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Diffstat (limited to 'OpenSim/Region/Physics/BulletSPlugin/BSPrim.cs')
-rw-r--r--OpenSim/Region/Physics/BulletSPlugin/BSPrim.cs2
1 files changed, 1 insertions, 1 deletions
diff --git a/OpenSim/Region/Physics/BulletSPlugin/BSPrim.cs b/OpenSim/Region/Physics/BulletSPlugin/BSPrim.cs
index aaa6fe5..22afdc9 100644
--- a/OpenSim/Region/Physics/BulletSPlugin/BSPrim.cs
+++ b/OpenSim/Region/Physics/BulletSPlugin/BSPrim.cs
@@ -1082,7 +1082,7 @@ public sealed class BSPrim : BSPhysObject
1082 OMV.Vector3 origPosition = RawPosition; // DEBUG DEBUG (for printout below) 1082 OMV.Vector3 origPosition = RawPosition; // DEBUG DEBUG (for printout below)
1083 1083
1084 // 'movePosition' is where we'd like the prim to be at this moment. 1084 // 'movePosition' is where we'd like the prim to be at this moment.
1085 OMV.Vector3 movePosition = _targetMotor.Step(timeStep); 1085 OMV.Vector3 movePosition = RawPosition + _targetMotor.Step(timeStep);
1086 1086
1087 // If we are very close to our target, turn off the movement motor. 1087 // If we are very close to our target, turn off the movement motor.
1088 if (_targetMotor.ErrorIsZero()) 1088 if (_targetMotor.ErrorIsZero())