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-rwxr-xr-xOpenSim/Region/Physics/BulletSPlugin/BSPhysObject.cs4
1 files changed, 2 insertions, 2 deletions
diff --git a/OpenSim/Region/Physics/BulletSPlugin/BSPhysObject.cs b/OpenSim/Region/Physics/BulletSPlugin/BSPhysObject.cs
index e68b167..f6a890e 100755
--- a/OpenSim/Region/Physics/BulletSPlugin/BSPhysObject.cs
+++ b/OpenSim/Region/Physics/BulletSPlugin/BSPhysObject.cs
@@ -94,9 +94,9 @@ public abstract class BSPhysObject : PhysicsActor
94 public PrimitiveBaseShape BaseShape { get; protected set; } 94 public PrimitiveBaseShape BaseShape { get; protected set; }
95 // Some types of objects have preferred physical representations. 95 // Some types of objects have preferred physical representations.
96 // Returns SHAPE_UNKNOWN if there is no preference. 96 // Returns SHAPE_UNKNOWN if there is no preference.
97 public virtual PhysicsShapeType PreferredPhysicalShape 97 public virtual BSPhysicsShapeType PreferredPhysicalShape
98 { 98 {
99 get { return PhysicsShapeType.SHAPE_UNKNOWN; } 99 get { return BSPhysicsShapeType.SHAPE_UNKNOWN; }
100 } 100 }
101 101
102 // When the physical properties are updated, an EntityProperty holds the update values. 102 // When the physical properties are updated, an EntityProperty holds the update values.