diff options
Diffstat (limited to 'OpenSim/Region/Physics/BulletSPlugin/BSLinksetCompound.cs')
-rwxr-xr-x | OpenSim/Region/Physics/BulletSPlugin/BSLinksetCompound.cs | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/OpenSim/Region/Physics/BulletSPlugin/BSLinksetCompound.cs b/OpenSim/Region/Physics/BulletSPlugin/BSLinksetCompound.cs index 01ada3f..1fd541f 100755 --- a/OpenSim/Region/Physics/BulletSPlugin/BSLinksetCompound.cs +++ b/OpenSim/Region/Physics/BulletSPlugin/BSLinksetCompound.cs | |||
@@ -114,7 +114,7 @@ public sealed class BSLinksetCompound : BSLinkset | |||
114 | // Schedule a refresh to happen after all the other taint processing. | 114 | // Schedule a refresh to happen after all the other taint processing. |
115 | private void ScheduleRebuild(BSPrimLinkable requestor) | 115 | private void ScheduleRebuild(BSPrimLinkable requestor) |
116 | { | 116 | { |
117 | DetailLog("{0},BSLinksetCompound.ScheduleRebuild,,rebuilding={1},hasChildren={2},actuallyScheduling={3}", | 117 | DetailLog("{0},BSLinksetCompound.ScheduleRebuild,,rebuilding={1},hasChildren={2},actuallyScheduling={3}", |
118 | requestor.LocalID, Rebuilding, HasAnyChildren, (!Rebuilding && HasAnyChildren)); | 118 | requestor.LocalID, Rebuilding, HasAnyChildren, (!Rebuilding && HasAnyChildren)); |
119 | // When rebuilding, it is possible to set properties that would normally require a rebuild. | 119 | // When rebuilding, it is possible to set properties that would normally require a rebuild. |
120 | // If already rebuilding, don't request another rebuild. | 120 | // If already rebuilding, don't request another rebuild. |
@@ -208,7 +208,7 @@ public sealed class BSLinksetCompound : BSLinkset | |||
208 | // and that is caused by us updating the object. | 208 | // and that is caused by us updating the object. |
209 | if ((whichUpdated & ~(UpdatedProperties.Position | UpdatedProperties.Orientation)) == 0) | 209 | if ((whichUpdated & ~(UpdatedProperties.Position | UpdatedProperties.Orientation)) == 0) |
210 | { | 210 | { |
211 | // Find the physical instance of the child | 211 | // Find the physical instance of the child |
212 | if (LinksetRoot.PhysShape.HasPhysicalShape && m_physicsScene.PE.IsCompound(LinksetRoot.PhysShape.physShapeInfo)) | 212 | if (LinksetRoot.PhysShape.HasPhysicalShape && m_physicsScene.PE.IsCompound(LinksetRoot.PhysShape.physShapeInfo)) |
213 | { | 213 | { |
214 | // It is possible that the linkset is still under construction and the child is not yet | 214 | // It is possible that the linkset is still under construction and the child is not yet |