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-rwxr-xr-xOpenSim/Region/Physics/BulletSPlugin/BSLinksetCompound.cs48
1 files changed, 28 insertions, 20 deletions
diff --git a/OpenSim/Region/Physics/BulletSPlugin/BSLinksetCompound.cs b/OpenSim/Region/Physics/BulletSPlugin/BSLinksetCompound.cs
index 8359607..4d4f712 100755
--- a/OpenSim/Region/Physics/BulletSPlugin/BSLinksetCompound.cs
+++ b/OpenSim/Region/Physics/BulletSPlugin/BSLinksetCompound.cs
@@ -28,6 +28,8 @@ using System;
28using System.Collections.Generic; 28using System.Collections.Generic;
29using System.Text; 29using System.Text;
30 30
31using OpenSim.Framework;
32
31using OMV = OpenMetaverse; 33using OMV = OpenMetaverse;
32 34
33namespace OpenSim.Region.Physics.BulletSPlugin 35namespace OpenSim.Region.Physics.BulletSPlugin
@@ -87,25 +89,22 @@ public sealed class BSLinksetCompound : BSLinkset
87 // its internal properties. 89 // its internal properties.
88 public override void Refresh(BSPhysObject requestor) 90 public override void Refresh(BSPhysObject requestor)
89 { 91 {
90 if (!IsRoot(requestor))
91 {
92 }
93 // Something changed so do the rebuilding thing 92 // Something changed so do the rebuilding thing
94 InternalRefresh(requestor); 93 // ScheduleRebuild();
95 } 94 }
96 95
97 // Schedule a refresh to happen after all the other taint processing. 96 // Schedule a refresh to happen after all the other taint processing.
98 private void InternalRefresh(BSPhysObject requestor) 97 private void ScheduleRebuild()
99 { 98 {
100 DetailLog("{0},BSLinksetCompound.Refresh,schedulingRefresh,requestor={1},rebuilding={2}", 99 DetailLog("{0},BSLinksetCompound.Refresh,schedulingRefresh,rebuilding={1}",
101 LinksetRoot.LocalID, requestor.LocalID, Rebuilding); 100 LinksetRoot.LocalID, Rebuilding);
102 // When rebuilding, it is possible to set properties that would normally require a rebuild. 101 // When rebuilding, it is possible to set properties that would normally require a rebuild.
103 // If already rebuilding, don't request another rebuild. 102 // If already rebuilding, don't request another rebuild.
104 if (!Rebuilding) 103 if (!Rebuilding)
105 { 104 {
106 PhysicsScene.PostTaintObject("BSLinksetCompound.Refresh", requestor.LocalID, delegate() 105 PhysicsScene.PostTaintObject("BSLinksetCompound.Refresh", LinksetRoot.LocalID, delegate()
107 { 106 {
108 if (IsRoot(requestor) && HasAnyChildren) 107 if (HasAnyChildren)
109 RecomputeLinksetCompound(); 108 RecomputeLinksetCompound();
110 }); 109 });
111 } 110 }
@@ -125,8 +124,7 @@ public sealed class BSLinksetCompound : BSLinkset
125 { 124 {
126 // The root is going dynamic. Make sure mass is properly set. 125 // The root is going dynamic. Make sure mass is properly set.
127 m_mass = ComputeLinksetMass(); 126 m_mass = ComputeLinksetMass();
128 if (HasAnyChildren) 127 ScheduleRebuild();
129 InternalRefresh(LinksetRoot);
130 } 128 }
131 else 129 else
132 { 130 {
@@ -155,8 +153,7 @@ public sealed class BSLinksetCompound : BSLinkset
155 DetailLog("{0},BSLinksetCompound.MakeStatic,call,IsRoot={1}", child.LocalID, IsRoot(child)); 153 DetailLog("{0},BSLinksetCompound.MakeStatic,call,IsRoot={1}", child.LocalID, IsRoot(child));
156 if (IsRoot(child)) 154 if (IsRoot(child))
157 { 155 {
158 if (HasAnyChildren) 156 ScheduleRebuild();
159 InternalRefresh(LinksetRoot);
160 } 157 }
161 else 158 else
162 { 159 {
@@ -172,10 +169,21 @@ public sealed class BSLinksetCompound : BSLinkset
172 return ret; 169 return ret;
173 } 170 }
174 171
175 // Called at taint-time!! 172 public override void UpdateProperties(BSPhysObject updated, bool physicalUpdate)
176 public override void UpdateProperties(BSPhysObject updated)
177 { 173 {
178 // Nothing to do for compound linksets on property updates 174 // The user moving a child around requires the rebuilding of the linkset compound shape
175 // One problem is this happens when a border is crossed -- the simulator implementation
176 // is to store the position into the group which causes the move of the object
177 // but it also means all the child positions get updated.
178 // What would cause an unnecessary rebuild so we make sure the linkset is in a
179 // region before bothering to do a rebuild.
180 if (!IsRoot(updated)
181 && !physicalUpdate
182 && PhysicsScene.TerrainManager.IsWithinKnownTerrain(LinksetRoot.RawPosition))
183 {
184 updated.LinksetInfo = null;
185 ScheduleRebuild();
186 }
179 } 187 }
180 188
181 // Routine called when rebuilding the body of some member of the linkset. 189 // Routine called when rebuilding the body of some member of the linkset.
@@ -257,8 +265,8 @@ public sealed class BSLinksetCompound : BSLinkset
257 265
258 DetailLog("{0},BSLinksetCompound.AddChildToLinkset,call,child={1}", LinksetRoot.LocalID, child.LocalID); 266 DetailLog("{0},BSLinksetCompound.AddChildToLinkset,call,child={1}", LinksetRoot.LocalID, child.LocalID);
259 267
260 // Cause constraints and assorted properties to be recomputed before the next simulation step. 268 // Rebuild the compound shape with the new child shape included
261 InternalRefresh(LinksetRoot); 269 ScheduleRebuild();
262 } 270 }
263 return; 271 return;
264 } 272 }
@@ -285,8 +293,8 @@ public sealed class BSLinksetCompound : BSLinkset
285 } 293 }
286 else 294 else
287 { 295 {
288 // Schedule a rebuild of the linkset before the next simulation tick. 296 // Rebuild the compound shape with the child removed
289 InternalRefresh(LinksetRoot); 297 ScheduleRebuild();
290 } 298 }
291 } 299 }
292 return; 300 return;