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Diffstat (limited to 'OpenSim/Region/Physics/BulletSPlugin/BSScene.cs')
-rw-r--r--OpenSim/Region/Physics/BulletSPlugin/BSScene.cs4
1 files changed, 2 insertions, 2 deletions
diff --git a/OpenSim/Region/Physics/BulletSPlugin/BSScene.cs b/OpenSim/Region/Physics/BulletSPlugin/BSScene.cs
index 6621d39..233f1ca 100644
--- a/OpenSim/Region/Physics/BulletSPlugin/BSScene.cs
+++ b/OpenSim/Region/Physics/BulletSPlugin/BSScene.cs
@@ -320,7 +320,7 @@ public class BSScene : PhysicsScene, IPhysicsParameters
320 { 320 {
321 m_log.Debug("[BULLETS UNMANAGED]:" + msg); 321 m_log.Debug("[BULLETS UNMANAGED]:" + msg);
322 } 322 }
323 323
324 // Called directly from unmanaged code so don't do much 324 // Called directly from unmanaged code so don't do much
325 private void BulletLoggerPhysLog(string msg) 325 private void BulletLoggerPhysLog(string msg)
326 { 326 {
@@ -545,7 +545,7 @@ public class BSScene : PhysicsScene, IPhysicsParameters
545 } 545 }
546 546
547 // This is a kludge to get avatar movement updates. 547 // This is a kludge to get avatar movement updates.
548 // The simulator expects collisions for avatars even if there are have been no collisions. 548 // The simulator expects collisions for avatars even if there are have been no collisions.
549 // The event updates avatar animations and stuff. 549 // The event updates avatar animations and stuff.
550 // If you fix avatar animation updates, remove this overhead and let normal collision processing happen. 550 // If you fix avatar animation updates, remove this overhead and let normal collision processing happen.
551 foreach (BSPhysObject bsp in m_avatars) 551 foreach (BSPhysObject bsp in m_avatars)