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Diffstat (limited to 'OpenSim/Region/Physics/BulletSPlugin/BSMotors.cs')
-rwxr-xr-xOpenSim/Region/Physics/BulletSPlugin/BSMotors.cs15
1 files changed, 8 insertions, 7 deletions
diff --git a/OpenSim/Region/Physics/BulletSPlugin/BSMotors.cs b/OpenSim/Region/Physics/BulletSPlugin/BSMotors.cs
index 1214703..7693195 100755
--- a/OpenSim/Region/Physics/BulletSPlugin/BSMotors.cs
+++ b/OpenSim/Region/Physics/BulletSPlugin/BSMotors.cs
@@ -188,6 +188,8 @@ public class BSVMotor : BSMotor
188 CurrentValue = current; 188 CurrentValue = current;
189 return Step(timeStep); 189 return Step(timeStep);
190 } 190 }
191 // Given and error, computer a correction for this step.
192 // Simple scaling of the error by the timestep.
191 public virtual Vector3 StepError(float timeStep, Vector3 error) 193 public virtual Vector3 StepError(float timeStep, Vector3 error)
192 { 194 {
193 if (!Enabled) return Vector3.Zero; 195 if (!Enabled) return Vector3.Zero;
@@ -221,7 +223,7 @@ public class BSVMotor : BSMotor
221 CurrentValue, TargetValue); 223 CurrentValue, TargetValue);
222 224
223 LastError = BSMotor.InfiniteVector; 225 LastError = BSMotor.InfiniteVector;
224 while (maxOutput-- > 0 && !LastError.ApproxEquals(Vector3.Zero, ErrorZeroThreshold)) 226 while (maxOutput-- > 0 && !ErrorIsZero())
225 { 227 {
226 Vector3 lastStep = Step(timeStep); 228 Vector3 lastStep = Step(timeStep);
227 MDetailLog("{0},BSVMotor.Test,{1},cur={2},tgt={3},lastError={4},lastStep={5}", 229 MDetailLog("{0},BSVMotor.Test,{1},cur={2},tgt={3},lastError={4},lastStep={5}",
@@ -375,7 +377,6 @@ public class BSPIDVMotor : BSVMotor
375 // The factors are vectors for the three dimensions. This is the proportional of each 377 // The factors are vectors for the three dimensions. This is the proportional of each
376 // that is applied. This could be multiplied through the actual factors but it 378 // that is applied. This could be multiplied through the actual factors but it
377 // is sometimes easier to manipulate the factors and their mix separately. 379 // is sometimes easier to manipulate the factors and their mix separately.
378 // to
379 public Vector3 FactorMix; 380 public Vector3 FactorMix;
380 381
381 // Arbritrary factor range. 382 // Arbritrary factor range.
@@ -413,14 +414,14 @@ public class BSPIDVMotor : BSVMotor
413 // If efficiency is high (1f), use a factor value that moves the error value to zero with little overshoot. 414 // If efficiency is high (1f), use a factor value that moves the error value to zero with little overshoot.
414 // If efficiency is low (0f), use a factor value that overcorrects. 415 // If efficiency is low (0f), use a factor value that overcorrects.
415 // TODO: might want to vary contribution of different factor depending on efficiency. 416 // TODO: might want to vary contribution of different factor depending on efficiency.
416 float factor = ((1f - this.Efficiency) * EfficiencyHigh + EfficiencyLow) / 3f; 417 // float factor = ((1f - this.Efficiency) * EfficiencyHigh + EfficiencyLow) / 3f;
417 // float factor = (1f - this.Efficiency) * EfficiencyHigh + EfficiencyLow; 418 float factor = (1f - this.Efficiency) * EfficiencyHigh + EfficiencyLow;
418 419
419 proportionFactor = new Vector3(factor, factor, factor); 420 proportionFactor = new Vector3(factor, factor, factor);
420 integralFactor = new Vector3(factor, factor, factor); 421 integralFactor = new Vector3(factor, factor, factor);
421 derivFactor = new Vector3(factor, factor, factor); 422 derivFactor = new Vector3(factor, factor, factor);
422 423
423 MDetailLog("{0},BSPIDVMotor.setEfficiency,eff={1},factor={2}", BSScene.DetailLogZero, Efficiency, factor); 424 MDetailLog("{0}, BSPIDVMotor.setEfficiency,eff={1},factor={2}", BSScene.DetailLogZero, Efficiency, factor);
424 } 425 }
425 } 426 }
426 427
@@ -441,8 +442,8 @@ public class BSPIDVMotor : BSVMotor
441 + derivitive / TimeScale * derivFactor * FactorMix.Z 442 + derivitive / TimeScale * derivFactor * FactorMix.Z
442 ; 443 ;
443 444
444 MDetailLog("{0}, BSPIDVMotor.step,ts={1},err={2},runnInt={3},deriv={4},ret={5}", 445 MDetailLog("{0}, BSPIDVMotor.step,ts={1},err={2},lerr={3},runnInt={4},deriv={5},ret={6}",
445 BSScene.DetailLogZero, timeStep, error, RunningIntegration, derivitive, ret); 446 BSScene.DetailLogZero, timeStep, error, LastError, RunningIntegration, derivitive, ret);
446 447
447 return ret; 448 return ret;
448 } 449 }