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Diffstat (limited to 'OpenSim/Region/Physics/BulletSPlugin/BSParam.cs')
-rwxr-xr-xOpenSim/Region/Physics/BulletSPlugin/BSParam.cs24
1 files changed, 21 insertions, 3 deletions
diff --git a/OpenSim/Region/Physics/BulletSPlugin/BSParam.cs b/OpenSim/Region/Physics/BulletSPlugin/BSParam.cs
index d17c8e7..dcf1e83 100755
--- a/OpenSim/Region/Physics/BulletSPlugin/BSParam.cs
+++ b/OpenSim/Region/Physics/BulletSPlugin/BSParam.cs
@@ -155,7 +155,12 @@ public static class BSParam
155 public static Vector3 VehicleInertiaFactor { get; private set; } 155 public static Vector3 VehicleInertiaFactor { get; private set; }
156 public static float VehicleGroundGravityFudge { get; private set; } 156 public static float VehicleGroundGravityFudge { get; private set; }
157 public static float VehicleAngularBankingTimescaleFudge { get; private set; } 157 public static float VehicleAngularBankingTimescaleFudge { get; private set; }
158 public static bool VehicleDebuggingEnable { get; private set; } 158 public static bool VehicleEnableLinearDeflection { get; private set; }
159 public static bool VehicleLinearDeflectionNotCollidingNoZ { get; private set; }
160 public static bool VehicleEnableAngularVerticalAttraction { get; private set; }
161 public static int VehicleAngularVerticalAttractionAlgorithm { get; private set; }
162 public static bool VehicleEnableAngularDeflection { get; private set; }
163 public static bool VehicleEnableAngularBanking { get; private set; }
159 164
160 // Convex Hulls 165 // Convex Hulls
161 public static int CSHullMaxDepthSplit { get; private set; } 166 public static int CSHullMaxDepthSplit { get; private set; }
@@ -176,6 +181,7 @@ public static class BSParam
176 181
177 // Linkset implementation parameters 182 // Linkset implementation parameters
178 public static float LinksetImplementation { get; private set; } 183 public static float LinksetImplementation { get; private set; }
184 public static bool LinksetOffsetCenterOfMass { get; private set; }
179 public static bool LinkConstraintUseFrameOffset { get; private set; } 185 public static bool LinkConstraintUseFrameOffset { get; private set; }
180 public static bool LinkConstraintEnableTransMotor { get; private set; } 186 public static bool LinkConstraintEnableTransMotor { get; private set; }
181 public static float LinkConstraintTransMotorMaxVel { get; private set; } 187 public static float LinkConstraintTransMotorMaxVel { get; private set; }
@@ -605,8 +611,18 @@ public static class BSParam
605 0.2f ), 611 0.2f ),
606 new ParameterDefn<float>("VehicleAngularBankingTimescaleFudge", "Factor to multiple angular banking timescale. Tune to increase realism.", 612 new ParameterDefn<float>("VehicleAngularBankingTimescaleFudge", "Factor to multiple angular banking timescale. Tune to increase realism.",
607 60.0f ), 613 60.0f ),
608 new ParameterDefn<bool>("VehicleDebuggingEnable", "Turn on/off vehicle debugging", 614 new ParameterDefn<bool>("VehicleEnableLinearDeflection", "Turn on/off vehicle linear deflection effect",
609 false ), 615 true ),
616 new ParameterDefn<bool>("VehicleLinearDeflectionNotCollidingNoZ", "Turn on/off linear deflection Z effect on non-colliding vehicles",
617 true ),
618 new ParameterDefn<bool>("VehicleEnableAngularVerticalAttraction", "Turn on/off vehicle angular vertical attraction effect",
619 true ),
620 new ParameterDefn<int>("VehicleAngularVerticalAttractionAlgorithm", "Select vertical attraction algo. You need to look at the source.",
621 0 ),
622 new ParameterDefn<bool>("VehicleEnableAngularDeflection", "Turn on/off vehicle angular deflection effect",
623 true ),
624 new ParameterDefn<bool>("VehicleEnableAngularBanking", "Turn on/off vehicle angular banking effect",
625 true ),
610 626
611 new ParameterDefn<float>("MaxPersistantManifoldPoolSize", "Number of manifolds pooled (0 means default of 4096)", 627 new ParameterDefn<float>("MaxPersistantManifoldPoolSize", "Number of manifolds pooled (0 means default of 4096)",
612 0f, 628 0f,
@@ -684,6 +700,8 @@ public static class BSParam
684 700
685 new ParameterDefn<float>("LinksetImplementation", "Type of linkset implementation (0=Constraint, 1=Compound, 2=Manual)", 701 new ParameterDefn<float>("LinksetImplementation", "Type of linkset implementation (0=Constraint, 1=Compound, 2=Manual)",
686 (float)BSLinkset.LinksetImplementation.Compound ), 702 (float)BSLinkset.LinksetImplementation.Compound ),
703 new ParameterDefn<bool>("LinksetOffsetCenterOfMass", "If 'true', compute linkset center-of-mass and offset linkset position to account for same",
704 false ),
687 new ParameterDefn<bool>("LinkConstraintUseFrameOffset", "For linksets built with constraints, enable frame offsetFor linksets built with constraints, enable frame offset.", 705 new ParameterDefn<bool>("LinkConstraintUseFrameOffset", "For linksets built with constraints, enable frame offsetFor linksets built with constraints, enable frame offset.",
688 false ), 706 false ),
689 new ParameterDefn<bool>("LinkConstraintEnableTransMotor", "Whether to enable translational motor on linkset constraints", 707 new ParameterDefn<bool>("LinkConstraintEnableTransMotor", "Whether to enable translational motor on linkset constraints",