diff options
Diffstat (limited to 'OpenSim/Region/Physics/BulletSPlugin/BSScene.cs')
-rw-r--r-- | OpenSim/Region/Physics/BulletSPlugin/BSScene.cs | 54 |
1 files changed, 15 insertions, 39 deletions
diff --git a/OpenSim/Region/Physics/BulletSPlugin/BSScene.cs b/OpenSim/Region/Physics/BulletSPlugin/BSScene.cs index 05722b8..e6aefd5 100644 --- a/OpenSim/Region/Physics/BulletSPlugin/BSScene.cs +++ b/OpenSim/Region/Physics/BulletSPlugin/BSScene.cs | |||
@@ -161,7 +161,7 @@ public sealed class BSScene : PhysicsScene, IPhysicsParameters | |||
161 | private int m_physicsLoggingFileMinutes; | 161 | private int m_physicsLoggingFileMinutes; |
162 | private bool m_physicsLoggingDoFlush; | 162 | private bool m_physicsLoggingDoFlush; |
163 | private bool m_physicsPhysicalDumpEnabled; | 163 | private bool m_physicsPhysicalDumpEnabled; |
164 | public float PhysicsMetricDumpFrames { get; set; } | 164 | public int PhysicsMetricDumpFrames { get; set; } |
165 | // 'true' of the vehicle code is to log lots of details | 165 | // 'true' of the vehicle code is to log lots of details |
166 | public bool VehicleLoggingEnabled { get; private set; } | 166 | public bool VehicleLoggingEnabled { get; private set; } |
167 | public bool VehiclePhysicalLoggingEnabled { get; private set; } | 167 | public bool VehiclePhysicalLoggingEnabled { get; private set; } |
@@ -542,7 +542,7 @@ public sealed class BSScene : PhysicsScene, IPhysicsParameters | |||
542 | collidersCount = 0; | 542 | collidersCount = 0; |
543 | } | 543 | } |
544 | 544 | ||
545 | if ((m_simulationStep % PhysicsMetricDumpFrames) == 0) | 545 | if (PhysicsMetricDumpFrames != 0 && ((m_simulationStep % PhysicsMetricDumpFrames) == 0)) |
546 | PE.DumpPhysicsStatistics(World); | 546 | PE.DumpPhysicsStatistics(World); |
547 | 547 | ||
548 | // Get a value for 'now' so all the collision and update routines don't have to get their own. | 548 | // Get a value for 'now' so all the collision and update routines don't have to get their own. |
@@ -880,38 +880,14 @@ public sealed class BSScene : PhysicsScene, IPhysicsParameters | |||
880 | { | 880 | { |
881 | bool ret = false; | 881 | bool ret = false; |
882 | 882 | ||
883 | float valf = 0f; | 883 | BSParam.ParameterDefnBase theParam; |
884 | if (val.ToLower() == "true") | ||
885 | { | ||
886 | valf = PhysParameterEntry.NUMERIC_TRUE; | ||
887 | } | ||
888 | else | ||
889 | { | ||
890 | if (val.ToLower() == "false") | ||
891 | { | ||
892 | valf = PhysParameterEntry.NUMERIC_FALSE; | ||
893 | } | ||
894 | else | ||
895 | { | ||
896 | try | ||
897 | { | ||
898 | valf = float.Parse(val); | ||
899 | } | ||
900 | catch | ||
901 | { | ||
902 | valf = 0f; | ||
903 | } | ||
904 | } | ||
905 | } | ||
906 | |||
907 | BSParam.ParameterDefn theParam; | ||
908 | if (BSParam.TryGetParameter(parm, out theParam)) | 884 | if (BSParam.TryGetParameter(parm, out theParam)) |
909 | { | 885 | { |
910 | // Set the value in the C# code | 886 | // Set the value in the C# code |
911 | theParam.setter(this, parm, localID, valf); | 887 | theParam.SetValue(this, val); |
912 | 888 | ||
913 | // Optionally set the parameter in the unmanaged code | 889 | // Optionally set the parameter in the unmanaged code |
914 | if (theParam.onObject != null) | 890 | if (theParam.HasSetOnObject) |
915 | { | 891 | { |
916 | // update all the localIDs specified | 892 | // update all the localIDs specified |
917 | // If the local ID is APPLY_TO_NONE, just change the default value | 893 | // If the local ID is APPLY_TO_NONE, just change the default value |
@@ -923,16 +899,16 @@ public sealed class BSScene : PhysicsScene, IPhysicsParameters | |||
923 | case PhysParameterEntry.APPLY_TO_NONE: | 899 | case PhysParameterEntry.APPLY_TO_NONE: |
924 | // This will cause a call into the physical world if some operation is specified (SetOnObject). | 900 | // This will cause a call into the physical world if some operation is specified (SetOnObject). |
925 | objectIDs.Add(TERRAIN_ID); | 901 | objectIDs.Add(TERRAIN_ID); |
926 | TaintedUpdateParameter(parm, objectIDs, valf); | 902 | TaintedUpdateParameter(parm, objectIDs, val); |
927 | break; | 903 | break; |
928 | case PhysParameterEntry.APPLY_TO_ALL: | 904 | case PhysParameterEntry.APPLY_TO_ALL: |
929 | lock (PhysObjects) objectIDs = new List<uint>(PhysObjects.Keys); | 905 | lock (PhysObjects) objectIDs = new List<uint>(PhysObjects.Keys); |
930 | TaintedUpdateParameter(parm, objectIDs, valf); | 906 | TaintedUpdateParameter(parm, objectIDs, val); |
931 | break; | 907 | break; |
932 | default: | 908 | default: |
933 | // setting only one localID | 909 | // setting only one localID |
934 | objectIDs.Add(localID); | 910 | objectIDs.Add(localID); |
935 | TaintedUpdateParameter(parm, objectIDs, valf); | 911 | TaintedUpdateParameter(parm, objectIDs, val); |
936 | break; | 912 | break; |
937 | } | 913 | } |
938 | } | 914 | } |
@@ -943,22 +919,22 @@ public sealed class BSScene : PhysicsScene, IPhysicsParameters | |||
943 | } | 919 | } |
944 | 920 | ||
945 | // schedule the actual updating of the paramter to when the phys engine is not busy | 921 | // schedule the actual updating of the paramter to when the phys engine is not busy |
946 | private void TaintedUpdateParameter(string parm, List<uint> lIDs, float val) | 922 | private void TaintedUpdateParameter(string parm, List<uint> lIDs, string val) |
947 | { | 923 | { |
948 | float xval = val; | 924 | string xval = val; |
949 | List<uint> xlIDs = lIDs; | 925 | List<uint> xlIDs = lIDs; |
950 | string xparm = parm; | 926 | string xparm = parm; |
951 | TaintedObject("BSScene.UpdateParameterSet", delegate() { | 927 | TaintedObject("BSScene.UpdateParameterSet", delegate() { |
952 | BSParam.ParameterDefn thisParam; | 928 | BSParam.ParameterDefnBase thisParam; |
953 | if (BSParam.TryGetParameter(xparm, out thisParam)) | 929 | if (BSParam.TryGetParameter(xparm, out thisParam)) |
954 | { | 930 | { |
955 | if (thisParam.onObject != null) | 931 | if (thisParam.HasSetOnObject) |
956 | { | 932 | { |
957 | foreach (uint lID in xlIDs) | 933 | foreach (uint lID in xlIDs) |
958 | { | 934 | { |
959 | BSPhysObject theObject = null; | 935 | BSPhysObject theObject = null; |
960 | if (PhysObjects.TryGetValue(lID, out theObject)) | 936 | if (PhysObjects.TryGetValue(lID, out theObject)) |
961 | thisParam.onObject(this, theObject, xval); | 937 | thisParam.SetOnObject(this, theObject); |
962 | } | 938 | } |
963 | } | 939 | } |
964 | } | 940 | } |
@@ -971,10 +947,10 @@ public sealed class BSScene : PhysicsScene, IPhysicsParameters | |||
971 | { | 947 | { |
972 | string val = String.Empty; | 948 | string val = String.Empty; |
973 | bool ret = false; | 949 | bool ret = false; |
974 | BSParam.ParameterDefn theParam; | 950 | BSParam.ParameterDefnBase theParam; |
975 | if (BSParam.TryGetParameter(parm, out theParam)) | 951 | if (BSParam.TryGetParameter(parm, out theParam)) |
976 | { | 952 | { |
977 | val = theParam.getter(this).ToString(); | 953 | val = theParam.GetValue(this); |
978 | ret = true; | 954 | ret = true; |
979 | } | 955 | } |
980 | value = val; | 956 | value = val; |