diff options
Diffstat (limited to 'OpenSim/Region/Physics/BulletSPlugin/BSPrim.cs')
-rw-r--r-- | OpenSim/Region/Physics/BulletSPlugin/BSPrim.cs | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/OpenSim/Region/Physics/BulletSPlugin/BSPrim.cs b/OpenSim/Region/Physics/BulletSPlugin/BSPrim.cs index aaa6fe5..22afdc9 100644 --- a/OpenSim/Region/Physics/BulletSPlugin/BSPrim.cs +++ b/OpenSim/Region/Physics/BulletSPlugin/BSPrim.cs | |||
@@ -1082,7 +1082,7 @@ public sealed class BSPrim : BSPhysObject | |||
1082 | OMV.Vector3 origPosition = RawPosition; // DEBUG DEBUG (for printout below) | 1082 | OMV.Vector3 origPosition = RawPosition; // DEBUG DEBUG (for printout below) |
1083 | 1083 | ||
1084 | // 'movePosition' is where we'd like the prim to be at this moment. | 1084 | // 'movePosition' is where we'd like the prim to be at this moment. |
1085 | OMV.Vector3 movePosition = _targetMotor.Step(timeStep); | 1085 | OMV.Vector3 movePosition = RawPosition + _targetMotor.Step(timeStep); |
1086 | 1086 | ||
1087 | // If we are very close to our target, turn off the movement motor. | 1087 | // If we are very close to our target, turn off the movement motor. |
1088 | if (_targetMotor.ErrorIsZero()) | 1088 | if (_targetMotor.ErrorIsZero()) |