diff options
Diffstat (limited to 'OpenSim/Region/Physics/BulletSPlugin/BSLinkset.cs')
-rwxr-xr-x | OpenSim/Region/Physics/BulletSPlugin/BSLinkset.cs | 56 |
1 files changed, 50 insertions, 6 deletions
diff --git a/OpenSim/Region/Physics/BulletSPlugin/BSLinkset.cs b/OpenSim/Region/Physics/BulletSPlugin/BSLinkset.cs index 3bc2100..6f8430c 100755 --- a/OpenSim/Region/Physics/BulletSPlugin/BSLinkset.cs +++ b/OpenSim/Region/Physics/BulletSPlugin/BSLinkset.cs | |||
@@ -117,10 +117,50 @@ public class BSLinkset | |||
117 | } | 117 | } |
118 | 118 | ||
119 | // An existing linkset had one of its members rebuilt or something. | 119 | // An existing linkset had one of its members rebuilt or something. |
120 | // Undo all the physical linking and rebuild the physical linkset. | 120 | // Go through the linkset and rebuild the pointers to the bodies of the linkset members. |
121 | public bool RefreshLinkset(BSPrim requestor) | 121 | public BSLinkset RefreshLinkset(BSPrim requestor) |
122 | { | 122 | { |
123 | return true; | 123 | BSLinkset ret = requestor.Linkset; |
124 | |||
125 | lock (m_linksetActivityLock) | ||
126 | { | ||
127 | System.IntPtr aPtr = BulletSimAPI.GetBodyHandle2(m_scene.World.Ptr, m_linksetRoot.LocalID); | ||
128 | if (aPtr == System.IntPtr.Zero) | ||
129 | { | ||
130 | // That's odd. We can't find the root of the linkset. | ||
131 | // The linkset is somehow dead. The requestor is now a member of a linkset of one. | ||
132 | DetailLog("{0},RefreshLinkset.RemoveRoot,child={1}", m_linksetRoot.LocalID, m_linksetRoot.LocalID); | ||
133 | ret = RemoveMeFromLinkset(m_linksetRoot); | ||
134 | } | ||
135 | else | ||
136 | { | ||
137 | // Reconstruct the pointer to the body of the linkset root. | ||
138 | DetailLog("{0},RefreshLinkset.RebuildRoot,rootID={1},ptr={2}", m_linksetRoot.LocalID, m_linksetRoot.LocalID, aPtr); | ||
139 | m_linksetRoot.Body = new BulletBody(m_linksetRoot.LocalID, aPtr); | ||
140 | |||
141 | List<BSPrim> toRemove = new List<BSPrim>(); | ||
142 | foreach (BSPrim bsp in m_children) | ||
143 | { | ||
144 | aPtr = BulletSimAPI.GetBodyHandle2(m_scene.World.Ptr, bsp.LocalID); | ||
145 | if (aPtr == System.IntPtr.Zero) | ||
146 | { | ||
147 | toRemove.Add(bsp); | ||
148 | } | ||
149 | else | ||
150 | { | ||
151 | // Reconstruct the pointer to the body of the linkset root. | ||
152 | DetailLog("{0},RefreshLinkset.RebuildChild,rootID={1},ptr={2}", bsp.LocalID, m_linksetRoot.LocalID, aPtr); | ||
153 | bsp.Body = new BulletBody(bsp.LocalID, aPtr); | ||
154 | } | ||
155 | } | ||
156 | foreach (BSPrim bsp in toRemove) | ||
157 | { | ||
158 | RemoveChildFromLinkset(bsp); | ||
159 | } | ||
160 | } | ||
161 | } | ||
162 | |||
163 | return ret; | ||
124 | } | 164 | } |
125 | 165 | ||
126 | 166 | ||
@@ -256,10 +296,13 @@ public class BSLinkset | |||
256 | DetailLog("{0},LinkAChildToMe,taint,root={1},child={2}", m_linksetRoot.LocalID, m_linksetRoot.LocalID, childPrim.LocalID); | 296 | DetailLog("{0},LinkAChildToMe,taint,root={1},child={2}", m_linksetRoot.LocalID, m_linksetRoot.LocalID, childPrim.LocalID); |
257 | BSConstraint constrain = m_scene.Constraints.CreateConstraint( | 297 | BSConstraint constrain = m_scene.Constraints.CreateConstraint( |
258 | m_scene.World, m_linksetRoot.Body, childPrim.Body, | 298 | m_scene.World, m_linksetRoot.Body, childPrim.Body, |
259 | childRelativePosition, | 299 | // childRelativePosition, |
260 | childRelativeRotation, | 300 | // childRelativeRotation, |
301 | OMV.Vector3.Zero, | ||
302 | OMV.Quaternion.Identity, | ||
261 | OMV.Vector3.Zero, | 303 | OMV.Vector3.Zero, |
262 | OMV.Quaternion.Identity); | 304 | OMV.Quaternion.Identity |
305 | ); | ||
263 | constrain.SetLinearLimits(OMV.Vector3.Zero, OMV.Vector3.Zero); | 306 | constrain.SetLinearLimits(OMV.Vector3.Zero, OMV.Vector3.Zero); |
264 | constrain.SetAngularLimits(OMV.Vector3.Zero, OMV.Vector3.Zero); | 307 | constrain.SetAngularLimits(OMV.Vector3.Zero, OMV.Vector3.Zero); |
265 | 308 | ||
@@ -268,6 +311,7 @@ public class BSLinkset | |||
268 | constrain.TranslationalLimitMotor(m_scene.BoolNumeric(m_scene.Params.linkConstraintEnableTransMotor), | 311 | constrain.TranslationalLimitMotor(m_scene.BoolNumeric(m_scene.Params.linkConstraintEnableTransMotor), |
269 | m_scene.Params.linkConstraintTransMotorMaxVel, | 312 | m_scene.Params.linkConstraintTransMotorMaxVel, |
270 | m_scene.Params.linkConstraintTransMotorMaxForce); | 313 | m_scene.Params.linkConstraintTransMotorMaxForce); |
314 | constrain.SetCFMAndERP(m_scene.Params.linkConstraintCFM, m_scene.Params.linkConstraintERP); | ||
271 | 315 | ||
272 | } | 316 | } |
273 | 317 | ||