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Diffstat (limited to 'OpenSim/Region/Physics/BulletSPlugin/BSScene.cs')
-rw-r--r--OpenSim/Region/Physics/BulletSPlugin/BSScene.cs5
1 files changed, 2 insertions, 3 deletions
diff --git a/OpenSim/Region/Physics/BulletSPlugin/BSScene.cs b/OpenSim/Region/Physics/BulletSPlugin/BSScene.cs
index 1645c98..214271b 100644
--- a/OpenSim/Region/Physics/BulletSPlugin/BSScene.cs
+++ b/OpenSim/Region/Physics/BulletSPlugin/BSScene.cs
@@ -1,4 +1,4 @@
1/* 1/*
2 * Copyright (c) Contributors, http://opensimulator.org/ 2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders. 3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 * 4 *
@@ -648,7 +648,7 @@ public sealed class BSScene : PhysicsScene, IPhysicsParameters
648 simTime = Util.EnvironmentTickCountSubtract(beforeTime); 648 simTime = Util.EnvironmentTickCountSubtract(beforeTime);
649 if (PhysicsLogging.Enabled) 649 if (PhysicsLogging.Enabled)
650 { 650 {
651 DetailLog("{0},DoPhysicsStep,call, frame={1}, nTaints={2}, simTime={3}, substeps={4}, updates={5}, colliders={6}, objWColl={7}", 651 DetailLog("{0},DoPhysicsStep,complete,frame={1}, nTaints={2}, simTime={3}, substeps={4}, updates={5}, colliders={6}, objWColl={7}",
652 DetailLogZero, m_simulationStep, numTaints, simTime, numSubSteps, 652 DetailLogZero, m_simulationStep, numTaints, simTime, numSubSteps,
653 updatedEntityCount, collidersCount, ObjectsWithCollisions.Count); 653 updatedEntityCount, collidersCount, ObjectsWithCollisions.Count);
654 } 654 }
@@ -785,7 +785,6 @@ public sealed class BSScene : PhysicsScene, IPhysicsParameters
785 { 785 {
786 // The simulation of the time interval took less than realtime. 786 // The simulation of the time interval took less than realtime.
787 // Do a sleep for the rest of realtime. 787 // Do a sleep for the rest of realtime.
788 DetailLog("{0},BulletSPluginPhysicsThread,sleeping={1}", BSScene.DetailLogZero, simulationTimeVsRealtimeDifferenceMS);
789 Thread.Sleep(simulationTimeVsRealtimeDifferenceMS); 788 Thread.Sleep(simulationTimeVsRealtimeDifferenceMS);
790 } 789 }
791 else 790 else