diff options
Diffstat (limited to 'OpenSim/Region/Physics/BulletSPlugin/BSParam.cs')
-rwxr-xr-x | OpenSim/Region/Physics/BulletSPlugin/BSParam.cs | 8 |
1 files changed, 8 insertions, 0 deletions
diff --git a/OpenSim/Region/Physics/BulletSPlugin/BSParam.cs b/OpenSim/Region/Physics/BulletSPlugin/BSParam.cs index 2651e3b..afd547a 100755 --- a/OpenSim/Region/Physics/BulletSPlugin/BSParam.cs +++ b/OpenSim/Region/Physics/BulletSPlugin/BSParam.cs | |||
@@ -54,6 +54,9 @@ public static class BSParam | |||
54 | // =================== | 54 | // =================== |
55 | // From: | 55 | // From: |
56 | 56 | ||
57 | public static bool UseSeparatePhysicsThread { get; private set; } | ||
58 | public static float PhysicsTimeStep { get; private set; } | ||
59 | |||
57 | // Level of Detail values kept as float because that's what the Meshmerizer wants | 60 | // Level of Detail values kept as float because that's what the Meshmerizer wants |
58 | public static float MeshLOD { get; private set; } | 61 | public static float MeshLOD { get; private set; } |
59 | public static float MeshCircularLOD { get; private set; } | 62 | public static float MeshCircularLOD { get; private set; } |
@@ -354,6 +357,11 @@ public static class BSParam | |||
354 | // v = value (appropriate type) | 357 | // v = value (appropriate type) |
355 | private static ParameterDefnBase[] ParameterDefinitions = | 358 | private static ParameterDefnBase[] ParameterDefinitions = |
356 | { | 359 | { |
360 | new ParameterDefn<bool>("UseSeparatePhysicsThread", "If 'true', the physics engine runs independent from the simulator heartbeat", | ||
361 | false ), | ||
362 | new ParameterDefn<float>("PhysicsTimeStep", "If separate thread, seconds to simulate each interval", | ||
363 | 0.1f ), | ||
364 | |||
357 | new ParameterDefn<bool>("MeshSculptedPrim", "Whether to create meshes for sculpties", | 365 | new ParameterDefn<bool>("MeshSculptedPrim", "Whether to create meshes for sculpties", |
358 | true, | 366 | true, |
359 | (s) => { return ShouldMeshSculptedPrim; }, | 367 | (s) => { return ShouldMeshSculptedPrim; }, |