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Diffstat (limited to 'OpenSim/Region/Physics/BulletSPlugin/BSParam.cs')
-rwxr-xr-xOpenSim/Region/Physics/BulletSPlugin/BSParam.cs12
1 files changed, 9 insertions, 3 deletions
diff --git a/OpenSim/Region/Physics/BulletSPlugin/BSParam.cs b/OpenSim/Region/Physics/BulletSPlugin/BSParam.cs
index 23d573f..862dbf6 100755
--- a/OpenSim/Region/Physics/BulletSPlugin/BSParam.cs
+++ b/OpenSim/Region/Physics/BulletSPlugin/BSParam.cs
@@ -80,6 +80,7 @@ public static class BSParam
80 public static float AvatarStepForceFactor { get; private set; } 80 public static float AvatarStepForceFactor { get; private set; }
81 81
82 public static float VehicleAngularDamping { get; private set; } 82 public static float VehicleAngularDamping { get; private set; }
83 public static float VehicleDebuggingEnabled { get; private set; }
83 84
84 public static float LinksetImplementation { get; private set; } 85 public static float LinksetImplementation { get; private set; }
85 public static float LinkConstraintUseFrameOffset { get; private set; } 86 public static float LinkConstraintUseFrameOffset { get; private set; }
@@ -317,13 +318,13 @@ public static class BSParam
317 (s,p,l,v) => { s.UpdateParameterObject((x)=>{AngularSleepingThreshold=x;}, p, l, v); }, 318 (s,p,l,v) => { s.UpdateParameterObject((x)=>{AngularSleepingThreshold=x;}, p, l, v); },
318 (s,o,v) => { s.PE.SetSleepingThresholds(o.PhysBody, v, v); } ), 319 (s,o,v) => { s.PE.SetSleepingThresholds(o.PhysBody, v, v); } ),
319 new ParameterDefn("CcdMotionThreshold", "Continuious collision detection threshold (0 means no CCD)" , 320 new ParameterDefn("CcdMotionThreshold", "Continuious collision detection threshold (0 means no CCD)" ,
320 0f, // set to zero to disable 321 0.3f, // set to zero to disable
321 (s,cf,p,v) => { CcdMotionThreshold = cf.GetFloat(p, v); }, 322 (s,cf,p,v) => { CcdMotionThreshold = cf.GetFloat(p, v); },
322 (s) => { return CcdMotionThreshold; }, 323 (s) => { return CcdMotionThreshold; },
323 (s,p,l,v) => { s.UpdateParameterObject((x)=>{CcdMotionThreshold=x;}, p, l, v); }, 324 (s,p,l,v) => { s.UpdateParameterObject((x)=>{CcdMotionThreshold=x;}, p, l, v); },
324 (s,o,v) => { s.PE.SetCcdMotionThreshold(o.PhysBody, v); } ), 325 (s,o,v) => { s.PE.SetCcdMotionThreshold(o.PhysBody, v); } ),
325 new ParameterDefn("CcdSweptSphereRadius", "Continuious collision detection test radius" , 326 new ParameterDefn("CcdSweptSphereRadius", "Continuious collision detection test radius" ,
326 0f, 327 0.2f,
327 (s,cf,p,v) => { CcdSweptSphereRadius = cf.GetFloat(p, v); }, 328 (s,cf,p,v) => { CcdSweptSphereRadius = cf.GetFloat(p, v); },
328 (s) => { return CcdSweptSphereRadius; }, 329 (s) => { return CcdSweptSphereRadius; },
329 (s,p,l,v) => { s.UpdateParameterObject((x)=>{CcdSweptSphereRadius=x;}, p, l, v); }, 330 (s,p,l,v) => { s.UpdateParameterObject((x)=>{CcdSweptSphereRadius=x;}, p, l, v); },
@@ -427,6 +428,11 @@ public static class BSParam
427 (s,cf,p,v) => { VehicleAngularDamping = cf.GetFloat(p, v); }, 428 (s,cf,p,v) => { VehicleAngularDamping = cf.GetFloat(p, v); },
428 (s) => { return VehicleAngularDamping; }, 429 (s) => { return VehicleAngularDamping; },
429 (s,p,l,v) => { VehicleAngularDamping = v; } ), 430 (s,p,l,v) => { VehicleAngularDamping = v; } ),
431 new ParameterDefn("VehicleDebuggingEnable", "Turn on/off vehicle debugging",
432 ConfigurationParameters.numericFalse,
433 (s,cf,p,v) => { VehicleDebuggingEnabled = BSParam.NumericBool(cf.GetBoolean(p, BSParam.BoolNumeric(v))); },
434 (s) => { return VehicleDebuggingEnabled; },
435 (s,p,l,v) => { VehicleDebuggingEnabled = v; } ),
430 436
431 new ParameterDefn("MaxPersistantManifoldPoolSize", "Number of manifolds pooled (0 means default of 4096)", 437 new ParameterDefn("MaxPersistantManifoldPoolSize", "Number of manifolds pooled (0 means default of 4096)",
432 0f, 438 0f,
@@ -459,7 +465,7 @@ public static class BSParam
459 (s) => { return s.UnmanagedParams[0].shouldSplitSimulationIslands; }, 465 (s) => { return s.UnmanagedParams[0].shouldSplitSimulationIslands; },
460 (s,p,l,v) => { s.UnmanagedParams[0].shouldSplitSimulationIslands = v; } ), 466 (s,p,l,v) => { s.UnmanagedParams[0].shouldSplitSimulationIslands = v; } ),
461 new ParameterDefn("ShouldEnableFrictionCaching", "Enable friction computation caching", 467 new ParameterDefn("ShouldEnableFrictionCaching", "Enable friction computation caching",
462 ConfigurationParameters.numericFalse, 468 ConfigurationParameters.numericTrue,
463 (s,cf,p,v) => { s.UnmanagedParams[0].shouldEnableFrictionCaching = BSParam.NumericBool(cf.GetBoolean(p, BSParam.BoolNumeric(v))); }, 469 (s,cf,p,v) => { s.UnmanagedParams[0].shouldEnableFrictionCaching = BSParam.NumericBool(cf.GetBoolean(p, BSParam.BoolNumeric(v))); },
464 (s) => { return s.UnmanagedParams[0].shouldEnableFrictionCaching; }, 470 (s) => { return s.UnmanagedParams[0].shouldEnableFrictionCaching; },
465 (s,p,l,v) => { s.UnmanagedParams[0].shouldEnableFrictionCaching = v; } ), 471 (s,p,l,v) => { s.UnmanagedParams[0].shouldEnableFrictionCaching = v; } ),