aboutsummaryrefslogtreecommitdiffstatshomepage
path: root/OpenSim/Region/Physics/BulletSPlugin/BSParam.cs
diff options
context:
space:
mode:
Diffstat (limited to 'OpenSim/Region/Physics/BulletSPlugin/BSParam.cs')
-rwxr-xr-xOpenSim/Region/Physics/BulletSPlugin/BSParam.cs32
1 files changed, 31 insertions, 1 deletions
diff --git a/OpenSim/Region/Physics/BulletSPlugin/BSParam.cs b/OpenSim/Region/Physics/BulletSPlugin/BSParam.cs
index 3e80aa4..6a92365 100755
--- a/OpenSim/Region/Physics/BulletSPlugin/BSParam.cs
+++ b/OpenSim/Region/Physics/BulletSPlugin/BSParam.cs
@@ -45,6 +45,9 @@ public static class BSParam
45 45
46 public static float MinimumObjectMass { get; private set; } 46 public static float MinimumObjectMass { get; private set; }
47 public static float MaximumObjectMass { get; private set; } 47 public static float MaximumObjectMass { get; private set; }
48 public static float MaxLinearVelocity { get; private set; }
49 public static float MaxAngularVelocity { get; private set; }
50 public static float MaxAddForceMagnitude { get; private set; }
48 51
49 public static float LinearDamping { get; private set; } 52 public static float LinearDamping { get; private set; }
50 public static float AngularDamping { get; private set; } 53 public static float AngularDamping { get; private set; }
@@ -79,6 +82,8 @@ public static class BSParam
79 public static float AvatarStepApproachFactor { get; private set; } 82 public static float AvatarStepApproachFactor { get; private set; }
80 public static float AvatarStepForceFactor { get; private set; } 83 public static float AvatarStepForceFactor { get; private set; }
81 84
85 public static float VehicleMaxLinearVelocity { get; private set; }
86 public static float VehicleMaxAngularVelocity { get; private set; }
82 public static float VehicleAngularDamping { get; private set; } 87 public static float VehicleAngularDamping { get; private set; }
83 public static float VehicleDebuggingEnabled { get; private set; } 88 public static float VehicleDebuggingEnabled { get; private set; }
84 89
@@ -103,7 +108,6 @@ public static class BSParam
103 public const float MaxDensity = 22587f; 108 public const float MaxDensity = 22587f;
104 public const float MinRestitution = 0f; 109 public const float MinRestitution = 0f;
105 public const float MaxRestitution = 1f; 110 public const float MaxRestitution = 1f;
106 public const float MaxAddForceMagnitude = 20f;
107 111
108 // =========================================================================== 112 // ===========================================================================
109 public delegate void ParamUser(BSScene scene, IConfig conf, string paramName, float val); 113 public delegate void ParamUser(BSScene scene, IConfig conf, string paramName, float val);
@@ -247,6 +251,22 @@ public static class BSParam
247 (s,cf,p,v) => { MaximumObjectMass = cf.GetFloat(p, v); }, 251 (s,cf,p,v) => { MaximumObjectMass = cf.GetFloat(p, v); },
248 (s) => { return (float)MaximumObjectMass; }, 252 (s) => { return (float)MaximumObjectMass; },
249 (s,p,l,v) => { MaximumObjectMass = v; } ), 253 (s,p,l,v) => { MaximumObjectMass = v; } ),
254 new ParameterDefn("MaxLinearVelocity", "Maximum velocity magnitude that can be assigned to an object",
255 1000.0f,
256 (s,cf,p,v) => { MaxLinearVelocity = cf.GetFloat(p, v); },
257 (s) => { return (float)MaxLinearVelocity; },
258 (s,p,l,v) => { MaxLinearVelocity = v; } ),
259 new ParameterDefn("MaxAngularVelocity", "Maximum rotational velocity magnitude that can be assigned to an object",
260 1000.0f,
261 (s,cf,p,v) => { MaxAngularVelocity = cf.GetFloat(p, v); },
262 (s) => { return (float)MaxAngularVelocity; },
263 (s,p,l,v) => { MaxAngularVelocity = v; } ),
264 // LL documentation says thie number should be 20f
265 new ParameterDefn("MaxAddForceMagnitude", "Maximum force that can be applied by llApplyImpulse (SL says 20f)",
266 200.0f,
267 (s,cf,p,v) => { MaxAddForceMagnitude = cf.GetFloat(p, v); },
268 (s) => { return (float)MaxAddForceMagnitude; },
269 (s,p,l,v) => { MaxAddForceMagnitude = v; } ),
250 270
251 new ParameterDefn("PID_D", "Derivitive factor for motion smoothing", 271 new ParameterDefn("PID_D", "Derivitive factor for motion smoothing",
252 2200f, 272 2200f,
@@ -423,6 +443,16 @@ public static class BSParam
423 (s) => { return AvatarStepForceFactor; }, 443 (s) => { return AvatarStepForceFactor; },
424 (s,p,l,v) => { AvatarStepForceFactor = v; } ), 444 (s,p,l,v) => { AvatarStepForceFactor = v; } ),
425 445
446 new ParameterDefn("VehicleMaxLinearVelocity", "Maximum velocity magnitude that can be assigned to a vehicle",
447 1000.0f,
448 (s,cf,p,v) => { VehicleMaxLinearVelocity = cf.GetFloat(p, v); },
449 (s) => { return (float)VehicleMaxLinearVelocity; },
450 (s,p,l,v) => { VehicleMaxLinearVelocity = v; } ),
451 new ParameterDefn("VehicleMaxAngularVelocity", "Maximum rotational velocity magnitude that can be assigned to a vehicle",
452 12.0f,
453 (s,cf,p,v) => { VehicleMaxAngularVelocity = cf.GetFloat(p, v); },
454 (s) => { return (float)VehicleMaxAngularVelocity; },
455 (s,p,l,v) => { VehicleMaxAngularVelocity = v; } ),
426 new ParameterDefn("VehicleAngularDamping", "Factor to damp vehicle angular movement per second (0.0 - 1.0)", 456 new ParameterDefn("VehicleAngularDamping", "Factor to damp vehicle angular movement per second (0.0 - 1.0)",
427 0.95f, 457 0.95f,
428 (s,cf,p,v) => { VehicleAngularDamping = cf.GetFloat(p, v); }, 458 (s,cf,p,v) => { VehicleAngularDamping = cf.GetFloat(p, v); },