diff options
Diffstat (limited to 'OpenSim/Region/Physics/BulletSPlugin/BSPrim.cs')
-rw-r--r-- | OpenSim/Region/Physics/BulletSPlugin/BSPrim.cs | 4 |
1 files changed, 1 insertions, 3 deletions
diff --git a/OpenSim/Region/Physics/BulletSPlugin/BSPrim.cs b/OpenSim/Region/Physics/BulletSPlugin/BSPrim.cs index 11868bc..98b69b1 100644 --- a/OpenSim/Region/Physics/BulletSPlugin/BSPrim.cs +++ b/OpenSim/Region/Physics/BulletSPlugin/BSPrim.cs | |||
@@ -42,7 +42,7 @@ public sealed class BSPrim : PhysicsActor | |||
42 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | 42 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); |
43 | private static readonly string LogHeader = "[BULLETS PRIM]"; | 43 | private static readonly string LogHeader = "[BULLETS PRIM]"; |
44 | 44 | ||
45 | private void DebugLog(string mm, params Object[] xx) { if (_scene.shouldDebugLog) m_log.DebugFormat(mm, xx); } | 45 | private void DebugLog(string mm, params Object[] xx) { if (_scene.ShouldDebugLog) m_log.DebugFormat(mm, xx); } |
46 | 46 | ||
47 | private IMesh _mesh; | 47 | private IMesh _mesh; |
48 | private PrimitiveBaseShape _pbs; | 48 | private PrimitiveBaseShape _pbs; |
@@ -1338,7 +1338,6 @@ public sealed class BSPrim : PhysicsActor | |||
1338 | 1338 | ||
1339 | base.RequestPhysicsterseUpdate(); | 1339 | base.RequestPhysicsterseUpdate(); |
1340 | } | 1340 | } |
1341 | /* | ||
1342 | else | 1341 | else |
1343 | { | 1342 | { |
1344 | // For debugging, we also report the movement of children | 1343 | // For debugging, we also report the movement of children |
@@ -1346,7 +1345,6 @@ public sealed class BSPrim : PhysicsActor | |||
1346 | LocalID, entprop.Position, entprop.Rotation, entprop.Velocity, | 1345 | LocalID, entprop.Position, entprop.Rotation, entprop.Velocity, |
1347 | entprop.Acceleration, entprop.RotationalVelocity); | 1346 | entprop.Acceleration, entprop.RotationalVelocity); |
1348 | } | 1347 | } |
1349 | */ | ||
1350 | } | 1348 | } |
1351 | 1349 | ||
1352 | // I've collided with something | 1350 | // I've collided with something |