diff options
Diffstat (limited to 'OpenSim/Region/Physics/BulletSPlugin/BSScene.cs')
-rw-r--r-- | OpenSim/Region/Physics/BulletSPlugin/BSScene.cs | 21 |
1 files changed, 16 insertions, 5 deletions
diff --git a/OpenSim/Region/Physics/BulletSPlugin/BSScene.cs b/OpenSim/Region/Physics/BulletSPlugin/BSScene.cs index 2c3c481..5158011 100644 --- a/OpenSim/Region/Physics/BulletSPlugin/BSScene.cs +++ b/OpenSim/Region/Physics/BulletSPlugin/BSScene.cs | |||
@@ -256,10 +256,10 @@ public class BSScene : PhysicsScene, IPhysicsParameters | |||
256 | Vector3 worldExtent = new Vector3(Constants.RegionSize, Constants.RegionSize, Constants.RegionHeight); | 256 | Vector3 worldExtent = new Vector3(Constants.RegionSize, Constants.RegionSize, Constants.RegionHeight); |
257 | 257 | ||
258 | // m_log.DebugFormat("{0}: Initialize: Calling BulletSimAPI.Initialize.", LogHeader); | 258 | // m_log.DebugFormat("{0}: Initialize: Calling BulletSimAPI.Initialize.", LogHeader); |
259 | WorldID = BulletSimAPI.Initialize(worldExtent, m_paramsHandle.AddrOfPinnedObject(), | 259 | World = new BulletSim(0, this, BulletSimAPI.Initialize2(worldExtent, m_paramsHandle.AddrOfPinnedObject(), |
260 | m_maxCollisionsPerFrame, m_collisionArrayPinnedHandle.AddrOfPinnedObject(), | 260 | m_maxCollisionsPerFrame, m_collisionArrayPinnedHandle.AddrOfPinnedObject(), |
261 | m_maxUpdatesPerFrame, m_updateArrayPinnedHandle.AddrOfPinnedObject(), | 261 | m_maxUpdatesPerFrame, m_updateArrayPinnedHandle.AddrOfPinnedObject(), |
262 | m_DebugLogCallbackHandle); | 262 | m_DebugLogCallbackHandle)); |
263 | 263 | ||
264 | // Initialization to support the transition to a new API which puts most of the logic | 264 | // Initialization to support the transition to a new API which puts most of the logic |
265 | // into the C# code so it is easier to modify and add to. | 265 | // into the C# code so it is easier to modify and add to. |
@@ -360,7 +360,7 @@ public class BSScene : PhysicsScene, IPhysicsParameters | |||
360 | } | 360 | } |
361 | 361 | ||
362 | // Anything left in the unmanaged code should be cleaned out | 362 | // Anything left in the unmanaged code should be cleaned out |
363 | BulletSimAPI.Shutdown(WorldID); | 363 | BulletSimAPI.Shutdown2(World.ptr); |
364 | 364 | ||
365 | // Not logging any more | 365 | // Not logging any more |
366 | PhysicsLogging.Close(); | 366 | PhysicsLogging.Close(); |
@@ -498,7 +498,7 @@ public class BSScene : PhysicsScene, IPhysicsParameters | |||
498 | { | 498 | { |
499 | if (PhysicsLogging.Enabled) beforeTime = Util.EnvironmentTickCount(); | 499 | if (PhysicsLogging.Enabled) beforeTime = Util.EnvironmentTickCount(); |
500 | 500 | ||
501 | numSubSteps = BulletSimAPI.PhysicsStep(WorldID, timeStep, m_maxSubSteps, m_fixedTimeStep, | 501 | numSubSteps = BulletSimAPI.PhysicsStep2(World.ptr, timeStep, m_maxSubSteps, m_fixedTimeStep, |
502 | out updatedEntityCount, out updatedEntitiesPtr, out collidersCount, out collidersPtr); | 502 | out updatedEntityCount, out updatedEntitiesPtr, out collidersCount, out collidersPtr); |
503 | 503 | ||
504 | if (PhysicsLogging.Enabled) simTime = Util.EnvironmentTickCountSubtract(beforeTime); | 504 | if (PhysicsLogging.Enabled) simTime = Util.EnvironmentTickCountSubtract(beforeTime); |
@@ -1011,6 +1011,11 @@ public class BSScene : PhysicsScene, IPhysicsParameters | |||
1011 | (s,cf,p,v) => { s.m_params[0].avatarFriction = cf.GetFloat(p, v); }, | 1011 | (s,cf,p,v) => { s.m_params[0].avatarFriction = cf.GetFloat(p, v); }, |
1012 | (s) => { return s.m_params[0].avatarFriction; }, | 1012 | (s) => { return s.m_params[0].avatarFriction; }, |
1013 | (s,p,l,v) => { s.UpdateParameterObject(ref s.m_params[0].avatarFriction, p, l, v); } ), | 1013 | (s,p,l,v) => { s.UpdateParameterObject(ref s.m_params[0].avatarFriction, p, l, v); } ), |
1014 | new ParameterDefn("AvatarStandingFriction", "Avatar friction when standing. Changed on avatar recreation.", | ||
1015 | 10f, | ||
1016 | (s,cf,p,v) => { s.m_params[0].avatarStandingFriction = cf.GetFloat(p, v); }, | ||
1017 | (s) => { return s.m_params[0].avatarStandingFriction; }, | ||
1018 | (s,p,l,v) => { s.m_params[0].avatarStandingFriction = v; } ), | ||
1014 | new ParameterDefn("AvatarDensity", "Density of an avatar. Changed on avatar recreation.", | 1019 | new ParameterDefn("AvatarDensity", "Density of an avatar. Changed on avatar recreation.", |
1015 | 60f, | 1020 | 60f, |
1016 | (s,cf,p,v) => { s.m_params[0].avatarDensity = cf.GetFloat(p, v); }, | 1021 | (s,cf,p,v) => { s.m_params[0].avatarDensity = cf.GetFloat(p, v); }, |
@@ -1246,7 +1251,9 @@ public class BSScene : PhysicsScene, IPhysicsParameters | |||
1246 | case PhysParameterEntry.APPLY_TO_NONE: | 1251 | case PhysParameterEntry.APPLY_TO_NONE: |
1247 | defaultLoc = val; // setting only the default value | 1252 | defaultLoc = val; // setting only the default value |
1248 | break; | 1253 | break; |
1249 | case PhysParameterEntry.APPLY_TO_ALL: | 1254 | case PhysParameterEntry.APPLY_TO_ALL: |
1255 | m_log.ErrorFormat("{0} Cannot change parameters of multiple objects. Someday it will be added.", LogHeader); | ||
1256 | /* | ||
1250 | defaultLoc = val; // setting ALL also sets the default value | 1257 | defaultLoc = val; // setting ALL also sets the default value |
1251 | List<uint> objectIDs = lIDs; | 1258 | List<uint> objectIDs = lIDs; |
1252 | string xparm = parm.ToLower(); | 1259 | string xparm = parm.ToLower(); |
@@ -1257,6 +1264,7 @@ public class BSScene : PhysicsScene, IPhysicsParameters | |||
1257 | BulletSimAPI.UpdateParameter(WorldID, lID, xparm, xval); | 1264 | BulletSimAPI.UpdateParameter(WorldID, lID, xparm, xval); |
1258 | } | 1265 | } |
1259 | }); | 1266 | }); |
1267 | */ | ||
1260 | break; | 1268 | break; |
1261 | default: | 1269 | default: |
1262 | // setting only one localID | 1270 | // setting only one localID |
@@ -1268,12 +1276,15 @@ public class BSScene : PhysicsScene, IPhysicsParameters | |||
1268 | // schedule the actual updating of the paramter to when the phys engine is not busy | 1276 | // schedule the actual updating of the paramter to when the phys engine is not busy |
1269 | protected void TaintedUpdateParameter(string parm, uint localID, float val) | 1277 | protected void TaintedUpdateParameter(string parm, uint localID, float val) |
1270 | { | 1278 | { |
1279 | m_log.ErrorFormat("{0} Cannot change parameters of base objects. Someday it will be added.", LogHeader); | ||
1280 | /* | ||
1271 | uint xlocalID = localID; | 1281 | uint xlocalID = localID; |
1272 | string xparm = parm.ToLower(); | 1282 | string xparm = parm.ToLower(); |
1273 | float xval = val; | 1283 | float xval = val; |
1274 | TaintedObject("BSScene.TaintedUpdateParameter", delegate() { | 1284 | TaintedObject("BSScene.TaintedUpdateParameter", delegate() { |
1275 | BulletSimAPI.UpdateParameter(WorldID, xlocalID, xparm, xval); | 1285 | BulletSimAPI.UpdateParameter(WorldID, xlocalID, xparm, xval); |
1276 | }); | 1286 | }); |
1287 | */ | ||
1277 | } | 1288 | } |
1278 | 1289 | ||
1279 | // Get parameter. | 1290 | // Get parameter. |