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-rw-r--r--OpenSim/Region/Physics/BulletSPlugin/BSScene.cs4
1 files changed, 2 insertions, 2 deletions
diff --git a/OpenSim/Region/Physics/BulletSPlugin/BSScene.cs b/OpenSim/Region/Physics/BulletSPlugin/BSScene.cs
index c2e0ef1..740f339 100644
--- a/OpenSim/Region/Physics/BulletSPlugin/BSScene.cs
+++ b/OpenSim/Region/Physics/BulletSPlugin/BSScene.cs
@@ -1391,7 +1391,7 @@ public sealed class BSScene : PhysicsScene, IPhysicsParameters
1391 // If the local ID is APPLY_TO_NONE, just change the default value 1391 // If the local ID is APPLY_TO_NONE, just change the default value
1392 // If the localID is APPLY_TO_ALL change the default value and apply the new value to all the lIDs 1392 // If the localID is APPLY_TO_ALL change the default value and apply the new value to all the lIDs
1393 // If the localID is a specific object, apply the parameter change to only that object 1393 // If the localID is a specific object, apply the parameter change to only that object
1394 protected void UpdateParameterObject(ref float defaultLoc, string parm, uint localID, float val) 1394 private void UpdateParameterObject(ref float defaultLoc, string parm, uint localID, float val)
1395 { 1395 {
1396 List<uint> objectIDs = new List<uint>(); 1396 List<uint> objectIDs = new List<uint>();
1397 switch (localID) 1397 switch (localID)
@@ -1416,7 +1416,7 @@ public sealed class BSScene : PhysicsScene, IPhysicsParameters
1416 } 1416 }
1417 1417
1418 // schedule the actual updating of the paramter to when the phys engine is not busy 1418 // schedule the actual updating of the paramter to when the phys engine is not busy
1419 protected void TaintedUpdateParameter(string parm, List<uint> lIDs, float val) 1419 private void TaintedUpdateParameter(string parm, List<uint> lIDs, float val)
1420 { 1420 {
1421 float xval = val; 1421 float xval = val;
1422 List<uint> xlIDs = lIDs; 1422 List<uint> xlIDs = lIDs;