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-rw-r--r--OpenSim/Region/Physics/BulletSPlugin/BSPrim.cs3
1 files changed, 2 insertions, 1 deletions
diff --git a/OpenSim/Region/Physics/BulletSPlugin/BSPrim.cs b/OpenSim/Region/Physics/BulletSPlugin/BSPrim.cs
index 468ff40..e6b8507 100644
--- a/OpenSim/Region/Physics/BulletSPlugin/BSPrim.cs
+++ b/OpenSim/Region/Physics/BulletSPlugin/BSPrim.cs
@@ -1009,6 +1009,7 @@ public sealed class BSPrim : BSPhysObject
1009 { 1009 {
1010 DetailLog("{0},BSPrim.ForceRotationalVel,taint,rotvel={1}", LocalID, _rotationalVelocity); 1010 DetailLog("{0},BSPrim.ForceRotationalVel,taint,rotvel={1}", LocalID, _rotationalVelocity);
1011 PhysicsScene.PE.SetAngularVelocity(PhysBody, _rotationalVelocity); 1011 PhysicsScene.PE.SetAngularVelocity(PhysBody, _rotationalVelocity);
1012 // PhysicsScene.PE.SetInterpolationAngularVelocity(PhysBody, _rotationalVelocity);
1012 ActivateIfPhysical(false); 1013 ActivateIfPhysical(false);
1013 } 1014 }
1014 } 1015 }
@@ -1649,7 +1650,7 @@ public sealed class BSPrim : BSPhysObject
1649 // TODO: handle physics introduced by Bullet with computed vehicle physics. 1650 // TODO: handle physics introduced by Bullet with computed vehicle physics.
1650 if (_vehicle.IsActive) 1651 if (_vehicle.IsActive)
1651 { 1652 {
1652 entprop.RotationalVelocity = OMV.Vector3.Zero; 1653 // entprop.RotationalVelocity = OMV.Vector3.Zero;
1653 } 1654 }
1654 1655
1655 // Assign directly to the local variables so the normal set actions do not happen 1656 // Assign directly to the local variables so the normal set actions do not happen