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Diffstat (limited to 'OpenSim/Region/Physics/BulletSPlugin/BSPhysObject.cs')
-rwxr-xr-xOpenSim/Region/Physics/BulletSPlugin/BSPhysObject.cs6
1 files changed, 5 insertions, 1 deletions
diff --git a/OpenSim/Region/Physics/BulletSPlugin/BSPhysObject.cs b/OpenSim/Region/Physics/BulletSPlugin/BSPhysObject.cs
index b26fef0..9dc52d5 100755
--- a/OpenSim/Region/Physics/BulletSPlugin/BSPhysObject.cs
+++ b/OpenSim/Region/Physics/BulletSPlugin/BSPhysObject.cs
@@ -132,7 +132,8 @@ public abstract class BSPhysObject : PhysicsActor
132 public string PhysObjectName { get; protected set; } 132 public string PhysObjectName { get; protected set; }
133 public string TypeName { get; protected set; } 133 public string TypeName { get; protected set; }
134 134
135 // Set to 'true' when the object is completely initialized 135 // Set to 'true' when the object is completely initialized.
136 // This mostly prevents property updates and collisions until the object is completely here.
136 public bool IsInitialized { get; protected set; } 137 public bool IsInitialized { get; protected set; }
137 138
138 // Return the object mass without calculating it or having side effects 139 // Return the object mass without calculating it or having side effects
@@ -356,6 +357,8 @@ public abstract class BSPhysObject : PhysicsActor
356 // On a collision, check the collider and remember if the last collider was moving 357 // On a collision, check the collider and remember if the last collider was moving
357 // Used to modify the standing of avatars (avatars on stationary things stand still) 358 // Used to modify the standing of avatars (avatars on stationary things stand still)
358 public bool ColliderIsMoving; 359 public bool ColliderIsMoving;
360 // 'true' if the last collider was a volume detect object
361 public bool ColliderIsVolumeDetect;
359 // Used by BSCharacter to manage standing (and not slipping) 362 // Used by BSCharacter to manage standing (and not slipping)
360 public bool IsStationary; 363 public bool IsStationary;
361 364
@@ -435,6 +438,7 @@ public abstract class BSPhysObject : PhysicsActor
435 438
436 // For movement tests, remember if we are colliding with an object that is moving. 439 // For movement tests, remember if we are colliding with an object that is moving.
437 ColliderIsMoving = collidee != null ? (collidee.RawVelocity != OMV.Vector3.Zero) : false; 440 ColliderIsMoving = collidee != null ? (collidee.RawVelocity != OMV.Vector3.Zero) : false;
441 ColliderIsVolumeDetect = collidee != null ? (collidee.IsVolumeDetect) : false;
438 442
439 // Make a collection of the collisions that happened the last simulation tick. 443 // Make a collection of the collisions that happened the last simulation tick.
440 // This is different than the collection created for sending up to the simulator as it is cleared every tick. 444 // This is different than the collection created for sending up to the simulator as it is cleared every tick.