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Diffstat (limited to 'OpenSim/Region/Physics/BulletSPlugin/BSLinksetCompound.cs')
-rwxr-xr-xOpenSim/Region/Physics/BulletSPlugin/BSLinksetCompound.cs72
1 files changed, 56 insertions, 16 deletions
diff --git a/OpenSim/Region/Physics/BulletSPlugin/BSLinksetCompound.cs b/OpenSim/Region/Physics/BulletSPlugin/BSLinksetCompound.cs
index 8b97ebb..adf4aff 100755
--- a/OpenSim/Region/Physics/BulletSPlugin/BSLinksetCompound.cs
+++ b/OpenSim/Region/Physics/BulletSPlugin/BSLinksetCompound.cs
@@ -34,7 +34,7 @@ namespace OpenSim.Region.Physics.BulletSPlugin
34{ 34{
35public sealed class BSLinksetCompound : BSLinkset 35public sealed class BSLinksetCompound : BSLinkset
36{ 36{
37 // private static string LogHeader = "[BULLETSIM LINKSET CONSTRAINTS]"; 37 private static string LogHeader = "[BULLETSIM LINKSET COMPOUND]";
38 38
39 public BSLinksetCompound(BSScene scene, BSPhysObject parent) 39 public BSLinksetCompound(BSScene scene, BSPhysObject parent)
40 { 40 {
@@ -59,6 +59,12 @@ public sealed class BSLinksetCompound : BSLinkset
59 // refresh will happen once after all the other taints are applied. 59 // refresh will happen once after all the other taints are applied.
60 public override void Refresh(BSPhysObject requestor) 60 public override void Refresh(BSPhysObject requestor)
61 { 61 {
62 // External request for Refresh (from BSPrim) is not necessary
63 // InternalRefresh(requestor);
64 }
65
66 private void InternalRefresh(BSPhysObject requestor)
67 {
62 DetailLog("{0},BSLinksetCompound.Refresh,schedulingRefresh,requestor={1}", LinksetRoot.LocalID, requestor.LocalID); 68 DetailLog("{0},BSLinksetCompound.Refresh,schedulingRefresh,requestor={1}", LinksetRoot.LocalID, requestor.LocalID);
63 // Queue to happen after all the other taint processing 69 // Queue to happen after all the other taint processing
64 PhysicsScene.PostTaintObject("BSLinksetCompound.Refresh", requestor.LocalID, delegate() 70 PhysicsScene.PostTaintObject("BSLinksetCompound.Refresh", requestor.LocalID, delegate()
@@ -135,13 +141,13 @@ public sealed class BSLinksetCompound : BSLinkset
135 { 141 {
136 bool ret = false; 142 bool ret = false;
137 143
138 DetailLog("{0},BSLinksetCompound.RemoveBodyDependencies,removeChildrenForRoot,rID={1},rBody={2},isRoot={3}", 144 DetailLog("{0},BSLinksetCompound.RemoveBodyDependencies,refreshIfChild,rID={1},rBody={2},isRoot={3}",
139 child.LocalID, LinksetRoot.LocalID, LinksetRoot.PhysBody.ptr.ToString("X"), IsRoot(child)); 145 child.LocalID, LinksetRoot.LocalID, LinksetRoot.PhysBody.ptr.ToString("X"), IsRoot(child));
140 146
141 if (!IsRoot(child)) 147 if (!IsRoot(child))
142 { 148 {
143 // Cause the current shape to be freed and the new one to be built. 149 // Cause the current shape to be freed and the new one to be built.
144 Refresh(LinksetRoot); 150 InternalRefresh(LinksetRoot);
145 ret = true; 151 ret = true;
146 } 152 }
147 153
@@ -169,7 +175,7 @@ public sealed class BSLinksetCompound : BSLinkset
169 DetailLog("{0},BSLinksetCompound.AddChildToLinkset,call,child={1}", LinksetRoot.LocalID, child.LocalID); 175 DetailLog("{0},BSLinksetCompound.AddChildToLinkset,call,child={1}", LinksetRoot.LocalID, child.LocalID);
170 176
171 // Cause constraints and assorted properties to be recomputed before the next simulation step. 177 // Cause constraints and assorted properties to be recomputed before the next simulation step.
172 Refresh(LinksetRoot); 178 InternalRefresh(LinksetRoot);
173 } 179 }
174 return; 180 return;
175 } 181 }
@@ -196,34 +202,68 @@ public sealed class BSLinksetCompound : BSLinkset
196 else 202 else
197 { 203 {
198 // Schedule a rebuild of the linkset before the next simulation tick. 204 // Schedule a rebuild of the linkset before the next simulation tick.
199 Refresh(LinksetRoot); 205 InternalRefresh(LinksetRoot);
200 } 206 }
201 } 207 }
202 return; 208 return;
203 } 209 }
204 210
205 211 // Called before the simulation step to make sure the compound based linkset
206 // Call each of the constraints that make up this linkset and recompute the
207 // various transforms and variables. Create constraints of not created yet.
208 // Called before the simulation step to make sure the constraint based linkset
209 // is all initialized. 212 // is all initialized.
213 // Constraint linksets are rebuilt every time.
214 // Note that this works for rebuilding just the root after a linkset is taken apart.
210 // Called at taint time!! 215 // Called at taint time!!
211 private void RecomputeLinksetCompound() 216 private void RecomputeLinksetCompound()
212 { 217 {
213 DetailLog("{0},BSLinksetCompound.RecomputeLinksetCompound,start,rBody={1},numChildren={2}", 218 // Cause the root shape to be rebuilt as a compound object with just the root in it
214 LinksetRoot.LocalID, LinksetRoot.PhysBody.ptr.ToString("X"), NumberOfChildren);
215
216 LinksetRoot.ForceBodyShapeRebuild(true); 219 LinksetRoot.ForceBodyShapeRebuild(true);
217 220
221 DetailLog("{0},BSLinksetCompound.RecomputeLinksetCompound,start,rBody={1},rShape={2},numChildren={3}",
222 LinksetRoot.LocalID, LinksetRoot.PhysBody, LinksetRoot.PhysShape, NumberOfChildren);
223
224 ForEachMember(delegate(BSPhysObject cPrim)
225 {
226 if (!IsRoot(cPrim))
227 {
228 OMV.Quaternion invRootOrientation = OMV.Quaternion.Inverse(LinksetRoot.RawOrientation);
229 OMV.Vector3 displacementPos = (cPrim.RawPosition - LinksetRoot.RawPosition) * invRootOrientation;
230 OMV.Quaternion displacementRot = cPrim.RawOrientation * invRootOrientation;
231
232 DetailLog("{0},BSLinksetCompound.RecomputeLinksetCompound,addMemberToShape,mID={1},mShape={2},dispPos={3},dispRot={4}",
233 LinksetRoot.LocalID, cPrim.LocalID, cPrim.PhysShape, displacementPos, displacementRot);
234
235 if (cPrim.PhysShape.isNativeShape)
236 {
237 // Native shapes are not shared so we need to create a new one.
238 // A mesh or hull is created because scale is not available on a native shape.
239 // (TODO: Bullet does have a btScaledCollisionShape. Can that be used?)
240 BulletShape saveShape = cPrim.PhysShape;
241 PhysicsScene.Shapes.CreateGeomMeshOrHull(cPrim, null);
242 BulletShape newShape = cPrim.PhysShape;
243 cPrim.PhysShape = saveShape;
244 BulletSimAPI.AddChildShapeToCompoundShape2(LinksetRoot.PhysShape.ptr, newShape.ptr, displacementPos, displacementRot);
245 }
246 else
247 {
248 // For the shared shapes (meshes and hulls) just use the shape in the child
249 if (PhysicsScene.Shapes.ReferenceShape(cPrim.PhysShape))
250 {
251 PhysicsScene.Logger.ErrorFormat("{0} Rebuilt sharable shape when building linkset! Region={1}, primID={2}, shape={3}",
252 LogHeader, PhysicsScene.RegionName, cPrim.LocalID, cPrim.PhysShape);
253 }
254 BulletSimAPI.AddChildShapeToCompoundShape2(LinksetRoot.PhysShape.ptr, cPrim.PhysShape.ptr, displacementPos, displacementRot);
255 }
256 }
257 return false;
258 });
259
260
218 float linksetMass = LinksetMass; 261 float linksetMass = LinksetMass;
219 LinksetRoot.UpdatePhysicalMassProperties(linksetMass); 262 LinksetRoot.UpdatePhysicalMassProperties(linksetMass);
220 263
221 // DEBUG: see of inter-linkset collisions are causing problems 264 // DEBUG: see of inter-linkset collisions are causing problems
222 // BulletSimAPI.SetCollisionFilterMask2(LinksetRoot.BSBody.ptr, 265 // BulletSimAPI.SetCollisionFilterMask2(LinksetRoot.BSBody.ptr,
223 // (uint)CollisionFilterGroups.LinksetFilter, (uint)CollisionFilterGroups.LinksetMask); 266 // (uint)CollisionFilterGroups.LinksetFilter, (uint)CollisionFilterGroups.LinksetMask);
224 DetailLog("{0},BSLinksetCompound.RecomputeLinksetCompound,end,rBody={1},linksetMass={2}",
225 LinksetRoot.LocalID, LinksetRoot.PhysBody.ptr.ToString("X"), linksetMass);
226
227 267
228 } 268 }
229} 269}