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-rwxr-xr-xOpenSim/Region/Physics/BulletSPlugin/BSPhysObject.cs4
1 files changed, 3 insertions, 1 deletions
diff --git a/OpenSim/Region/Physics/BulletSPlugin/BSPhysObject.cs b/OpenSim/Region/Physics/BulletSPlugin/BSPhysObject.cs
index 65d7f34..7127aaf 100755
--- a/OpenSim/Region/Physics/BulletSPlugin/BSPhysObject.cs
+++ b/OpenSim/Region/Physics/BulletSPlugin/BSPhysObject.cs
@@ -81,7 +81,9 @@ public abstract class BSPhysObject : PhysicsActor
81 // Some types of objects have preferred physical representations. 81 // Some types of objects have preferred physical representations.
82 // Returns SHAPE_UNKNOWN if there is no preference. 82 // Returns SHAPE_UNKNOWN if there is no preference.
83 public virtual ShapeData.PhysicsShapeType PreferredPhysicalShape 83 public virtual ShapeData.PhysicsShapeType PreferredPhysicalShape
84 { get { return ShapeData.PhysicsShapeType.SHAPE_UNKNOWN; } } 84 {
85 get { return ShapeData.PhysicsShapeType.SHAPE_UNKNOWN; }
86 }
85 87
86 // When the physical properties are updated, an EntityProperty holds the update values. 88 // When the physical properties are updated, an EntityProperty holds the update values.
87 // Keep the current and last EntityProperties to enable computation of differences 89 // Keep the current and last EntityProperties to enable computation of differences