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Diffstat (limited to 'OpenSim/Region/Physics/BulletSPlugin/BSPrim.cs')
-rw-r--r--OpenSim/Region/Physics/BulletSPlugin/BSPrim.cs4
1 files changed, 2 insertions, 2 deletions
diff --git a/OpenSim/Region/Physics/BulletSPlugin/BSPrim.cs b/OpenSim/Region/Physics/BulletSPlugin/BSPrim.cs
index b5dd131..0b81122 100644
--- a/OpenSim/Region/Physics/BulletSPlugin/BSPrim.cs
+++ b/OpenSim/Region/Physics/BulletSPlugin/BSPrim.cs
@@ -1597,9 +1597,9 @@ public sealed class BSPrim : BSPhysObject
1597 public void CreateGeomAndObject(bool forceRebuild) 1597 public void CreateGeomAndObject(bool forceRebuild)
1598 { 1598 {
1599 // Create the correct physical representation for this type of object. 1599 // Create the correct physical representation for this type of object.
1600 // Updates PhysBody and PhysShape with the new information. 1600 // Updates base.PhysBody and base.PhysShape with the new information.
1601 // Ignore 'forceRebuild'. This routine makes the right choices and changes of necessary. 1601 // Ignore 'forceRebuild'. This routine makes the right choices and changes of necessary.
1602 PhysicsScene.Shapes.GetBodyAndShape(false, PhysicsScene.World, this, null, delegate(BulletBody dBody) 1602 PhysicsScene.Shapes.GetBodyAndShape(false /*forceRebuild */, PhysicsScene.World, this, null, delegate(BulletBody dBody)
1603 { 1603 {
1604 // Called if the current prim body is about to be destroyed. 1604 // Called if the current prim body is about to be destroyed.
1605 // Remove all the physical dependencies on the old body. 1605 // Remove all the physical dependencies on the old body.