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Diffstat (limited to 'OpenSim/Region/Physics/BulletSPlugin/BSPhysObject.cs')
-rwxr-xr-xOpenSim/Region/Physics/BulletSPlugin/BSPhysObject.cs2
1 files changed, 1 insertions, 1 deletions
diff --git a/OpenSim/Region/Physics/BulletSPlugin/BSPhysObject.cs b/OpenSim/Region/Physics/BulletSPlugin/BSPhysObject.cs
index df95625..d9b738b 100755
--- a/OpenSim/Region/Physics/BulletSPlugin/BSPhysObject.cs
+++ b/OpenSim/Region/Physics/BulletSPlugin/BSPhysObject.cs
@@ -100,7 +100,7 @@ public abstract class BSPhysObject : PhysicsActor
100 // The simulation step is telling this object about a collision. 100 // The simulation step is telling this object about a collision.
101 // Return 'true' if a collision was processed and should be sent up. 101 // Return 'true' if a collision was processed and should be sent up.
102 // Called at taint time from within the Step() function 102 // Called at taint time from within the Step() function
103 public virtual bool Collide(uint collidingWith, BSPhysObject collidee, 103 public virtual bool Collide(uint collidingWith, BSPhysObject collidee,
104 OMV.Vector3 contactPoint, OMV.Vector3 contactNormal, float pentrationDepth) 104 OMV.Vector3 contactPoint, OMV.Vector3 contactNormal, float pentrationDepth)
105 { 105 {
106 bool ret = false; 106 bool ret = false;