diff options
Diffstat (limited to 'OpenSim/Region/Physics/BulletSPlugin/BSScene.cs')
-rw-r--r-- | OpenSim/Region/Physics/BulletSPlugin/BSScene.cs | 12 |
1 files changed, 10 insertions, 2 deletions
diff --git a/OpenSim/Region/Physics/BulletSPlugin/BSScene.cs b/OpenSim/Region/Physics/BulletSPlugin/BSScene.cs index a31c578..0a0e27e 100644 --- a/OpenSim/Region/Physics/BulletSPlugin/BSScene.cs +++ b/OpenSim/Region/Physics/BulletSPlugin/BSScene.cs | |||
@@ -78,10 +78,16 @@ public class BSScene : PhysicsScene, IPhysicsParameters | |||
78 | public string BulletSimVersion = "?"; | 78 | public string BulletSimVersion = "?"; |
79 | 79 | ||
80 | private Dictionary<uint, BSCharacter> m_avatars = new Dictionary<uint, BSCharacter>(); | 80 | private Dictionary<uint, BSCharacter> m_avatars = new Dictionary<uint, BSCharacter>(); |
81 | public Dictionary<uint, BSCharacter> Characters { get { return m_avatars; } } | ||
82 | |||
81 | private Dictionary<uint, BSPrim> m_prims = new Dictionary<uint, BSPrim>(); | 83 | private Dictionary<uint, BSPrim> m_prims = new Dictionary<uint, BSPrim>(); |
84 | public Dictionary<uint, BSPrim> Prims { get { return m_prims; } } | ||
85 | |||
82 | private HashSet<BSCharacter> m_avatarsWithCollisions = new HashSet<BSCharacter>(); | 86 | private HashSet<BSCharacter> m_avatarsWithCollisions = new HashSet<BSCharacter>(); |
83 | private HashSet<BSPrim> m_primsWithCollisions = new HashSet<BSPrim>(); | 87 | private HashSet<BSPrim> m_primsWithCollisions = new HashSet<BSPrim>(); |
88 | |||
84 | private List<BSPrim> m_vehicles = new List<BSPrim>(); | 89 | private List<BSPrim> m_vehicles = new List<BSPrim>(); |
90 | |||
85 | private float[] m_heightMap; | 91 | private float[] m_heightMap; |
86 | private float m_waterLevel; | 92 | private float m_waterLevel; |
87 | private uint m_worldID; | 93 | private uint m_worldID; |
@@ -429,13 +435,13 @@ public class BSScene : PhysicsScene, IPhysicsParameters | |||
429 | { | 435 | { |
430 | numSubSteps = BulletSimAPI.PhysicsStep(m_worldID, timeStep, m_maxSubSteps, m_fixedTimeStep, | 436 | numSubSteps = BulletSimAPI.PhysicsStep(m_worldID, timeStep, m_maxSubSteps, m_fixedTimeStep, |
431 | out updatedEntityCount, out updatedEntitiesPtr, out collidersCount, out collidersPtr); | 437 | out updatedEntityCount, out updatedEntitiesPtr, out collidersCount, out collidersPtr); |
432 | // DetailLog("{0},Simulate,call, substeps={1}, updates={2}, colliders={3}", DetailLogZero, numSubSteps, updatedEntityCount, collidersCount); | 438 | DetailLog("{0},Simulate,call, substeps={1}, updates={2}, colliders={3}", DetailLogZero, numSubSteps, updatedEntityCount, collidersCount); |
433 | } | 439 | } |
434 | catch (Exception e) | 440 | catch (Exception e) |
435 | { | 441 | { |
436 | m_log.WarnFormat("{0},PhysicsStep Exception: substeps={1}, updates={2}, colliders={3}, e={4}", LogHeader, numSubSteps, updatedEntityCount, collidersCount, e); | 442 | m_log.WarnFormat("{0},PhysicsStep Exception: substeps={1}, updates={2}, colliders={3}, e={4}", LogHeader, numSubSteps, updatedEntityCount, collidersCount, e); |
437 | // DetailLog("{0},PhysicsStepException,call, substeps={1}, updates={2}, colliders={3}", DetailLogZero, numSubSteps, updatedEntityCount, collidersCount); | 443 | // DetailLog("{0},PhysicsStepException,call, substeps={1}, updates={2}, colliders={3}", DetailLogZero, numSubSteps, updatedEntityCount, collidersCount); |
438 | // updatedEntityCount = 0; | 444 | updatedEntityCount = 0; |
439 | collidersCount = 0; | 445 | collidersCount = 0; |
440 | } | 446 | } |
441 | 447 | ||
@@ -534,6 +540,8 @@ public class BSScene : PhysicsScene, IPhysicsParameters | |||
534 | else if (m_avatars.ContainsKey(collidingWith)) | 540 | else if (m_avatars.ContainsKey(collidingWith)) |
535 | type = ActorTypes.Agent; | 541 | type = ActorTypes.Agent; |
536 | 542 | ||
543 | DetailLog("{0},BSScene.SendCollision,collide,id={1},with={2}", DetailLogZero, localID, collidingWith); | ||
544 | |||
537 | BSPrim prim; | 545 | BSPrim prim; |
538 | if (m_prims.TryGetValue(localID, out prim)) { | 546 | if (m_prims.TryGetValue(localID, out prim)) { |
539 | prim.Collide(collidingWith, type, collidePoint, collideNormal, penitration); | 547 | prim.Collide(collidingWith, type, collidePoint, collideNormal, penitration); |