diff options
Diffstat (limited to 'OpenSim/Region/Physics/BulletSPlugin/BSScene.cs')
-rw-r--r-- | OpenSim/Region/Physics/BulletSPlugin/BSScene.cs | 54 |
1 files changed, 26 insertions, 28 deletions
diff --git a/OpenSim/Region/Physics/BulletSPlugin/BSScene.cs b/OpenSim/Region/Physics/BulletSPlugin/BSScene.cs index 0a0e27e..d901ff0 100644 --- a/OpenSim/Region/Physics/BulletSPlugin/BSScene.cs +++ b/OpenSim/Region/Physics/BulletSPlugin/BSScene.cs | |||
@@ -73,8 +73,6 @@ public class BSScene : PhysicsScene, IPhysicsParameters | |||
73 | private static readonly ILog m_log = LogManager.GetLogger(System.Reflection.MethodBase.GetCurrentMethod().DeclaringType); | 73 | private static readonly ILog m_log = LogManager.GetLogger(System.Reflection.MethodBase.GetCurrentMethod().DeclaringType); |
74 | private static readonly string LogHeader = "[BULLETS SCENE]"; | 74 | private static readonly string LogHeader = "[BULLETS SCENE]"; |
75 | 75 | ||
76 | public void DebugLog(string mm, params Object[] xx) { if (ShouldDebugLog) m_log.DebugFormat(mm, xx); } | ||
77 | |||
78 | public string BulletSimVersion = "?"; | 76 | public string BulletSimVersion = "?"; |
79 | 77 | ||
80 | private Dictionary<uint, BSCharacter> m_avatars = new Dictionary<uint, BSCharacter>(); | 78 | private Dictionary<uint, BSCharacter> m_avatars = new Dictionary<uint, BSCharacter>(); |
@@ -101,16 +99,11 @@ public class BSScene : PhysicsScene, IPhysicsParameters | |||
101 | private int m_detailedStatsStep = 0; | 99 | private int m_detailedStatsStep = 0; |
102 | 100 | ||
103 | public IMesher mesher; | 101 | public IMesher mesher; |
104 | private float m_meshLOD; | 102 | // Level of Detail values kept as float because that's what the Meshmerizer wants |
105 | public float MeshLOD | 103 | public float MeshLOD { get; private set; } |
106 | { | 104 | public float MeshMegaPrimLOD { get; private set; } |
107 | get { return m_meshLOD; } | 105 | public float MeshMegaPrimThreshold { get; private set; } |
108 | } | 106 | public float SculptLOD { get; private set; } |
109 | private float m_sculptLOD; | ||
110 | public float SculptLOD | ||
111 | { | ||
112 | get { return m_sculptLOD; } | ||
113 | } | ||
114 | 107 | ||
115 | private BulletSim m_worldSim; | 108 | private BulletSim m_worldSim; |
116 | public BulletSim World | 109 | public BulletSim World |
@@ -185,8 +178,9 @@ public class BSScene : PhysicsScene, IPhysicsParameters | |||
185 | ConfigurationParameters[] m_params; | 178 | ConfigurationParameters[] m_params; |
186 | GCHandle m_paramsHandle; | 179 | GCHandle m_paramsHandle; |
187 | 180 | ||
188 | public bool ShouldDebugLog { get; private set; } | 181 | // Handle to the callback used by the unmanaged code to call into the managed code. |
189 | 182 | // Used for debug logging. | |
183 | // Need to store the handle in a persistant variable so it won't be freed. | ||
190 | private BulletSimAPI.DebugLogCallback m_DebugLogCallbackHandle; | 184 | private BulletSimAPI.DebugLogCallback m_DebugLogCallbackHandle; |
191 | 185 | ||
192 | // Sometimes you just have to log everything. | 186 | // Sometimes you just have to log everything. |
@@ -905,16 +899,26 @@ public class BSScene : PhysicsScene, IPhysicsParameters | |||
905 | (s) => { return s.NumericBool(s._forceSimplePrimMeshing); }, | 899 | (s) => { return s.NumericBool(s._forceSimplePrimMeshing); }, |
906 | (s,p,l,v) => { s._forceSimplePrimMeshing = s.BoolNumeric(v); } ), | 900 | (s,p,l,v) => { s._forceSimplePrimMeshing = s.BoolNumeric(v); } ), |
907 | 901 | ||
908 | new ParameterDefn("MeshLOD", "Level of detail to render meshes (32, 16, 8 or 4. 32=most detailed)", | 902 | new ParameterDefn("MeshLevelOfDetail", "Level of detail to render meshes (32, 16, 8 or 4. 32=most detailed)", |
909 | 8f, | 903 | 8f, |
910 | (s,cf,p,v) => { s.m_meshLOD = cf.GetInt(p, (int)v); }, | 904 | (s,cf,p,v) => { s.MeshLOD = (float)cf.GetInt(p, (int)v); }, |
911 | (s) => { return (float)s.m_meshLOD; }, | 905 | (s) => { return s.MeshLOD; }, |
912 | (s,p,l,v) => { s.m_meshLOD = (int)v; } ), | 906 | (s,p,l,v) => { s.MeshLOD = v; } ), |
913 | new ParameterDefn("SculptLOD", "Level of detail to render sculpties (32, 16, 8 or 4. 32=most detailed)", | 907 | new ParameterDefn("MeshLevelOfDetailMegaPrim", "Level of detail to render meshes larger than threshold meters", |
908 | 16f, | ||
909 | (s,cf,p,v) => { s.MeshMegaPrimLOD = (float)cf.GetInt(p, (int)v); }, | ||
910 | (s) => { return s.MeshMegaPrimLOD; }, | ||
911 | (s,p,l,v) => { s.MeshMegaPrimLOD = v; } ), | ||
912 | new ParameterDefn("MeshLevelOfDetailMegaPrimThreshold", "Size (in meters) of a mesh before using MeshMegaPrimLOD", | ||
913 | 10f, | ||
914 | (s,cf,p,v) => { s.MeshMegaPrimThreshold = (float)cf.GetInt(p, (int)v); }, | ||
915 | (s) => { return s.MeshMegaPrimThreshold; }, | ||
916 | (s,p,l,v) => { s.MeshMegaPrimThreshold = v; } ), | ||
917 | new ParameterDefn("SculptLevelOfDetail", "Level of detail to render sculpties (32, 16, 8 or 4. 32=most detailed)", | ||
914 | 32f, | 918 | 32f, |
915 | (s,cf,p,v) => { s.m_sculptLOD = cf.GetInt(p, (int)v); }, | 919 | (s,cf,p,v) => { s.SculptLOD = (float)cf.GetInt(p, (int)v); }, |
916 | (s) => { return (float)s.m_sculptLOD; }, | 920 | (s) => { return s.SculptLOD; }, |
917 | (s,p,l,v) => { s.m_sculptLOD = (int)v; } ), | 921 | (s,p,l,v) => { s.SculptLOD = v; } ), |
918 | 922 | ||
919 | new ParameterDefn("MaxSubStep", "In simulation step, maximum number of substeps", | 923 | new ParameterDefn("MaxSubStep", "In simulation step, maximum number of substeps", |
920 | 10f, | 924 | 10f, |
@@ -1145,12 +1149,6 @@ public class BSScene : PhysicsScene, IPhysicsParameters | |||
1145 | (s,cf,p,v) => { s.m_detailedStatsStep = cf.GetInt(p, (int)v); }, | 1149 | (s,cf,p,v) => { s.m_detailedStatsStep = cf.GetInt(p, (int)v); }, |
1146 | (s) => { return (float)s.m_detailedStatsStep; }, | 1150 | (s) => { return (float)s.m_detailedStatsStep; }, |
1147 | (s,p,l,v) => { s.m_detailedStatsStep = (int)v; } ), | 1151 | (s,p,l,v) => { s.m_detailedStatsStep = (int)v; } ), |
1148 | new ParameterDefn("ShouldDebugLog", "Enables detailed DEBUG log statements", | ||
1149 | ConfigurationParameters.numericFalse, | ||
1150 | (s,cf,p,v) => { s.ShouldDebugLog = cf.GetBoolean(p, s.BoolNumeric(v)); }, | ||
1151 | (s) => { return s.NumericBool(s.ShouldDebugLog); }, | ||
1152 | (s,p,l,v) => { s.ShouldDebugLog = s.BoolNumeric(v); } ), | ||
1153 | |||
1154 | }; | 1152 | }; |
1155 | 1153 | ||
1156 | // Convert a boolean to our numeric true and false values | 1154 | // Convert a boolean to our numeric true and false values |