |
483 | prim.LocalID, forceRebuild, prim.PhysShape); | 483 | prim.LocalID, forceRebuild, prim.PhysShape); |
484 | } | 484 | } |
@@ -519,7 +519,7 @@ public sealed class BSShapeCollection : IDisposable | |||
519 | // Creates a native shape and assignes it to prim.BSShape. | 519 | // Creates a native shape and assignes it to prim.BSShape. |
520 | // "Native" shapes are never shared. they are created here and destroyed in DereferenceShape(). | 520 | // "Native" shapes are never shared. they are created here and destroyed in DereferenceShape(). |
521 | private bool GetReferenceToNativeShape(BSPhysObject prim, | 521 | private bool GetReferenceToNativeShape(BSPhysObject prim, |
522 | PhysicsShapeType shapeType, ShapeData.FixedShapeKey shapeKey, | 522 | PhysicsShapeType shapeType, FixedShapeKey shapeKey, |
523 | ShapeDestructionCallback shapeCallback) | 523 | ShapeDestructionCallback shapeCallback) |
524 | { | 524 | { |
525 | // release any previous shape | 525 | // release any previous shape |
@@ -539,7 +539,7 @@ public sealed class BSShapeCollection : IDisposable | |||
539 | } | 539 | } |
540 | 540 | ||
541 | private BulletShape BuildPhysicalNativeShape(BSPhysObject prim, PhysicsShapeType shapeType, | 541 | private BulletShape BuildPhysicalNativeShape(BSPhysObject prim, PhysicsShapeType shapeType, |
542 | ShapeData.FixedShapeKey shapeKey) | 542 | FixedShapeKey shapeKey) |
543 | { | 543 | { |
544 | BulletShape newShape; | 544 | BulletShape newShape; |
545 | // Need to make sure the passed shape information is for the native type. | 545 | // Need to make sure the passed shape information is for the native type. |
@@ -894,7 +894,7 @@ public sealed class BSShapeCollection : IDisposable | |||
894 | 894 | ||
895 | // While we figure out the real problem, stick a simple native shape on the object. | 895 | // While we figure out the real problem, stick a simple native shape on the object. |
896 | BulletShape fillinShape = | 896 | BulletShape fillinShape = |
897 | BuildPhysicalNativeShape(prim, PhysicsShapeType.SHAPE_BOX, ShapeData.FixedShapeKey.KEY_BOX); | 897 | BuildPhysicalNativeShape(prim, PhysicsShapeType.SHAPE_BOX, FixedShapeKey.KEY_BOX); |
898 | 898 | ||
899 | return fillinShape; | 899 | return fillinShape; |
900 | } | 900 | } |